no thank you!
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 marine moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Soviet Far East
Battle in France
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
1 aaGun owned by the Germans lost in France
Americans win, taking Soviet Far East from Japanese, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Syria from British, taking Tunisia from Americans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -0.33
AA fire in Southern France : : -0.17
Japanese : -1.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
45 Sea Zone : 1 cruiser
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 cruiser
26 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 3 destroyers and 5 submarines
1 Sea Zone : 1 flag
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 bomber
France : 1 aaGun, 3 armour, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 artillery and 1 marine
Libya : 1 flag
109 Sea Zone : 1 transport
101 Sea Zone : 6 transports
91 Sea Zone : 1 destroyer and 2 transports
107 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 marine moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Soviet Far East
Battle in France
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
1 aaGun owned by the Germans lost in France
Americans win, taking Soviet Far East from Japanese, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Syria from British, taking Tunisia from Americans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 artilleries, 2 fighters and 11 infantry moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Persia to West India
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Syria to Trans-Jordan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 112 Sea Zone to 110 Sea ZoneNon Combat Move - British
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 armour placed in Persia
1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4
British collect 30 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Southern France : : -0.17
Japanese : -1.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
45 Sea Zone : 1 cruiser
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 cruiser
26 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 3 destroyers and 5 submarines
1 Sea Zone : 1 flag
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
West India : 1 armour
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 1 mech_infantry
Gibraltar : 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 armour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry
France : 1 aaGun, 3 armour, 4 artilleries, 2 fighters and 12 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 artillery and 1 marine
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 infantry
Eastern Persia : 1 flag
101 Sea Zone : 6 transports
Brazil : 1 flag
Persia : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
91 Sea Zone : 2 destroyers and 3 transports
107 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 7 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 4 infantry
British defend with 2 armour and 1 mech_infantry; Russians defend with 1 armour
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 3 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Trans-Jordan, round 3 : 1/5 hits
British roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 4 : 1/4 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits
1 armour owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Egypt
British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in France
Italians attack with 1 armour and 7 infantry
British defend with 3 artilleries, 2 fighters and 11 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 aaGun, 3 armour, 1 artillery and 1 infantry
Italians roll dice for 1 armour and 7 infantry in France, round 2 : 1/8 hits
French roll dice for 1 aaGun, 3 armour, 4 artilleries, 2 fighters and 16 infantry in France, round 2 : 9/25 hits
1 infantry owned by the British, 7 infantry owned by the Italians and 1 armour owned by the Italians lost in France
French win with 1 aaGun, 3 armour, 4 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour and 7 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
ANZAC collect 18 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.50Territory Summary for ANZAC :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 11 / 21
ANZAC : 21 / 27
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
ANZAC collect 18 PUs (3 lost to blockades); end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
2 infantry moved from Holland Belgium to FranceNon Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.50Territory Summary for ANZAC and French :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 6 infantryProduction/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 11 / 21
ANZAC : 21 / 27
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 46 PUs;
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 5 artilleries and 4 infantry moved from Southern France to France
1 fighter and 9 infantry moved from Western Germany to France
1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in France
Germans attack with 4 armour, 5 artilleries, 1 fighter and 13 infantry
British defend with 3 artilleries, 2 fighters and 10 infantry; French defend with 1 airfield, 1 factory_minor and 6 infantry; Americans defend with 1 aaGun, 3 armour, 1 artillery and 1 infantry
AA fire in France : 1/1 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 4 armour, 5 artilleries and 13 infantry in France, round 2 : 8/22 hits
French roll dice for 1 aaGun, 3 armour, 4 artilleries, 2 fighters and 17 infantry in France, round 2 : 10/26 hits
1 aaGun owned by the Americans, 10 infantry owned by the Germans, 1 infantry owned by the Americans, 4 infantry owned by the French and 2 infantry owned by the British lost in France
Germans roll dice for 4 armour, 5 artilleries and 3 infantry in France, round 3 : 3/12 hits
French roll dice for 3 armour, 4 artilleries, 2 fighters and 10 infantry in France, round 3 : 6/19 hits
3 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in France
Germans roll dice for 4 armour and 2 artilleries in France, round 4 : 3/6 hits
French roll dice for 3 armour, 4 artilleries, 2 fighters and 7 infantry in France, round 4 : 6/16 hits
2 artilleries owned by the Germans, 4 armour owned by the Germans and 3 infantry owned by the British lost in France
French win with 3 armour, 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is -49
Casualties for Germans: 4 armour, 5 artilleries, 1 fighter and 13 infantry
Casualties for British: 8 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 2/4 hits
Russians roll dice for 3 artilleries and 1 infantry in Karelia, round 2 : 0/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 3 : 3/4 hits
Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 3 artilleries and 1 infantryNon Combat Move - Germans
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
you win
i have posted the win.
G.G.





