Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 10

    Combat Move - Americans
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 1 infantry moved from Spain to Southern France
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Southern France
                3 mech_infantrys moved from Spain to Portugal
                2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 marines moved from Spain to 91 Sea Zone
                2 marines moved from 91 Sea Zone to Portugal
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 bomber moved from Queensland to Chile
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
                1 artillery and 1 infantry moved from 65 Sea Zone to Chile

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Venezuela, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                        Americans roll dice for 2 artilleries in Venezuela, round 3 :  1/2 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 :  0/2 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 :  2/2 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Portugal
                    Americans attack with 2 marines and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 2 cruisers in Portugal, round 2 :  1/2 hits
                        Americans roll dice for 2 marines and 3 mech_infantrys in Portugal, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 1 fighter in Southern France, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Chile
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 :  1/3 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
                        Americans roll dice for 1 artillery and 1 bomber in Chile, round 3 :  1/2 hits
                        Neutral_True roll dice for 1 infantry in Chile, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Chile
                    Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Chile to Brazil
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Southern France to Gibraltar
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 carriers, 3 fighters and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                3 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
                9 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 destroyers and 4 submarines placed in 10 Sea Zone
                4 artilleries and 6 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Szechwan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Afghanistan to Eastern Persia
                1 bomber moved from Northwest Persia to Eastern Persia
                1 artillery moved from Turkey to Greece
                      British take Greece from Italians
                1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                EDIT: 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Purchase Units - British
                British buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Eastern Persia
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers; Americans loiter and taunt with 3 carriers and 3 destroyers
                    Germans defend with 1 destroyer
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship, 4 carriers, 1 cruiser and 5 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                6 fighters moved from Northwest Persia to Russia
                1 aaGun and 2 artilleries moved from Iraq to Turkey
                4 aaGuns and 15 infantry moved from Persia to Northwest Persia
                1 bomber moved from Eastern Persia to Turkey
                3 mech_infantrys moved from Saudi Arabia to Turkey
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                3 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 2 artilleries moved from Afghanistan to Kazakhstan

    Place Units - British
                1 fighter placed in United Kingdom
                1 factory_minor placed in Turkey
                3 artilleries placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    triplea_42100_UK_10.tsvg


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  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 10

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                3 fighters moved from Southern Italy to Rostov

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Rostov to Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
                Italians collect 4 PUs (10 lost to blockades); end with 9 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        Russians : -0,33

    triplea_42100_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 10

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                3 fighters moved from Southern Italy to Rostov

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Rostov to Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
                Italians collect 4 PUs (10 lost to blockades); end with 9 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Belarus: 1 aaGun, 2 artilleries and 2 infantry
                EDIT: Adding units owned by Italians to Bryansk: 1 aaGun, 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0,67
        Russians : -0,33

    triplea_42100_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 10

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to New South Wales
                4 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Iraq to Turkey

    Turn Complete - French

    triplea_42100_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                2 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                2 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Novgorod to Caucasus
                1 bomber moved from Novgorod to Tambov
                7 infantry moved from Sweden to Finland
                2 infantry moved from Norway to Finland
                1 mech_infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Novgorod to Karelia
                1 bomber moved from Western Germany to Smolensk

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Karelia
                    Germans win, taking Karelia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Finland
                    Germans attack with 9 infantry
                    British defend with 1 aaGun and 1 armour
                        Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
                        British roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
                        1 aaGun owned by the British lost in Finland
                        Germans roll dice for 9 infantry in Finland, round 3 : 1/9 hits, 1,50 expected hits
                        British roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Finland
                    Germans win, taking Finland from British with 9 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 1 armour
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2,00 expected hits
                        Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 aaGun, 3 artilleries and 9 infantry moved from France to Normandy Bordeaux
                1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
                2 infantry moved from Switzerland to France
                1 mech_infantry moved from Switzerland to Yugoslavia
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Karelia to Novgorod
                1 bomber moved from Smolensk to Eastern Poland
                1 bomber moved from Tambov to Eastern Poland
                1 tactical_bomber moved from Western Germany to 113 Sea Zone
                2 bombers moved from Guam to Caroline Islands

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,6
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : -2,50
        British : -1,00
        Americans : -0,33
        Russians : -2,00

    triplea_42100_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Siberia to Amur
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Italians
                1 artillery moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 artillery moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Smolensk

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Buyant-Uhaa
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    1 infantry owned by the Russians retreated to Ulaanbaatar
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Russia to Vologda
                2 fighters moved from Smolensk to Russia
                1 mech_infantry moved from Urals to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 aaGun moved from Ulaanbaatar to Amur
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_42100_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 submarine moved from 45 Sea Zone to 46 Sea Zone
                7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from British
                5 artilleries and 13 infantry moved from West India to Eastern Persia
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Wake Island
                Battle in 46 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 6/14 hits, 8,17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Wake Island from Americans with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Eastern Persia
                    Japanese attack with 5 artilleries and 13 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 5 artilleries and 13 infantry in Eastern Persia, round 2 : 3/18 hits, 4,67 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/7 hits, 1,83 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from 25 Sea Zone to Caroline Islands
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Buyant-Uhaa to Jehol
                1 aaGun moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 fighter moved from Jehol to Japan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Malaya to Shan State
                2 infantry moved from India to West India
                2 fighters moved from 80 Sea Zone to West India
                1 fighter moved from Jehol to Japan

    Place Units - Japanese
                2 bombers and 1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in India
                1 artillery and 2 infantry placed in Shantung
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    British : -0,67
        ANZAC : -0,33
        Americans : -0,33
        Chinese : -0,67
        Japanese : -3,67

    triplea_42100_Jap11.tsvg


  • I could continue, but I think it is one way street .

    U were better

    I resign

    I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
    congrats


  • @Amon-Sul:

    I could continue, but I think it is one way street .

    U were better

    I resign

    I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
    congrats

    OK, as you wish! Great game from you! I think too that you will have great difficulties in the pacific the next two or three turns.

    I like your Europe play, very nice and it puts back Germany BIG time, but you manage just a little too litle in the pacific. A loaded american carrier could be enough

    When that is said I am absolutely convinced that your neutral attack is wrong. You had Norway, you bought an airbase and just left it. Hmmmm. You also had Normandy with the factory, focus on keeping ONE of those strongholds and grow from there. I agree, it might not be ideal to have Norway with Britain, USA is better.

    But your game is strong, very strong!


  • Yeah, I like attacking the neutrals too much.

    And shoud have taken Norway with USA.

    U used ur Japanes figs to the maximum with all those ACs. And those German bombers destrupted my plans a lot. It definitely proves (together with Ur rating) that U re a top player.

    I need to put my allied play on bigger level, but i am content with my Russian play in this game.

    Nonetheless U re definitely a better player, but i have some impression that Allies need a bid in BM

    As for surrendering, U would take Honolulu or Sydney within a rd or 2 , and prevent me from taking it back.

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