Tirano (X) Vs. OwenToo (L)

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 artilleries moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 fighter moved from Novgorod to 115 Sea Zone
                1 tactical_bomber moved from Novgorod to Ukraine
                6 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Finland
                    Russians attack with 1 armour and 2 artilleries
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 2 artilleries in Finland, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Karelia to Archangel
                2 aaGuns moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Archangel
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from 115 Sea Zone to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 0.67

    triplea_42124_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 6 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Sumatra to 41 Sea Zone
                3 artilleries moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 44 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 bomber and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                1 bomber and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 aaGun moved from Chahar to Suiyuyan
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 bomber and 1 infantry placed in Japan
                3 armour placed in Manchuria
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.83
        Chinese : -0.33
        Japanese : 1.00

    triplea_42124_Jap3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Wake Island to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    triplea_42124_Ame3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -3.83
        Japanese : -1.33

    triplea_42124_Chi3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Wake Island to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Cyprus
                3 cruisers moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                3 destroyers moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                2 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Cyprus
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 carrier moved from 98 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 cruisers in Cyprus, round 2 : 0/2 hits, 1.00 expected hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 0/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 3.17 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from Siam to Shan State
                1 infantry moved from Eastern Persia to Persia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Kenya to Egypt
                2 fighters moved from Iraq to 99 Sea Zone
                1 bomber moved from Cyprus to Egypt
                1 tactical_bomber moved from Iraq to Persia
                2 submarines moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 1 fighter placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : -2.33
        Italians : 0.33
        Chinese : -3.83
        Neutral_Axis : 2.00
        Japanese : -2.00

    triplea_42124_UK_3.tsvg


  • Owen, in my turn I was attacking your British fleet off of cyprus with the entire Italian fleet and airforce, however somehow my cruiser got left behind (I swore I clicked all).  It was my pure intention to fully attack with all units that could reach and after one roll I realized a cruiser was not participating.  I have saved the game with the unit left behind, but with your permission would like to do the exact move with the extra unit.  Doing so would require me to start from the end of UK turn 3, however this would still be my only combat.  I understand either way you decide, just let me know.

  • '21 '20 '19 '18 '17

    I understand. You can re-do your move. For my OOL, please take the carrier first, then the destroyers, then the Cruisers, and lastly the air. Surviving fighters land on Cyprus.

  • '21 '20 '19 '18 '17

    OK I have looked at the die roll and the only thing you are missing is your sub

  • '21 '20 '19 '18 '17

    You got 4 hits , and I got 6 hits

  • '21 '20 '19 '18 '17

    You had both your cruisers, just not the sub. So what I would like you to do, since evidently you didn’t save the move mid-battle is to reconstruct the battle, and get the MARTI die roll server to generate a roll for the sub. You can do that by on your reconstructed move have the sub attack my destroyer in SZ96. Also, since the sub is lost on the first round of 6 hits, use edit mode to reduce the fleets to what they should be after the first round, and do battle (or retreat) with the remaining forces. You will have 1 damaged BB, 1 fighter and one bomber. I will have 3 cruisers, one destroyer, and 2 fighters. If your sub gets a hit, then kill an extra destroyer.

  • '21 '20 '19 '18 '17

    Where do you save the game to? Evidently not on the forum…


  • No, not on the forum.  posting that now


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 cruisers moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
                        1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
                    1 cruiser owned by the Italians retreated to 97 Sea Zone
                    British win with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -40
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for British: 2 destroyers
                    2 fighters owned by the British forced to land in Cyprus

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 1.83

    triplea_42124_Ita3.tsvg

  • '21 '20 '19 '18 '17

    All right, I have looked closer at the die rolls from the MARTI server, and you had ALL of your fleet in the battle, just as you intended. Your sub missed, and you got 4 hits with the rest of your forces. The defending British got 6 hits. That is the first round, and it stands. For the second round you will have 1 damaged BB, 1 fighter and one bomber. I will have 3 cruisers, one destroyer, and 2 fighters. If you choose to lose your BB, and save your fighter, that’s fine. You can withdraw, or continue the battle with round 2.

  • '21 '20 '19 '18 '17

    You can see from the game summary that you had 2 cruisers participate in the battle, and at the beginning of your turn (end of UK turn) there were only 2 cruisers in SZ97, so I do not know where that cruiser came from that is now in SZ 97.

  • '21 '20 '19 '18 '17

    OK, it appears that everything is in order, and you sank your battleship and saved the cruiser, and retreated from the battle. That is why your cruiser is sitting in SZ97, because it retreated.

    So now you can finish your non-combat move, place your builds and post your finished move.


  • If that is the case it was NOT intentional.  I fully intended to save aircraft over fleet.  I apologize for this trouble.  I am still new to TripleA and sometimes it confuses me.  I thought the cruiser was left out because I meant to save aircraft over fleet.  May I edit out the cruiser and add back the fighter ?  Thanks either way for helping me sort this.

  • '21 '20 '19 '18 '17

    Yes, you may lose the cruiser and add a fighter.

  • '21 '20 '19 '18 '17

    The game defaults to losing a fighter instead of the cruiser because of the IPC value of 12 vs 10, I suppose.  But you can choose what you lose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 cruisers moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
                        1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
                    1 cruiser owned by the Italians retreated to 97 Sea Zone
                    British win with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -40
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for British: 2 destroyers
                    2 fighters owned by the British forced to land in Cyprus

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from Northern Italy to France
                2 infantry moved from Greece to 97 Sea Zone
                2 armour moved from Romania to Northern Italy
                2 infantry moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,5,2
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 1.83

    triplea_42124_Ita3.tsvg

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