• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kweichow to Hopei
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                2 tactical_bombers moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 cruisers moved from 45 Sea Zone to 44 Sea Zone
                1 battleship moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                2 bombers moved from French Indo China to 37 Sea Zone
                1 bomber moved from Caroline Islands to 44 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC, taking 37 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 2 cruisers
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 battleship, 1 bomber and 2 cruisers in 44 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Sikang
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Sikang to Yunnan
                3 tactical_bombers moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 aaGun moved from Kansu to Tsinghai
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Central Mongolia to Suiyuyan
                3 armour moved from Kwangtung to Yunnan
                3 infantry moved from Malaya to Shan State
                3 carriers, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 bomber moved from 44 Sea Zone to French Indo China
                2 bombers moved from 37 Sea Zone to Burma

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                3 armour placed in Kwangtung
                1 bomber placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs

    triplea_42150_Jap9.tsvg


  • no i agree it does not look too good for the allies in this game

  • '19

    The allies surrender; well done Maxi  :-)


  • Thank you, Well played.

    Would you like a rematch where we swap sides?

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