@captainwalker installed new TripleA and re-registered MARTI
works fine and i finally get MARTI emails again on my gmail address (was probably blocked as spam before by Google)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Non Combat Move - British
1 armour moved from Iraq to Persia
3 aaGuns moved from Eastern Persia to Persia
3 artilleries and 9 infantry moved from Eastern Persia to Persia
2 fighters moved from Egypt to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries placed in Persia
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 1 armour and 1 mech_infantry
EDIT: Changing PUs for British from 35 to 41
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,2,6,2,1,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
The ANZAC hunter killer pack is on the move. Do the Japs want their subs to participate in battle off the Phillipines?
Yes, all 5 Japanese subs fight. I should not have moved the entire Phil fleet against DNG in combat, so I could have held a DD back once I calc the whole picture. I also considered putting 2 tt’s in sz36, but they could have been hit by U.S. cv moving and then ANZ ftr attacking.
The Brits need to give a lesson on how to shoot down bombers to the Russians! Brits 1 for 1.
Could be the Luftwaffe bomber pilots are much better than the Italians!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 5 submarines and 3 transports
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 4 submarines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -5.67
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
Look at that Combat Hit Differential!!! Horrible for ANZACS. Went many rounds with no hits.
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
4 hits on 28 dice at two… ouch D.A!
You came close D.A. It was worth the risk for a chance to sink 3 tt’s. Not using your DD’s so I couldn’t scramble my 3 planes was smart. Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.
Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
Lol, I was thinking the exact same thing Garg. Japan has gotten some rolls this game along with Dawg’s German bombers…
But the Allies are still hangin on!
Here’s the conclusion to my prior post about my American bombing campaign against Japan. After having a negative TUV on bombing raids over Japan, AA losses had reduced the number of bombers to that of the potential defending ftrs. But the odds of hits was low, ha. I went for one last raid. 3 Amer bombers intercepted by 3 Jpn ftrs and both sides rolled snake eyes. 1/6 x 1/6 = 1/36 for each times both opponents = 1/1296? What are the odds that both sides would have the same extraordinary die roll. Only 1 plane on each side survived the 1 round battle where every unit had a power of 1. Japan temporarily revived, but eventually, my allied position made it impossible for the Axis and they conceded the game.
The ANZ sub battle had a 2/3 chance of success. Jpn had a 1/3 chance with average of almost 1 unit left, which turned out to be correct. Jpn also rolled poorly, just not as poorly, 4 out of 34. In the real WWII, a high % of the U.S. torpedoes were duds for the first year or more.
ENOUGH TALK! I want DICE! I want ACTION!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Archangel
3 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Belarus to Western Germany
1 bomber moved from Germany to Western Germany
2 bombers moved from Archangel to Germany
3 armour and 2 artilleries moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour moved from Western Germany to Poland
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,5,2,3,2,2,5
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
sorry for the delay. i have been real busy.
Wayne