• Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
                2 armour and 4 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 fighter moved from Belarus to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 mech_infantry moved from Belarus to Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 4 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 0/7 hits, 1.83 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1.67 expected hits
                        Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                4 aaGuns, 8 armour, 3 artilleries, 13 infantry and 13 mech_infantrys moved from Belarus to Bryansk
                8 mech_infantrys moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 armour, 1 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.00

    triplea_42152.0_Rus5.tsvg

  • 25 24 23 22 21 20 19

    UKPac intercept?  2 Japan bombers strat bomb India.  Intercept with 1 Brit ftr?

  • 19 17

    Please post combat file.

  • 25 24 23 22 21 20 19

    Japan bomb India with 2 bombers.  Intercept with 1 Brit ftr?

    triplea_42152.0_Jap5combat.tsvg

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Yunnan to India
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour and 1 infantry moved from Szechwan to Sikang
                1 tactical_bomber moved from Kweichow to Sikang
                1 bomber and 1 infantry moved from Yunnan to Burma
                1 fighter moved from Kweichow to Burma
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                4 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone

    triplea_42152.0_Jap5.tsvg

  • 25 24 23 22 21 20 19

    This morning when I tried to post the combat move for another game, it didn’t offer me the option to post, it just went to the intercept box.  So I assumed I wouldn’t be able to post from this game also.  So I saved the game and attached it.  When I ended combat move just now, it gave me the post to forum option.  Sorry for the delay, don’t know why it worked for one game and not the other.

  • 25 24 23 22 21 20 19

    Surprise attack on Suprise Attack.  Japanese bomb Pearl Harbor.  Empty cv had no air support.  Blocker dd couldn’t stop the air attack or the cv’s that will move to Midway.

  • 19 17

    No intercept.

  • 25 24 23 22 21 20 19

    Okay, I see there is a box to check on the opening dialog box when a game is called up that says “also post after combat move”.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Yunnan to India
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour and 1 infantry moved from Szechwan to Sikang
                1 tactical_bomber moved from Kweichow to Sikang
                1 bomber and 1 infantry moved from Yunnan to Burma
                1 fighter moved from Kweichow to Burma
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                4 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in India causes 9 damage total.  Damaged units is as follows: harbour = 4, airfield = 5
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 carrier, 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 4 fighters in 26 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Japanese: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
                1 tactical_bomber moved from Sikang to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 bombers moved from India to Kwangsi
                1 bomber moved from Burma to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 artilleries and 1 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Kiangsi to Kwangsi
                2 transports moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs

    triplea_42152.0_Jap5.tsvg

  • 25 24 23 22 21 20 19

    Another good turn for Japan.  Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii.  Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn.  I was satisfied to take out the cr and tt by the Celebes.

  • 25 24 23 22 21 20 19

    Oops, forgot to NCM tank and mech in Shensi to Yunnan.  S.A., please edit on America’s turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    triplea_42152.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 2 bombers
                EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
                EDIT: Removing units owned by Japanese from Shensi: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 54 Sea Zone to Hawaiian Islands
                1 fighter moved from Central United States to 26 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 armour and 1 infantry placed in Central United States
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Chi5.tsvg

  • 25 24 23 22 21 20 19

    Please remember to make the Japanese NCM edit that I requested before you make your UKPac moves.  Thanks

  • 25 24 23 22 21 20 19

    Thanks, I saw the edit in America’s turn.

  • Liaison TripleA 11 10

    Just a brief note of top level advice for my allies:

    Please start winning.  Every time I load my turn I see nothing but disaster!

  • 25 24 23 22 21 20 19

    Oh, it is going to get worse, much worse.  At least in India, the Pacific and Middle East, baring extremely bad dice for the Axis.

  • Liaison TripleA 11 10

    Good thing for us you and I have a DEAL! lol!

Suggested Topics

  • 54
  • 512
  • 440
  • 628
  • 177
  • 189
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.9k

Users

40.7k

Topics

1.8m

Posts