4d10<=2: 6, 1, 2, 2; Hits: 3
2d10<=4: 10, 1; Hits: 1
1d10<=5: 10; Hits: 0
Tirano (X) Vs. Ichabod (L+17)
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zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go. Im going to role it here, just undo if you mind.
AA
Rolls: 1@1; Total Hits: 01@1: (2)If AA misses
Rolls: 1@6; Total Hits: 11@6: (6)What dice rolling system is this? I’m not familiar with it.
I’ve always preferred the method of editing in a battle. I’ll deduct the bomb damage this time. Next time, please request an edited battle. For instance, during Italy’s turn I could edit a battle.
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How do you edit a battle? To my knowledge you can’t do that. This is known as rolling on the forum which is used by most people I know of who play league. As for requesting the edited battle, I did and chose to roll it. Like I said if you have an issue with it, I understand, but the outcome of my rolling shouldn’t influence your decision on allowing it or not, so what I did was safe and saved time since it could be added if you were ok with it and left alone if you think it was to late.
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How do you do rolling on the forum? Where do you find that?
Dice outcome not the reason.
Editing a battle is something that occurs when someone wants to do a combat but forgot to do so during their turn. I personally think there is a difference between a non-combat move that’s done by edit before concurrence vs a combat.
Anyways, after concurrence for a battle not during a turn, in the next turn you or I (Italy or Anzac) could edit in a factory and a bomber to represent the battle you did not do. Than edit the results like factory bomb damage.
You haven’t seen this method?
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Sure I have seen it I just don’t know how you would do the rolling of a bomber. Rolling on the forum is still true rolling. It’s a code you put in, like this but with a colon instead of a semi colon.
;aaa 1@1;
That would be 1 infantry attacking
;aaa 2@3;
That would be two tanks,cruisers or fighters attacking. This is a common method for when people forget to do something. Again your discretion 100% on whether to accept my bomber run. Let us not make a mountain out of a molehill though, either edit in the damage or say a card laid is a card played, I understand both sides and thus leave it to your call. I understand how to edit in a noncom on the following turn, but not anything where dice are needed, I rolled it so that if you are ok with it you didn’t have to say “ya it’s ok” and then wait for me to roll it again, this cut out unnecessary steps and simply left you with a decision. Not trying to be rude or overly blunt, I just feel that I may have poorly communicated this before.
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No problem.
I will add damage and do my turn this evening when I can get to a computer. Typing on my phone.
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No problem.
I will add damage and do my turn this evening when I can get to a computer. Typing on my phone.
I’m in the same damn position, can type but not move at work :lol: just waiting for TripleA to hit the App Store :P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
EDIT: Turning off Edit ModeCombat Move - Italians
2 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 bomber moved from Greece to Bulgaria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Bulgaria to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
EDIT: Turning off Edit ModeCombat Move - Italians
2 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 bomber moved from Greece to Bulgaria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Bulgaria to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to BulgariaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.33
British : -0.17
Russians : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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I did edit non com the British fleet to be with the Americans at the Carolines, I am sorry I am a forgetful person, I hope you do not feel as if I am in any way trying to take advantage. My rule of thumb is I only do/ask here things that I would do in a face to face. As always if its an issue just undo it. I dont want you mad at me, sorry again.
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I did edit non com the British fleet to be with the Americans at the Carolines, I am sorry I am a forgetful person, I hope you do not feel as if I am in any way trying to take advantage. My rule of thumb is I only do/ask here things that I would do in a face to face. As always if its an issue just undo it. I dont want you mad at me, sorry again.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to BryanskCombat - Germans
Non Combat Move - Germans
3 aaGuns, 13 armour, 11 artilleries, 33 infantry and 7 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from 113 Sea Zone to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 21 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
3 tactical_bombers moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 21 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
3 tactical_bombers moved from Kweichow to ShensiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 3 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 55 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 55 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 bombers, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 3/10 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Shensi to Yunnan
3 armour moved from French Indo China to Yunnan
2 bombers moved from Shensi to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
1 fighter moved from Dutch New Guinea to 35 Sea ZonePlace Units - Japanese
3 armour placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.33
Chinese : 1.00
Japanese : -9.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 98 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone -
SZ 6 scramble?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 98 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Korea
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win, taking Southern France from Italians, taking Korea from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour placed in Eastern United States
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 5 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 6 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese : -2.33
Japanese : -1.17





