@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Tirano (X) Vs. Ichabod (L+17)
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If you just on triplea live, I could play a few rounds right now of our game. Then we could post back later.
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If you just on triplea live, I could play a few rounds right now of our game. Then we could post back later.
If you get…on triplea live…
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I actually cant do that right now, Im online but doing other stuff. sorry.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Southern FrancePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 armour placed in Southern FranceTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Southern FrancePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 armour placed in Southern FranceTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Malaya
1 fighter moved from India to Burma
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
British creates battle in territory 6 Sea Zone
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking 6 Sea Zone from Japanese, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to Persia
1 bomber moved from Malaya to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 1.17
Americans : -0.17
AA fire in Malaya : : -0.17
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Korea to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Korea to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to PersiaTurn Complete - French
Combat Hit Differential Summary :
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I accidentally rolled a bombing raid before I could finish combat moves and ask if you want to intercept.
Anyways, since dice was released, I will accept it. 1 bomber shot down and 5 total bomb damage. You might want to look for a marti email to see that I am correct on that. When I get to the turn I will ask if you want to intercept or not.
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All good, if you didnt get the chance to lay out other combat moves feel free to do that as well.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Tambov to Samara
2 bombers moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Tambov to Samara
2 tactical_bombers moved from Tambov to Samara
1 fighter moved from Western Germany to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Germany to Romania
1 armour moved from Belarus to Tambov
3 armour moved from Ukraine to Tambov
2 transports moved from 115 Sea Zone to 113 Sea Zone -
Intercept bombing raid?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Tambov to Samara
2 bombers moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Tambov to Samara
2 tactical_bombers moved from Tambov to Samara
1 fighter moved from Western Germany to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Germany to Romania
1 armour moved from Belarus to Tambov
3 armour moved from Ukraine to Tambov
2 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Samara to Tambov
1 fighter moved from Samara to Tambov
2 fighters moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 tactical_bomber moved from Smolensk to Tambov
1 fighter moved from Smolensk to Tambov
1 bomber moved from Russia to Kazakhstan
1 infantry moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Tambov
3 artilleries and 3 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
EDIT: Removing units owned by Germans from Kazakhstan: 1 bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
2 bombers, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 1.50
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Samara
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 3 infantry moved from Vologda to RussiaPlace Units - Russians
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 56 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Okinawa to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
4 fighters moved from 19 Sea Zone to Manchuria
4 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Java
2 fighters moved from Philippines to Dutch New Guinea
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Tsinghai to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 56 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Okinawa to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
4 fighters moved from 19 Sea Zone to Manchuria
4 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Java
2 fighters moved from Philippines to Dutch New Guinea
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Tsinghai to CaucasusCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 cruisers in Manchuria, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 : 7/13 hits, 6.83 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 3 destroyers, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers, 4 fighters, 5 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from UK_Pacific with 2 battleships, 4 carriers, 3 destroyers, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Korea
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Korea from Americans, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to Yunnan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
British : -0.50
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 0.67 -
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