Yeah, full scramble.
Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Italians
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to BessarabiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,3,1,6,4,4,1,3
Italians collect 3 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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one edit
I just want the italien aa in smolensk. inf goes back to belarus
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Smolensk to BelarusPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 cruiser and 4 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to TurkeyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00 -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to Guam: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
3 infantry moved from Suiyuyan to ChaharPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 3 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 8 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Amur to Ulaanbaatar
5 artilleries and 5 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 artilleries moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,5,4,1,1,5,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 fighters moved from Anhwe to Buyant-Uhaa
1 artillery and 2 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 bomber moved from Shantung to Korea
1 destroyer moved from 5 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 9 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Caroline Islands
Battle in Korea
Japanese attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Korea, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Caroline Islands from Americans, taking Korea from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 3/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Shantung to Anhwe
2 bombers moved from Korea to Japan
5 artilleries and 14 infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Buyant-Uhaa to Jehol
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
4 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
3 infantry placed in Shantung
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in India
2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0,83
Chinese : -0,33
Russians : 1,00
Japanese : 3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Southern France
3 mech_infantrys moved from Spain to Portugal
2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 marines moved from Spain to 91 Sea Zone
2 marines moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Queensland to Chile
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to ChilePurchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Venezuela
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Venezuela, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 2 artilleries in Venezuela, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 2 marines and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 2 cruisers in Portugal, round 2 : 1/2 hits
Americans roll dice for 2 marines and 3 mech_infantrys in Portugal, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 bomber in Chile, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Southern France to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers, 3 fighters and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Afghanistan to Eastern Persia
1 bomber moved from Northwest Persia to Eastern Persia
1 artillery moved from Turkey to Greece
British take Greece from Italians
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
EDIT: 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea ZonePurchase Units - British
British buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers; Americans loiter and taunt with 3 carriers and 3 destroyers
Germans defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 4 carriers, 1 cruiser and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 submarine moved from 105 Sea Zone to 110 Sea Zone
6 fighters moved from Northwest Persia to Russia
1 aaGun and 2 artilleries moved from Iraq to Turkey
4 aaGuns and 15 infantry moved from Persia to Northwest Persia
1 bomber moved from Eastern Persia to Turkey
3 mech_infantrys moved from Saudi Arabia to Turkey
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 aaGun and 2 artilleries moved from Afghanistan to KazakhstanPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Turkey
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
I am out of town for a week
Cheers -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Bryansk: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New South Wales
4 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Tambov
7 infantry moved from Sweden to Finland
2 infantry moved from Norway to Finland
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Western Germany to SmolenskPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Karelia
Germans attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Karelia
Germans win, taking Karelia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 9 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
British roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the British lost in Finland
Germans roll dice for 9 infantry in Finland, round 3 : 1/9 hits, 1,50 expected hits
British roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 9 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 armour
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun, 3 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Karelia to Novgorod
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 bombers moved from Guam to Caroline IslandsPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2,50
British : -1,00
Americans : -0,33
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Archangel to Belarus
Russians take Belarus from Italians
1 artillery moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Buyant-Uhaa
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Vologda
2 fighters moved from Smolensk to Russia
1 mech_infantry moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Ulaanbaatar to Amur
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
5 artilleries and 13 infantry moved from West India to Eastern Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansPurchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 6/14 hits, 8,17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Wake Island from Americans with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Japanese attack with 5 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries and 13 infantry in Eastern Persia, round 2 : 3/18 hits, 4,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/7 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
1 aaGun moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Japan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
2 infantry moved from India to West India
2 fighters moved from 80 Sea Zone to West India
1 fighter moved from Jehol to JapanPlace Units - Japanese
2 bombers and 1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
Americans : -0,33
Chinese : -0,67
Japanese : -3,67 -
I could continue, but I think it is one way street .
U were better
I resign
I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
congrats -
I could continue, but I think it is one way street .
U were better
I resign
I ve let Ur Japan too spread too much, and U played very well with Japan and it sealed my fate
congratsOK, as you wish! Great game from you! I think too that you will have great difficulties in the pacific the next two or three turns.
I like your Europe play, very nice and it puts back Germany BIG time, but you manage just a little too litle in the pacific. A loaded american carrier could be enough
When that is said I am absolutely convinced that your neutral attack is wrong. You had Norway, you bought an airbase and just left it. Hmmmm. You also had Normandy with the factory, focus on keeping ONE of those strongholds and grow from there. I agree, it might not be ideal to have Norway with Britain, USA is better.
But your game is strong, very strong!
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Yeah, I like attacking the neutrals too much.
And shoud have taken Norway with USA.
U used ur Japanes figs to the maximum with all those ACs. And those German bombers destrupted my plans a lot. It definitely proves (together with Ur rating) that U re a top player.
I need to put my allied play on bigger level, but i am content with my Russian play in this game.
Nonetheless U re definitely a better player, but i have some impression that Allies need a bid in BM
As for surrendering, U would take Honolulu or Sydney within a rd or 2 , and prevent me from taking it back.