TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, factory_major = 6
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from Midway to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Volgograd to Iraq
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,1
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Italians : 0.33
AA fire in Western Germany : : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 fighters moved from Egypt to 72 Sea Zone
2 fighters moved from 98 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 bomber and 4 fighters in 72 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 72 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the British and 2 fighters owned by the Italians lost in 72 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 72 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 cruiser and 2 transports in 72 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 72 Sea Zone
2 transports owned by the British lost in 72 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 2 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Italians
1 bomber moved from 72 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Tambov
1 submarine moved from 87 Sea Zone to 85 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
2 transports placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 66 Sea Zone to 68 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 destroyer moved from 70 Sea Zone to 68 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Urals
1 infantry moved from Vologda to Urals
1 bomber and 1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Tambov to Novosibirsk
1 mech_infantry moved from Tambov to Novosibirsk
5 artilleries moved from Tambov to Volgograd
6 armour and 9 mech_infantrys moved from Rostov to Volgograd
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from 109 Sea Zone to Eire
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Eire
Battle in Scotland
Battle in Novosibirsk
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Novosibirsk from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Urals, round 2 : 2/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
retreated to Urals
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 6 armour, 5 artilleries and 9 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 5 artilleries and 9 mech_infantrys in Volgograd, round 2 : 6/20 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/14 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
1 tactical_bomber moved from Novosibirsk to Russia
1 bomber and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Ukraine to Russia
3 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from 109 Sea Zone to France
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Tambov
Place Units - Germans
2 submarines placed in 110 Sea Zone
2 fighters placed in France
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Urals to Novosibirsk
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 6 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 6 infantry in Novosibirsk, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 5 infantry in Novosibirsk, round 3 : 1/5 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 5 infantry in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
4 bombers moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Overwhelming but just checking if you want scramble at hawaii?
No scramble. It’s not looking good for me is it? :cry:
Yeah, there’s no way you can stop my victory on Europe half
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
4 bombers moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 6 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/15 hits
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits
6 submarines owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarines
Battle in Kazakhstan
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries and 5 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
2 fighters and 3 tactical_bombers moved from Shensi to Eastern Persia
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 armour and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 3 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
4 bombers moved from 26 Sea Zone to Marshall Islands
2 transports moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 armour
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 armour and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 37 Sea Zone
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
Japanese undo move 4.
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 71 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 carriers, 5 destroyers, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Hawaiian Islands to 4 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Battle in 54 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
5 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 bombers in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 bombers moved from 54 Sea Zone to Queensland
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
Place Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,3,1,1,1,4,4,6,2,1,2,5,4,4,1,2,3,5,4,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
3 fighters moved from Iraq to Egypt
Combat - British
Battle in Scotland
British attack with 1 fighter and 3 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter in Scotland, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 fighter and 3 infantry
Battle in Egypt
British attack with 3 fighters
Germans defend with 1 mech_infantry; Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
British roll dice for 3 fighters in Egypt, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 13 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5.50 expected hits
2 infantry owned by the Italians and 3 fighters owned by the British lost in Egypt
Italians win with 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for British: 3 fighters
Casualties for Italians: 2 infantry
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
2 fighters placed in United Kingdom
1 aaGun placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,1,1,4,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,4
British collect 16 PUs (5 lost to blockades); end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.67
British : -2.50
Italians : -1.50
AA fire in Western Germany : : -0.33
Americans : 0.83
Japanese : -2.00
That had to be some of the worst dice rolls ever for 3 Inf + 1 Fighter against 1 Inf! :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries and 11 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 11 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 11 infantry in Trans-Jordan, round 2 : 3/15 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 1 fighter and 11 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 68 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; ANZAC defend with 2 infantry and 1 transport
Italians roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 68 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 68 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 fighter moved from Kenya to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
4 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 4 submarines
Japanese defend with 5 submarines
ANZAC roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
ANZAC roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 submarines in 54 Sea Zone, round 3 : 2/5 hits, 0.83 expected hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 submarines in 54 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 submarines in 54 Sea Zone, round 5 : 2/4 hits, 0.67 expected hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 submarines in 54 Sea Zone, round 6 : 0/4 hits, 0.67 expected hits
1 destroyer owned by the ANZAC retreated to 62 Sea Zone
Japanese win with 4 submarines remaining. Battle score for attacker is -18
Casualties for ANZAC: 4 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,6,2,1,6,6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 68 Sea Zone to 66 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 68 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 66 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -4.67
Japanese : 0.33
Well, it looks like you won. :cry:
Hats off to you. :mrgreen:
Good game! I hope you learned a thing or two from our matches :-)