TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Romania to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Romania to Bulgaria
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Romania to Bulgaria
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Bulgaria, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Bulgaria, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Bulgaria, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Italians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 factory_minor placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone
Any scramble orders for India to stop the shore Bombardment?
No scramble, max defence in India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 4 armour, 6 artilleries, 8 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
AA fire in India : 1/12 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers in India, round 2 : 18/45 hits
UK_Pacific roll dice for 4 aaGuns, 3 armour, 8 artilleries, 9 fighters, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 : 18/41 hits
12 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the ANZAC, 3 aaGuns owned by the British, 1 infantry owned by the ANZAC, 5 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 5 artilleries, 7 fighters, 4 mech_infantrys and 7 tactical_bombers in India, round 3 : 19/27 hits
UK_Pacific roll dice for 3 armour, 8 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 14/27 hits
5 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 3 armour owned by the British, 4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese roll dice for 6 fighters and 7 tactical_bombers in India, round 4 : 8/13 hits
UK_Pacific roll dice for 8 fighters in India, round 4 : 7/8 hits
7 fighters owned by the British, 7 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in India
Japanese win with 6 fighters remaining. Battle score for attacker is 20
Casualties for British: 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for Japanese: 4 armour, 6 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
6 fighters moved from India to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 battleship, 1 cruiser and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.260
Median : 3.000
Variance : 1.006
Standard Deviation : 1.003
Total rolls : 177
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.342
Median : 3.000
Variance : 0.347
Standard Deviation : 0.589
Total rolls : 76
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 23 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.216
Median : 3.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 88
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
2 bombers moved from Romania to 95 Sea Zone
1 bomber moved from Romania to Southern Italy
2 bombers moved from Romania to Germany
1 bomber moved from United Kingdom to Germany
Intercept bombing raid in Germany?
No Intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
2 bombers moved from Romania to 95 Sea Zone
1 bomber moved from Romania to Southern Italy
2 bombers moved from Romania to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
1 fighter moved from 9 Sea Zone to Western United States
1 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour and 11 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 14 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Southern Italy to Romania
1 bomber moved from 95 Sea Zone to Romania
2 bombers moved from Germany to Romania
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
4 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
Combat - British
Non Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,2,6,5,2,3,5,6,5,3,6,5,6,5,4,4,4,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Up; now triplea is working.
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