@dawgoneit remember to do France!
Have a good day all.
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 6 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian SudanCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
1 artillery placed in Persia
3 submarines placed in 98 Sea Zone
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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There appears to be an edit error in North Africa! I think you meant to only edit 1 inf back to algeria, not 2+mech.!!
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And US transports in the MED have also vanished!!!
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I have conferred with my illustrious allies to assist them in clearing up a series of misunderstandings, miscommunications, and misplacements of units (some that were IMPOSSIBLE).
Please use the attached CORRECTED file.
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DEAR LORD!
I hear there may be another NCM change coming…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5,1,3,4,2,5,5,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs -
All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.
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All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.

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The Princess Bride is a classic movie, one of my favorites.
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The Princess Bride is a classic movie, one of my favorites.
Using ANZAC fighters on an American carrier, and American destroyers to clear path Is also a classic way to pick off defenceless transports …
It’s not a 3% battle… it’s 3 100% battles . :)
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It’s one of surprise Attacks favourites… lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to South Australia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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All these secret requested edits. Is this a conspiracy? Or are the Allies actually coordinating or consulting after the fact? The American CV to sz34 will lead to an ANZ attack with 3 percent chance, bring it on.

Rommel, you need to meet Gargantua. He actually sort of looks like the pic!!
Bad news for the Allies. We lose an American carrier and 2 American planes. The American fleet deserted the Aussies!! On their way out though they managed to take out 4 Japanese transports!!
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i screwed up and im in a hurry.
i will fix it later unless some one else wants to fix it for me.
lost alot of bombers so im sure i will have some edits to do -
i screwed up and im in a hurry.
i will fix it later unless some one else wants to fix it for me.
lost alot of bombers so im sure i will have some edits to doI don’t see a file.
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I can edit the combat move together based on dice reports. But believe it or not, my email never got added! So I dont have any dice information!
Need some more info guys. And what was your build Dawg?
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You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
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You got me good. Someone had used that same maneuver on me earlier this year, so I was aware of it. That’s why previously, I had put my empty tt’s in Phil Sea, instead of unprotected sz20. But after your attack on Phil Sea, I was focused on that and forgot/overlooked ANZ ftrs being able to reach that far on CV. I had been careful to invade isles with fleet protection until the Celebes and Aleut. I’ve been frustrated on shuttling troops from China IC The best troop convoy is between Japan and Phil. But Japan was temp unprotected, so I was exposed. Ger bomber luck ran out. Axis took hits this turn. Everyone is just muddling around.
Can you post the german battle/dice results? so I can help dawg rebuild his turn in tripleA?





