Game History
Round: 16 Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 3 infantry moved from South Africa to Kenya-Rhodesia 23 infantry moved from Caucasus to Persia 2 armour moved from Karelia S.S.R. to Persia 5 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Persia 8 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East US Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUsG40 2Ed OwenToo (Axis) v. scousemart (+32 Allies) R2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to NigeriaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
2 tactical_bombers moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 14 armour, 8 artilleries, 34 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Baltic States to Western Ukraine
2 tactical_bombers moved from Poland to Western Ukraine
2 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 infantry placed in France
1 armour, 1 bomber and 1 infantry placed in Western Germany
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 armour moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
4 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 5 mech_infantrys
Russians roll dice for 5 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/12 hits, 5.17 expected hits
Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 5/11 hits, 5.00 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 2 armour and 5 mech_infantrys
Battle in Baltic States
Russians attack with 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry and 1 mech_infantry in Baltic States, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 infantry and 1 mech_infantry in Baltic States, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 mech_infantry in Baltic States, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 4 infantry and 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Rostov
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Belarus
13 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -3.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 factory_minors, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Western Australia
1 carrier moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
2 carriers moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter and 1 tactical_bomber moved from Siam to Shan StateCombat - Japanese
Battle in Western Australia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 2 cruisers in Western Australia, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 fighter in Shensi, round 2 : 2/3 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Hunan
2 bombers moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Philippines
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
2 artilleries, 1 bomber and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 3.83 -
I did a move for Japan, then lost it prior to posting, but the dice were rolled. I then reconstructed my move and rolled the same battles. I did better the second time, but I removed the units that were lost the first time the dice were rolled. It is now ready for the Americans turn.
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Didn’t have to do that but thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries moved from 49 Sea Zone to Solomon Islands
3 bombers moved from Midway to 48 Sea Zone
3 bombers moved from 48 Sea Zone to Gilbert Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Italians : 1.33
Americans : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries moved from 49 Sea Zone to Solomon Islands
3 bombers moved from Midway to 48 Sea Zone
3 bombers moved from 48 Sea Zone to Gilbert Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 2 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Iraq
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Iraq from Neutral_Axis with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Malta
1 tactical_bomber moved from Trans-Jordan to Malta
1 bomber moved from Egypt to Malta
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
British : 1.17
Americans : 0.17
Chinese : 0.33
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 fighter moved from Algeria to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Romania to BulgariaPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 fighter moved from Algeria to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Romania to BulgariaPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.33 -
Hmmm, I don’t know what happened here, but I think I had too many windows of the game opened, and I then closed them. I thought I posted the German turn, but evidently did not. I will sort this out later in the day, as I have some friends coming to do some A&A ftf. Sorry.
I will redo Germany’s turn and repost later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
4 armour moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Western Ukraine to Ukraine
11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys in Bryansk, round 2 : 18/55 hits, 15.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 31 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 9 infantry
Germans roll dice for 4 armour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/15 hits, 4.83 expected hits
Russians roll dice for 2 artilleries and 9 infantry in Ukraine, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 6/12 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 9 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 cruiser in 91 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 cruiser in 91 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Battle in Eastern Poland
Germans attack with 2 armour, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 5 armour and 1 artillery
Germans roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/11 hits, 4.83 expected hits
Russians roll dice for 5 armour and 1 artillery in Eastern Poland, round 2 : 1/6 hits, 2.83 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 4/10 hits, 4.67 expected hits
Russians roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1.50 expected hits
3 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 armour and 1 artilleryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western Ukraine
1 bomber moved from 91 Sea Zone to Holland Belgium
1 bomber moved from 91 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Ukraine to Western Ukraine
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumPlace Units - Germans
2 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in France
1 bomber and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3.00
Americans : -2.67
Russians : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians : -1.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 12 infantry
EDIT: Adding units owned by Russians to Timguska: 13 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians : -1.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Philippines to 49 Sea Zone
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Shantung to Hopei
4 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 49 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
2 artilleries moved from Dutch New Guinea to New Guinea
2 bombers moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to SikangCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 5 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 5 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 49 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 49 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 2 carriers owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 2 submarines in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 destroyers, 3 fighters and 3 tactical_bombers in 49 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 3 cruisers and 3 transports in 49 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 2 submarines in 49 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese win with 2 battleships, 1 bomber, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 fighter could not land in 49 Sea Zone and was removed
2 cruisers moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
3 transports moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 bomber moved from 49 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to Caroline Islands
4 tactical_bombers moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters moved from Shan State to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Sikang to Szechwan
2 bombers moved from Sikang to Kwangsi
3 infantry moved from Korea to Manchuria
3 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to JeholPlace Units - Japanese
1 carrier placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 armour and 1 mech_infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in Kwangtung
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 bombers moved from Gilbert Islands to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
AA fire in Caroline Islands : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantryNon Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 2.00
AA fire in Caroline Islands : : 1.50
Japanese : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.67