japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Stroutqb22 (Axis) vs OwenToo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 38 PUs;
Germans buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Karelia
1 bomber moved from Germany to 97 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 armour and 1 infantry in Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 4 submarines and 1 transport; ANZAC defend with 1 transport
4 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
1 transport owned by the British and 1 transport owned by the ANZAC lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Casualties for ANZAC: 1 transportNon Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 armour moved from Russia to Archangel
2 artilleries moved from Baltic States to Poland
2 infantry moved from Baltic States to Poland
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 bomber moved from Rostov to Novgorod
1 artillery moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
3 infantry moved from Russia to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour in Novosibirsk, round 7 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 8 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Samara, round 2 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Russia
1 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 bomber moved from Novgorod to Russia
1 artillery moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.67
Russians : -3.00
Japanese : 1.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Vologda
Japanese take Vologda from Russians
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
2 armour, 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 56 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Yunnan to Kazakhstan
3 fighters moved from Yunnan to IndiaCombat - Japanese
Air Battle in India -
interceptors?
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no interceptors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Vologda
Japanese take Vologda from Russians
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
2 armour, 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 56 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Yunnan to Kazakhstan
3 fighters moved from Yunnan to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 2,5 and causes: 3 damage to unit: airfield
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 15 damage total. Damaged units is as follows: airfield = 3, factory_major = 12
Battle in Western Australia
Battle in Northern Territory
Battle in Kazakhstan
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
retreated to Kazakhstan
Russians win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 armour
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Turning off Edit Mode
3 artilleries and 2 infantry moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Sikang
2 bombers moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Hunan to Burma
1 armour moved from Hunan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 armour moved from Hunan to Shensi
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to Burma
3 armour moved from Kiangsu to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea ZonePlace Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Denmark
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 battleships moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern TerritoryCombat - Americans
Battle in Java
Battle in Borneo
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 56 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 5 transports
Americans roll dice for 3 submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 2 destroyers and 5 transports in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 battleships owned by the Americans
5 transports owned by the Japanese and 2 destroyers owned by the Japanese lost in 56 Sea Zone
Americans win, taking Malaya from Japanese with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers and 5 transports
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Denmark to Norway
1 bomber moved from Karelia to Norway
2 fighters moved from Karelia to Norway
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Territory to 56 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 armour placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 3.00
Japanese : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Denmark
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 battleships moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern TerritoryCombat - Americans
Battle in Java
Battle in Borneo
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 56 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 5 transports
Americans roll dice for 3 submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 2 destroyers and 5 transports in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 battleships owned by the Americans
5 transports owned by the Japanese and 2 destroyers owned by the Japanese lost in 56 Sea Zone
Americans win, taking Malaya from Japanese with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 2 destroyers and 5 transports
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Karelia
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Northern Territory, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Denmark to Norway
1 bomber moved from Karelia to Norway
2 fighters moved from Karelia to Norway
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Territory to 56 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 armour placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
3 infantry moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from Normandy Bordeaux to Germany
1 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Germany
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
British roll dice for 2 cruisers in Germany, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Germany, round 2 : 5/9 hits, 3.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 38PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Slovakia Hungary
British attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Germans defend with 3 armour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
British roll dice for 1 armour, 2 artilleries and 1 fighter in Slovakia Hungary, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the British lost in Slovakia Hungary
British roll dice for 1 armour, 1 artillery and 1 fighter in Slovakia Hungary, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 armour in Slovakia Hungary, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 artilleries, 1 fighter and 1 infantry
Casualties for Germans: 3 armour and 1 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
2 fighters moved from Germany to Poland
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour, 1 bomber and 1 infantry placed in Egypt
3 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 86 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUsTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : 3.00
Japanese : 2.00
AA fire in Germany : : -0.50