I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?MrCunego (allies) vs Bobbarossa (axis) BM Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 35 PUs;
Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Vologda to Samara
2 infantry moved from Tambov to Rostov
6 artilleries and 8 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
1 fighter moved from Eastern Persia to Samara
3 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to Rostov
12 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Tambov to RostovCombat - Russians
Battle in Bryansk
Russians attack with 6 artilleries and 21 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 2 : 12/27 hits, 6,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries and 19 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Smolensk to Bryansk
1 aaGun moved from Tambov to Bryansk
2 armour and 3 mech_infantrys moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
1 fighter moved from Samara to Russia
1 infantry moved from Vologda to Russia
31 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
2 aaGuns moved from Tambov to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 fighter, 3 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : 4,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 4 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries, 3 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Philippines to New South Wales
2 bombers moved from Paulau Island to New South Wales
2 artilleries and 1 mech_infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour moved from Shantung to Hopei
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 armour and 2 mech_infantrys in Hopei, round 3 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 3.33 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 3 infantry and 1 marine
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
AA fire in New South Wales : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 4 bombers, 3 infantry and 1 marine in New South Wales, round 2 : 4/10 hits, 4.33 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 2 infantry in New South Wales, round 2 : 1/6 hits, 3.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 2 infantry and 1 marine in New South Wales, round 3 : 2/9 hits, 4.17 expected hits
ANZAC roll dice for 1 artillery and 3 fighters in New South Wales, round 3 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers and 1 marine in New South Wales, round 4 : 5/7 hits, 3.50 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 bombers and 1 marine remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
4 bombers moved from New South Wales to Queensland
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 carrier and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Kweichow to Szechwan
3 fighters moved from Paulau Island to Queensland
1 infantry moved from Amur to Buryatia
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Paulau Island to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Paulau Island to French Indo China
1 fighter moved from Paulau Island to Queensland
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to Shan State
2 destroyers moved from 37 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
3 submarines placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUsCombat Hit Differential Summary :
ANZAC : -1.67
Chinese : 0.67
AA fire in New South Wales : : -0.67
UK_Pacific : 1.00
Japanese : -1.67 -
And… the dice continue to love the Axis. Must be something about Fascism. Maybe they’re scared to roll poorly and be executed? :P That’s 6 VCs in the pacific at the moment. I don’t suppose you’d be kind enough to not attack India for a turn? :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
1 artillery moved from Morocco to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Morocco to 109 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Western United States to 26 Sea Zone
3 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 8 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
2 fighters moved from Eastern Persia to India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 fighter moved from 80 Sea Zone to PersiaCombat - British
Battle in Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Persia, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Cyprus to 80 Sea Zone
1 fighter moved from Persia to West India
8 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to West India
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
2 fighters moved from India to West IndiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0,50
British : 0,33
Americans : 0,00
Chinese : -2,17
Japanese : -2,00 -
looks grim. but lets play it out. india is almost certain gone in one or two rounds. but the dice gods maybe favor the poor allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 7 infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 3 fighters and 7 infantry
British defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 7 infantry in Normandy Bordeaux, round 2 : 7/12 hits, 3.83 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 3.17 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 36
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 3 fighters and 1 infantryNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Western Germany
3 aaGuns and 10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Syria to PersiaPlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,2,4,1,4,6,2,4,2
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 3.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 26 Sea ZoneCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
1 bomber moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 7/10 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 armour and 1 fighter moved from Iraq to Eastern Persia
3 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Eastern Persia
3 aaGuns, 6 artilleries and 15 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 5 artilleries and 8 infantry moved from Novgorod to Archangel
1 bomber moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,4,5,2,2,5,4,6,4
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2.67
Americans : 0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to VolgogradCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 4 mech_infantrys moved from Tambov to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
4 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Vologda to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Russia to Samara
3 aaGuns, 6 artilleries and 14 infantry moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 32 infantry moved from Rostov to CaucasusPlace Units - Russians
1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 1,33
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Kweichow to Shensi
4 fighters and 3 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 marine moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters and 2 tactical_bombers moved from French Indo China to IndiaCombat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
1 mech_infantry moved from Hopei to Szechwan
3 armour moved from Hopei to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from Queensland to New South Wales
4 bombers moved from Queensland to Malaya
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in New South Wales
3 mech_infantrys placed in Kwangtung
3 submarines placed in 37 Sea Zone
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 0.67
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from Western United States to 50 Sea Zone
3 carriers moved from 26 Sea Zone to 50 Sea Zone
1 destroyer moved from 26 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from West India to India
1 fighter moved from West India to India
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber and 2 fighters moved from West India to Persia
2 fighters moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 fighter, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys; Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Persia, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 1 bomber owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Persia
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - British
4 fighters moved from Persia to West India
1 fighter moved from India to West India
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0,83
British : 5,33
Italians : -1,00
Americans : 0,50
Chinese : 0,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Western Germany to Holland Belgium
1 armour, 3 artilleries, 5 fighters and 9 infantry moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Anglo Egyptian SudanCombat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters
Americans defend with 1 mech_infantry
Italians roll dice for 3 fighters in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 9 infantry
British defend with 3 armour and 13 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 9 infantry in Anglo Egyptian Sudan, round 2 : 8/20 hits, 7.33 expected hits
British roll dice for 3 armour and 13 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/16 hits, 5.83 expected hits
8 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 5 infantry in Anglo Egyptian Sudan, round 3 : 6/16 hits, 6.67 expected hits
British roll dice for 3 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits, 3.17 expected hits
5 mech_infantrys owned by the British, 4 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 4 : 6/12 hits, 5.67 expected hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 artilleries, 2 bombers and 5 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 9 infantry
Casualties for British: 3 armour and 13 mech_infantrysNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 bombers and 5 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
9 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour and 2 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,5,3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.17
British : -1.00
Americans : -0.33 -
On Germany’s turn, I’m going to be hitting both SZ110 and West India with everything that can reach (SZ112 ships, W Ger and Novgorod planes in 110 and the eastern persia and turkmenistan stuff in W India). Would you like to scramble 110 and do you have a preferred OOL for either battle? I don’t anticipate winning W India, so figured it would probably matter a lot there. If you’d prefer, it can wait until I post a combat move but thought I’d ask just in case.
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Hi Bobbarossa.
Cant continue this one any further.
I have posted it in the result thread.
Allies are 0 for 3 in our games and if ever get to a 4th I wonder who will get the allies.
Thanks for 3 good games.
Best regards
mrcunego -
Good games man! It’s been a lot of fun competing against you :-). Best of luck to you!





