G40 2Ed Colt (Axis) v. scousemart (+22 Allies) R2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_major = 6
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 carrier, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Midway to Hawaiian Islands
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 fighter and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Volgograd to Iraq
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,1
                British collect 25 PUs (2 lost to blockades); end with 25 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0.00
        Italians : 0.33
        AA fire in Western Germany : : -0.33
        Japanese : 0.67

    triplea_42140_UK_7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Union of South Africa
                      Italians take Rhodesia from British
                      Italians take Union of South Africa from British
                1 artillery moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters moved from Egypt to 72 Sea Zone
                2 fighters moved from 98 Sea Zone to 72 Sea Zone
                1 bomber moved from Egypt to 72 Sea Zone

    Combat - Italians
                Battle in 72 Sea Zone
                    Italians attack with 1 bomber and 4 fighters
                    British defend with 1 cruiser, 2 destroyers and 2 transports
                        Italians roll dice for 1 bomber and 4 fighters in 72 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 transports in 72 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the British and 2 fighters owned by the Italians lost in 72 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 72 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 cruiser and 2 transports in 72 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 72 Sea Zone
                        2 transports owned by the British lost in 72 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 fighters
                    Casualties for British: 1 cruiser, 2 destroyers and 2 transports

    Non Combat Move - Italians
                1 bomber moved from 72 Sea Zone to Egypt
                2 fighters moved from 72 Sea Zone to Kenya
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Bryansk to Tambov
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                2 transports placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_42140_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 66 Sea Zone to 68 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 destroyer moved from 70 Sea Zone to 68 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.00

    triplea_42140_Fre7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                5 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Samara to Urals
                1 infantry moved from Vologda to Urals
                1 bomber and 1 tactical_bomber moved from Russia to Urals
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Tambov to Novosibirsk
                1 mech_infantry moved from Tambov to Novosibirsk
                5 artilleries moved from Tambov to Volgograd
                6 armour and 9 mech_infantrys moved from Rostov to Volgograd
                1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from 109 Sea Zone to Eire
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from France to 109 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Novosibirsk
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Novosibirsk from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Urals, round 2 :  2/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                    retreated to Urals
                    Russians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 6 armour, 5 artilleries and 9 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 6 armour, 5 artilleries and 9 mech_infantrys in Volgograd, round 2 :  6/20 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Caucasus, round 2 :  2/14 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Samara
                1 tactical_bomber moved from Novosibirsk to Russia
                1 bomber and 1 tactical_bomber moved from Urals to Russia
                1 fighter moved from Ukraine to Russia
                3 mech_infantrys moved from Bryansk to Volgograd
                2 bombers moved from Western Germany to France
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Western Germany
                1 bomber moved from 109 Sea Zone to France
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Bryansk to Tambov

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                2 fighters placed in France
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 mech_infantrys placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    triplea_42140_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Urals to Novosibirsk
                2 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 6 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 6 infantry in Novosibirsk, round 2 : 1/6 hits, 1.00 expected hits
                        Germans roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 5 infantry in Novosibirsk, round 3 : 1/5 hits, 0.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 5 infantry in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.33

    triplea_42140_Rus8.tsvg

  • '20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                4 bombers moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    triplea_42140_Jap8.tsvg

  • '20

    Overwhelming but just checking if you want scramble at hawaii?


  • No scramble. It’s not looking good for me is it?  :cry:

  • '20

    Yeah, there’s no way you can stop my victory on Europe half

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                4 bombers moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 6 submarines
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  6/15 hits
                        Americans roll dice for 6 submarines in 26 Sea Zone, round 2 :  0/6 hits
                        6 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Kazakhstan
                    Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 3 artilleries and 5 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
                2 fighters and 3 tactical_bombers moved from Shensi to Eastern Persia
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                4 bombers moved from 26 Sea Zone to Marshall Islands
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Caroline Islands: 1 armour
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 armour and 2 transports
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 37 Sea Zone
                2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in India
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 4.
                Japanese undo move 4.
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42140_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 5 destroyers, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Hawaiian Islands to 4 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 7 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany causes 7 damage total.  Damaged units is as follows: factory_major = 3, airfield = 4
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
                    5 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 bombers and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 bombers in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                        1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
                    retreated to 54 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                2 bombers moved from 54 Sea Zone to Queensland
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Tobruk to Libya
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya

    Place Units - Americans
                3 destroyers and 2 submarines placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,3,1,1,1,4,4,6,2,1,2,5,4,4,1,2,3,5,4,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                3 fighters moved from Iraq to Egypt

    Combat - British
                Battle in Scotland
                    British attack with 1 fighter and 3 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter in Scotland, round 5 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the British lost in Scotland
                    Germans win with 1 infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 fighter and 3 infantry
                Battle in Egypt
                    British attack with 3 fighters
                    Germans defend with 1 mech_infantry; Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
                        British roll dice for 3 fighters in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                        Italians roll dice for 2 artilleries, 1 bomber, 13 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5.50 expected hits
                        2 infantry owned by the Italians and 3 fighters owned by the British lost in Egypt
                    Italians win with 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for British: 3 fighters
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                2 fighters placed in United Kingdom
                1 aaGun placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,1,1,4,6,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,4
                British collect 16 PUs (5 lost to blockades); end with 16 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 2.67
        British : -2.50
        Italians : -1.50
        AA fire in Western Germany : : -0.33
        Americans : 0.83
        Japanese : -2.00

    triplea_42140_UK_8.tsvg


  • That had to be some of the worst dice rolls ever for 3 Inf + 1 Fighter against 1 Inf! :?

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 85 Sea Zone to 68 Sea Zone
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                2 artilleries and 11 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 1 bomber, 1 fighter and 11 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 11 infantry in Trans-Jordan, round 2 :  3/15 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 1 fighter and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 68 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 destroyer; ANZAC defend with 2 infantry and 1 transport
                        Italians roll dice for 1 submarine in 68 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 68 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 68 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from Kenya to 98 Sea Zone
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Trans-Jordan to Belgian Congo
                1 fighter moved from Kenya to Belgian Congo
                1 artillery moved from Tanganyika Territory to Belgian Congo
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                3 transports moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_42140_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                4 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 4 submarines
                    Japanese defend with 5 submarines
                        ANZAC roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                        ANZAC roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 3 : 2/5 hits, 0.83 expected hits
                        2 submarines owned by the ANZAC lost in 54 Sea Zone
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 4 submarines in 54 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 4 submarines in 54 Sea Zone, round 5 : 2/4 hits, 0.67 expected hits
                        2 submarines owned by the ANZAC lost in 54 Sea Zone
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 4 submarines in 54 Sea Zone, round 6 : 0/4 hits, 0.67 expected hits
                    1 destroyer owned by the ANZAC retreated to 62 Sea Zone
                    Japanese win with 4 submarines remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 4 submarines
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,6,2,1,6,6,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 68 Sea Zone to 66 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 68 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 66 Sea Zone: 2 infantry and 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -4.67
        Japanese : 0.33

    triplea_42140_Fre8.tsvg


  • Well, it looks like you won.  :cry:
    Hats off to you.  :mrgreen:

  • '20

    Good game! I hope you learned a thing or two from our matches  :-)

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