Ok, sounds like you will have fun though.
Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0
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I am out of town for a week
Cheers -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Bryansk: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New South Wales
4 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Tambov
7 infantry moved from Sweden to Finland
2 infantry moved from Norway to Finland
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Western Germany to SmolenskPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Karelia
Germans attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Karelia
Germans win, taking Karelia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 9 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
British roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the British lost in Finland
Germans roll dice for 9 infantry in Finland, round 3 : 1/9 hits, 1,50 expected hits
British roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 9 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 armour
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun, 3 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Karelia to Novgorod
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 bombers moved from Guam to Caroline IslandsPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2,50
British : -1,00
Americans : -0,33
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Archangel to Belarus
Russians take Belarus from Italians
1 artillery moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Buyant-Uhaa
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Vologda
2 fighters moved from Smolensk to Russia
1 mech_infantry moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Ulaanbaatar to Amur
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
5 artilleries and 13 infantry moved from West India to Eastern Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansPurchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 6/14 hits, 8,17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Wake Island from Americans with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Japanese attack with 5 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries and 13 infantry in Eastern Persia, round 2 : 3/18 hits, 4,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/7 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
1 aaGun moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Japan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
2 infantry moved from India to West India
2 fighters moved from 80 Sea Zone to West India
1 fighter moved from Jehol to JapanPlace Units - Japanese
2 bombers and 1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
Americans : -0,33
Chinese : -0,67
Japanese : -3,67 -
I could continue, but I think it is one way street .
U were better
I resign
I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
congrats -
I could continue, but I think it is one way street .
U were better
I resign
I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
congratsOK, as you wish! Great game from you! I think too that you will have great difficulties in the pacific the next two or three turns.
I like your Europe play, very nice and it puts back Germany BIG time, but you manage just a little too litle in the pacific. A loaded american carrier could be enough
When that is said I am absolutely convinced that your neutral attack is wrong. You had Norway, you bought an airbase and just left it. Hmmmm. You also had Normandy with the factory, focus on keeping ONE of those strongholds and grow from there. I agree, it might not be ideal to have Norway with Britain, USA is better.
But your game is strong, very strong!
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Yeah, I like attacking the neutrals too much.
And shoud have taken Norway with USA.
U used ur Japanes figs to the maximum with all those ACs. And those German bombers destrupted my plans a lot. It definitely proves (together with Ur rating) that U re a top player.
I need to put my allied play on bigger level, but i am content with my Russian play in this game.
Nonetheless U re definitely a better player, but i have some impression that Allies need a bid in BM
As for surrendering, U would take Honolulu or Sydney within a rd or 2 , and prevent me from taking it back.