@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
G40 2Ed Colt (Axis) v. scousemart (+22 Allies) R2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 3x factory_major; Remaining resources: 100 PUs;
Germans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Russia to Tambov
2 tactical_bombers moved from Bryansk to Tambov
2 mech_infantrys moved from Russia to Samara
1 bomber moved from Bryansk to Samara
5 artilleries moved from Russia to Tambov
1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 2 submarines
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 2 submarines owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 submarines
Battle in Tambov
Germans attack with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 bomber moved from Samara to Russia
2 tactical_bombers moved from Tambov to Russia
11 armour and 12 mech_infantrys moved from Russia to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
2 infantry moved from Smolensk to Russia
1 aaGun moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Egypt to UkrainePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 bombers placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery and 8 infantry moved from Kazakhstan to Sikang
3 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
4 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to AmurTurn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
4 bombers and 2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 mech_infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Kweichow to Sikang
2 mech_infantrys moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 2 tactical_bombers moved from Shensi to Sikang
2 fighters and 2 tactical_bombers moved from India to SikangCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers and 2 fighters in 25 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Japanese roll dice for 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in Sikang, round 2 : 4/13 hits
Chinese roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 3/9 hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Sikang, round 3 : 2/10 hits
Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Sikang, round 4 : 4/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from 25 Sea Zone to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Sikang to Shensi
1 armour moved from Burma to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 aaGun, 3 artilleries and 5 infantry moved from India to West IndiaPlace Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 69 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
I took the liberty to not scramble your fighters against the overwhelming odds
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You can choose to add your figs now if you so choose to :-)
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Thanks about the fighters. I wouldn’t have scrambled them anyway… :roll:
@Colt45:You can choose to add your figs now if you so choose to :-)
What do you mean about the figs? :?
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Because I won the battle in one round, it is easy to still add your fighters to battle if you would have scrambled, and we could edit the result in if they score hits but your fighters would die.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, factory_major = 6
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from Midway to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Volgograd to Iraq
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,1
British collect 25 PUs (2 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Italians : 0.33
AA fire in Western Germany : : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 fighters moved from Egypt to 72 Sea Zone
2 fighters moved from 98 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to 72 Sea ZoneCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 bomber and 4 fighters in 72 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 72 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the British and 2 fighters owned by the Italians lost in 72 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 72 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 cruiser and 2 transports in 72 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 72 Sea Zone
2 transports owned by the British lost in 72 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 2 fighters
Casualties for British: 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Italians
1 bomber moved from 72 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Tambov
1 submarine moved from 87 Sea Zone to 85 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 transports placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hitsNon Combat Move - ANZAC
2 infantry and 1 transport moved from 66 Sea Zone to 68 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 destroyer moved from 70 Sea Zone to 68 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Urals
1 infantry moved from Vologda to Urals
1 bomber and 1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Tambov to Novosibirsk
1 mech_infantry moved from Tambov to Novosibirsk
5 artilleries moved from Tambov to Volgograd
6 armour and 9 mech_infantrys moved from Rostov to Volgograd
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from 109 Sea Zone to Eire
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Novosibirsk
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Novosibirsk from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Urals, round 2 : 2/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
retreated to Urals
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 6 armour, 5 artilleries and 9 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 5 artilleries and 9 mech_infantrys in Volgograd, round 2 : 6/20 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/14 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
1 tactical_bomber moved from Novosibirsk to Russia
1 bomber and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Ukraine to Russia
3 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from 109 Sea Zone to France
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to TambovPlace Units - Germans
2 submarines placed in 110 Sea Zone
2 fighters placed in France
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Urals to Novosibirsk
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 6 infantry in Novosibirsk, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 5 infantry in Novosibirsk, round 3 : 1/5 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 5 infantry in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
4 bombers moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone -
Overwhelming but just checking if you want scramble at hawaii?
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No scramble. It’s not looking good for me is it? :cry:
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Yeah, there’s no way you can stop my victory on Europe half
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
4 bombers moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 6 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/15 hits
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits
6 submarines owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarines
Battle in Kazakhstan
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun, 3 artilleries and 5 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
2 fighters and 3 tactical_bombers moved from Shensi to Eastern Persia
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 armour and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 3 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
4 bombers moved from 26 Sea Zone to Marshall Islands
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 armour
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 armour and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 37 Sea Zone
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
Japanese undo move 4.
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 71 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 carriers, 5 destroyers, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Hawaiian Islands to 4 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Battle in 54 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
5 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 bombers in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 54 Sea Zone to Queensland
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaPlace Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,3,1,1,1,4,4,6,2,1,2,5,4,4,1,2,3,5,4,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
3 fighters moved from Iraq to EgyptCombat - British
Battle in Scotland
British attack with 1 fighter and 3 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter in Scotland, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 fighter and 3 infantry
Battle in Egypt
British attack with 3 fighters
Germans defend with 1 mech_infantry; Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
British roll dice for 3 fighters in Egypt, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 13 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5.50 expected hits
2 infantry owned by the Italians and 3 fighters owned by the British lost in Egypt
Italians win with 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for British: 3 fighters
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-JordanPlace Units - British
2 fighters placed in United Kingdom
1 aaGun placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,1,1,4,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,4
British collect 16 PUs (5 lost to blockades); end with 16 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.67
British : -2.50
Italians : -1.50
AA fire in Western Germany : : -0.33
Americans : 0.83
Japanese : -2.00 -
That had to be some of the worst dice rolls ever for 3 Inf + 1 Fighter against 1 Inf! :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries and 11 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 11 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 11 infantry in Trans-Jordan, round 2 : 3/15 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 1 fighter and 11 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 68 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; ANZAC defend with 2 infantry and 1 transport
Italians roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 68 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 68 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from Kenya to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs