@dawgoneit remember to do France!
Have a good day all.
War has been declared
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The Brits need to give a lesson on how to shoot down bombers to the Russians! Brits 1 for 1.
Could be the Luftwaffe bomber pilots are much better than the Italians!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 5 submarines and 3 transports
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 4 submarines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -5.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 97 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
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Look at that Combat Hit Differential!!! Horrible for ANZACS. Went many rounds with no hits.
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
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4 hits on 28 dice at two… ouch D.A!
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You came close D.A. It was worth the risk for a chance to sink 3 tt’s. Not using your DD’s so I couldn’t scramble my 3 planes was smart. Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
Lol, I was thinking the exact same thing Garg. Japan has gotten some rolls this game along with Dawg’s German bombers…
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But the Allies are still hangin on!
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Here’s the conclusion to my prior post about my American bombing campaign against Japan. After having a negative TUV on bombing raids over Japan, AA losses had reduced the number of bombers to that of the potential defending ftrs. But the odds of hits was low, ha. I went for one last raid. 3 Amer bombers intercepted by 3 Jpn ftrs and both sides rolled snake eyes. 1/6 x 1/6 = 1/36 for each times both opponents = 1/1296? What are the odds that both sides would have the same extraordinary die roll. Only 1 plane on each side survived the 1 round battle where every unit had a power of 1. Japan temporarily revived, but eventually, my allied position made it impossible for the Axis and they conceded the game.
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The ANZ sub battle had a 2/3 chance of success. Jpn had a 1/3 chance with average of almost 1 unit left, which turned out to be correct. Jpn also rolled poorly, just not as poorly, 4 out of 34. In the real WWII, a high % of the U.S. torpedoes were duds for the first year or more.
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ENOUGH TALK! I want DICE! I want ACTION!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Archangel
3 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Belarus to Western Germany
1 bomber moved from Germany to Western Germany
2 bombers moved from Archangel to Germany
3 armour and 2 artilleries moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour moved from Western Germany to Poland
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,5,2,3,2,2,5
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
sorry for the delay. i have been real busy.
Wayne
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 0 techTokens; 25 PUs;
Russians buy 6 artilleries; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Sakha to Buryatia
2 fighters moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Belarus
3 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 3 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Belarus to Ukraine
2 fighters moved from Western Ukraine to Ukraine
1 aaGun and 2 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
3 armour moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 armour moved from Vologda to Smolensk
2 mech_infantrys moved from Ukraine to SmolenskPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -2.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 2x harbour, 3x airfield, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 artillery, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
3 bombers moved from Caroline Islands to 55 Sea Zone
2 fighters moved from 45 Sea Zone to India
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 45 Sea Zone to 46 Sea Zone
4 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
3 fighters moved from Caroline Islands to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 46 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/11 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 1 tactical_bomber in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Japanese
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Kiangsi to 20 Sea Zone
2 transports moved from 45 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shan State to Malaya
1 infantry moved from Yunnan to Shan State
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from India to West India
3 bombers moved from 55 Sea Zone to Dutch New Guinea
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 aaGun, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
2 fighters and 1 infantry placed in India
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Every single ANZ defender hit. I attacked Cel with a tt and planes and only inflicted 1 hit. Both defenders hit. So I chose to take a ftr as a hit to save a ground unit. But the remaining defender hit again. So I gave up and left the isle empty. I didn’t use a 2nd tt because I didn’t want to lose 2 tt’s and I only had 1 inf left in the Phil. But I did advance to threaten the Allied fleet and have interceptors in India.
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I had the same trouble with loading and moving tt’s again in sz20 when there were multiple tt’s. So I made a NCM in combat phase to clear out tt’s from that sz so I could make a combat move from there. But then I couldn’t complete the NCM in NCM. So I had to edit at the end.
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I will have to start marking the dice stat box. Average ANZ dice roll was 1.4 (median 1); average Jpn dice roll was 4.2 (median 5).





