Is USA spending anything against Germany?
THey are bringing the heat against peaceful Japan
I edited Trans Jordan because I meant to lose a plane and keep infantry to take territory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 bomber and 1 fighter moved from Egypt to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Syria
Battle in Iraq
Italians attack with 1 bomber and 1 fighter
British defend with 1 fighter
Italians roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits
British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Iraq
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for British: 1 fighter
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
Italians undo move 1.
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Poland to Baltic States
1 infantry moved from Vyborg to Novgorod
3 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
7 infantry moved from Karelia to Finland
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 bombers moved from Egypt to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
4 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Western Germany
3 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Need a day to post.
No problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 armour and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Western Ukraine to Bryansk
4 aaGuns, 8 armour, 3 artilleries, 13 infantry and 13 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00
UKPac intercept? 2 Japan bombers strat bomb India. Intercept with 1 Brit ftr?
Please post combat file.
Japan bomb India with 2 bombers. Intercept with 1 Brit ftr?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
This morning when I tried to post the combat move for another game, it didn’t offer me the option to post, it just went to the intercept box. So I assumed I wouldn’t be able to post from this game also. So I saved the game and attached it. When I ended combat move just now, it gave me the post to forum option. Sorry for the delay, don’t know why it worked for one game and not the other.
Surprise attack on Suprise Attack. Japanese bomb Pearl Harbor. Empty cv had no air support. Blocker dd couldn’t stop the air attack or the cv’s that will move to Midway.
No intercept.
Okay, I see there is a box to check on the opening dialog box when a game is called up that says “also post after combat move”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 9 damage total. Damaged units is as follows: harbour = 4, airfield = 5
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from India to Kwangsi
1 bomber moved from Burma to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Kiangsi to Kwangsi
2 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.