@mikawagunichi for you to play a game as Allies. bid sub to 42
G40 Tirano (X) Vs. Jonathan.Rost (L+14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Gibraltar to Libya
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 7 : 1/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 7 : 0/1 hits, 0.00 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Libya
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.00 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 0.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 cruiser and 1 submarine moved from 16 Sea Zone to 8 Sea Zone
2 carriers moved from 25 Sea Zone to 8 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from Sikang to Hunan
2 artilleries and 10 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 0.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 10 infantry
Japanese defend with 5 artilleries, 7 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Hunan, round 2 : 4/13 hits, 0.00 expected hits
Japanese roll dice for 5 artilleries, 7 infantry and 1 mech_infantry in Hunan, round 2 : 5/13 hits, 0.00 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 2/8 hits, 0.00 expected hits
Japanese roll dice for 5 artilleries, 3 infantry and 1 mech_infantry in Hunan, round 3 : 5/9 hits, 0.00 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
2 artilleries owned by the Chinese retreated to Kweichow
Japanese win with 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 10 infantry
Casualties for Japanese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Hunan
1 artillery moved from Kweichow to Hunan
3 infantry moved from Kweichow to Hunan
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to HunanCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hunan
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 5 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/7 hits, 0.00 expected hits
Japanese roll dice for 5 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/7 hits, 0.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 0.00 expected hits
Japanese roll dice for 5 artilleries in Hunan, round 3 : 0/5 hits, 0.00 expected hits
3 artilleries owned by the Japanese lost in Hunan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 4 : 3/4 hits, 0.00 expected hits
Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0.00 expected hits
2 artilleries owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 3 infantry
Casualties for Japanese: 5 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 aaGun moved from Kweichow to Hunan
1 armour moved from India to Burma
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 infantry moved from India to BurmaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Germans : 1.00
Italians : 1.00
British : 8.00
Americans : 3.00
Chinese : 7.00
Japanese : 14.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0.67
Americans : 0.50 -
I forgot to move the ANZAC carrier, please move it toward the US west coast.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Germans buy 3 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Archangel to Smolensk -
I forgot to move the ANZAC carrier, please move it toward the US west coast.
Done, No problem. Intercept? 4 German Bombers verse a potential ANZAC fighter and British Fighter.
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Intercept yes
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AA hit 3 bombers. The kind of luck that changes games :/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Germans buy 3 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Archangel to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0.67 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 3/4 hits, 0.67 expected hits
3 bombers killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Novgorod to Bryansk
15 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 bomber moved from Russia to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : 2.33
Defenders Fire, : : -0.33
Attackers Fire, : : 0.33 -
Unlimited vodka and a 2 week furlough for those AA gunners.
I had a game a few months ago where the AA hit 2 for 2 on a bombing raid on London.
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Soviets evacuated Korea; decided that kimchi was not to their liking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 bomber and 2 fighters moved from Manchuria to Amur
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour and 1 artillery
AA fire in Hunan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 aaGun, 1 armour and 1 artillery in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 artillery owned by the British lost in Hunan
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun, 1 armour and 1 artillery
Battle in Amur
Japanese attack with 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
AA fire in Amur : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Amur, round 2 : 5/13 hits, 4.33 expected hits
Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Amur, round 3 : 5/11 hits, 4.00 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 4 : 5/10 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 9 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to Jehol
1 bomber moved from Amur to Japan
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0.83
AA fire in Hunan : : -0.33
Chinese : 0.67
Russians : -1.33
Japanese : 2.67 -
US sub sank 3x japan transports in far east, also Japan destroyer
China advanced toward the coast.
UK Europe sank GER cruiser and transport.
UK Pacific pulled back to India and captured Malaya -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Russia
1 armour moved from Bryansk to Rostov -
Intercept again?
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Intercept yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Russia
1 armour moved from Bryansk to RostovCombat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Rostov
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Northern Italy to France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Defenders Fire, : : -0.17
Italians : 1.17
Attackers Fire, : : -0.17
Russians : -0.33 -
ANZAC and France consolidated, no combat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Russia
19 armour, 2 artilleries, 1 bomber, 9 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
2 infantry moved from Smolensk to RussiaCombat - Germans
Battle in Russia
Germans attack with 22 armour, 2 artilleries, 5 bombers, 11 infantry, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 airfield, 5 armour, 3 artilleries, 1 factory_major and 43 infantry
Germans roll dice for 22 armour, 2 artilleries, 5 bombers, 11 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/54 hits, 20.00 expected hits
Russians roll dice for 5 armour, 3 artilleries, 1 fighter, 43 infantry and 1 tactical_bomber in Russia, round 2 : 18/53 hits, 19.00 expected hits
20 infantry owned by the Russians, 11 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 2 artilleries, 5 bombers, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/36 hits, 17.00 expected hits
Russians roll dice for 5 armour, 3 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber in Russia, round 3 : 9/33 hits, 12.33 expected hits
16 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 5 bombers and 1 tactical_bomber in Russia, round 4 : 16/27 hits, 14.50 expected hits
Russians roll dice for 5 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Russia, round 4 : 8/17 hits, 7.00 expected hits
7 infantry owned by the Russians, 5 armour owned by the Russians, 1 tactical_bomber owned by the British, 3 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 bombers and 1 tactical_bomber in Russia, round 5 : 8/19 hits, 10.50 expected hits
Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 9 armour, 2 artilleries, 11 infantry and 13 mech_infantrys
Casualties for Russians: 5 armour, 3 artilleries and 43 infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
5 bombers and 1 tactical_bomber moved from Russia to BryanskPlace Units - Germans
1 armour placed in Ukraine
2 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 5 mech_infantrys placed in Western Germany
Germans undo move 4.
5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -4.00 -
soviets backed up to Kazachstan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to ChaharCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 4 infantryNon Combat Move - Japanese
2 battleships and 1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Shantung
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 2.17