Is USA spending anything against Germany?
THey are bringing the heat against peaceful Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 armour and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Western Ukraine to Bryansk
4 aaGuns, 8 armour, 3 artilleries, 13 infantry and 13 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00
UKPac intercept? 2 Japan bombers strat bomb India. Intercept with 1 Brit ftr?
Please post combat file.
Japan bomb India with 2 bombers. Intercept with 1 Brit ftr?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
This morning when I tried to post the combat move for another game, it didn’t offer me the option to post, it just went to the intercept box. So I assumed I wouldn’t be able to post from this game also. So I saved the game and attached it. When I ended combat move just now, it gave me the post to forum option. Sorry for the delay, don’t know why it worked for one game and not the other.
Surprise attack on Suprise Attack. Japanese bomb Pearl Harbor. Empty cv had no air support. Blocker dd couldn’t stop the air attack or the cv’s that will move to Midway.
No intercept.
Okay, I see there is a box to check on the opening dialog box when a game is called up that says “also post after combat move”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 9 damage total. Damaged units is as follows: harbour = 4, airfield = 5
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from India to Kwangsi
1 bomber moved from Burma to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Kiangsi to Kwangsi
2 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.
Oops, forgot to NCM tank and mech in Shensi to Yunnan. S.A., please edit on America’s turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 2 destroyers
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 bombers
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Removing units owned by Japanese from Shensi: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 armour and 1 infantry placed in Central United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Please remember to make the Japanese NCM edit that I requested before you make your UKPac moves. Thanks
Thanks, I saw the edit in America’s turn.
Just a brief note of top level advice for my allies:
Please start winning. Every time I load my turn I see nothing but disaster!
Oh, it is going to get worse, much worse. At least in India, the Pacific and Middle East, baring extremely bad dice for the Axis.
Good thing for us you and I have a DEAL! lol!