@dawgoneit scramble 3 in 110
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
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my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though. -
Your all good, same things going on here :wink:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 58
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 18 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 58
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 18 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Belarus
1 armour moved from Germany to France
3 artilleries moved from Western Germany to France
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 artilleries moved from Germany to PolandCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Western UkrainePlace Units - Germans
3 armour placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
2 artilleries, 2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Volgograd to Iraq
2 armour moved from Kazakhstan to Eastern Persia
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Timguska to Yenisey
2 infantry moved from Timguska to Yenisey
3 artilleries and 2 infantry moved from Norway to FinlandCombat - Russians
Battle in Novgorod
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 fighter and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Iraq, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 armour, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
10 artilleries moved from Russia to BryanskPlace Units - Russians
8 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.50
Italians : -0.17
Russians : 0.00Territory Summary for Russians :
Yenisey : 4 infantry
Kazakhstan : 1 artillery and 1 infantry
Norway : 1 flag
Belarus : 1 artillery and 2 infantry
Bryansk : 3 aaGuns, 5 armour, 10 artilleries, 2 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 8 armour, 1 factory_major and 1 fighter
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Eastern Persia : 2 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 50
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 16 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 armour moved from Shensi to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to West India
1 armour moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Japan to HunanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 : 3/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Kazakhstan to India
3 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in Kwangtung
1 artillery placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 armour moved from Shensi to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to West India
1 armour moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Japan to HunanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 : 3/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Kazakhstan to India
3 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in Kwangtung
1 artillery placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Southern FranceCombat - Americans
Battle in Denmark
Battle in Southern France
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
3 armour placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : 2.00Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Tunisia : 1 flag
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 marine
112 Sea Zone : 1 battleship, 1 cruiser and 1 transport
102 Sea Zone : 4 transports
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 65 / 70
Americans : 65 / 93
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 12 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Yunnan : 1 infantry
Production/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 12 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Southern FranceCombat - Americans
Battle in Denmark
Battle in Southern France
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
3 armour placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 aaGun, 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
2 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in 93 Sea Zone
British attack with 1 cruiser and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy BordeauxPlace Units - British
1 aaGun, 1 armour and 1 infantry placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Americans : 2.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Yunnan : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour, 1 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 marine
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
86 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
102 Sea Zone : 4 transports
93 Sea Zone : 1 flag, 1 cruiser
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiserNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter could not land in 34 Sea Zone and was removed
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : -1.50Territory Summary for ANZAC :
Caroline Islands : 1 bomber and 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter could not land in 34 Sea Zone and was removed
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -1.50Territory Summary for ANZAC and French :
Caroline Islands : 1 bomber and 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers
Holland Belgium : 2 infantryProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 armour, 5 artilleries and 5 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Southern France
Germans attack with 4 armour, 5 artilleries and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 4 armour, 5 artilleries and 5 infantry in Southern France, round 2 : 8/14 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 3 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 4 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 infantry
French defend with 2 infantry; Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
5 infantry moved from Germany to Western Germany
2 aaGuns, 22 armour, 4 artilleries, 1 infantry and 18 mech_infantrys moved from Western Ukraine to Bessarabia
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 tactical_bomber moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
6 armour moved from Russia to Kazakhstan
1 armour moved from Iraq to Trans-Jordan
2 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in West India
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in West India, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in West India
Russians win, taking West India from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 6 armour
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 6 armour in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Ukraine to Bryansk
2 aaGuns, 4 armour, 7 artilleries and 36 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
2 fighters moved from Ukraine to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
6 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
Japanese : -1.00Territory Summary for Russians :
Yenisey : 4 infantry
Kazakhstan : 5 armour
West India : 1 flag, 2 armour
Trans-Jordan : 1 armour
Norway : 1 flag
Karelia : 3 artilleries and 1 infantry
Bryansk : 1 aaGun and 2 fighters
Archangel : 1 armour
Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 2 aaGuns, 4 armour, 8 artilleries, 1 factory_minor and 37 infantry
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 2 armour
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 36 / 53
Japanese : 60 / 70
Americans : 60 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Amur
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 mech_infantrys moved from India to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
1 artillery moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Shensi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 0/5 hits
Russians roll dice for 2 armour in West India, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese lost in West India
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/3 hits
Russians roll dice for 2 armour in West India, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in West India
Japanese win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Russians: 2 armour
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Yunnan to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Hunan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to SakhaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.Wayne
-
np
I have to apologize for my delayed response, working lots of 12’s right now and football has started up. So every night i am at practice as well. I will get my turns done as fast as i can in turn, thanks! -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 marine moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Soviet Far East
Battle in France
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
1 aaGun owned by the Germans lost in France
Americans win, taking Soviet Far East from Japanese, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Syria from British, taking Tunisia from Americans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -0.33
AA fire in Southern France : : -0.17
Japanese : -1.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 marine
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
45 Sea Zone : 1 cruiser
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 cruiser
26 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 3 destroyers and 5 submarines
1 Sea Zone : 1 flag
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 bomber
France : 1 aaGun, 3 armour, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 artillery and 1 marine
Libya : 1 flag
109 Sea Zone : 1 transport
101 Sea Zone : 6 transports
91 Sea Zone : 1 destroyer and 2 transports
107 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 36 / 53
Japanese : 61 / 67
Americans : 55 / 90
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





