Allies win
1 CA + 4 ftr + 1 tac + 1 sb remain
Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Germans
2 mech_infantrys moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
1 bomber moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Vologda
3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys moved from Belarus to SmolenskPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Denmark
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Denmark, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys in Smolensk, round 2 : 5/29 hits, 7,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 6 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 artilleriesNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Caucasus to Belarus
3 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Denmark to 115 Sea Zone
1 fighter moved from Denmark to Novgorod
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
7 armour, 2 artilleries and 11 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 bomber placed in Western Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,33
Americans : -0,33
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapanesePurchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 2/3 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 3/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
4 infantry moved from Sakha to Amur
1 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Tambov to Volgograd
12 artilleries moved from Tambov to Russia
4 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to RussiaPlace Units - Russians
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
3 infantry moved from Jehol to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Iwo Jima
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 17 Sea Zone
1 bomber moved from French Indo China to Chahar
1 bomber moved from Philippines to Korea
1 fighter moved from Shantung to Kweichow
1 fighter moved from Shantung to Manchuria
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Iwo Jima, round 2 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 5 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Korea to Japan
1 infantry moved from Shantung to Jehol
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Manchuria to Anhwe
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Anhwe
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Chahar to ShantungPlace Units - Japanese
2 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 submarine placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in India
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
Chinese : 0,00
Russians : -0,33
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries, 6 infantry, 2 marines and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry, 2 marines, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry, 2 marines and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 8 infantry, 2 marines and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from 45 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Norway to Russia
2 fighters moved from 112 Sea Zone to United Kingdom
3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 bomber moved from Iraq to Afghanistan
2 fighters moved from Iraq to Turkey
1 infantry moved from Eastern Persia to Afghanistan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 fighter moved from Russia to Caucasus
3 fighters moved from Russia to Turkey
1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi ArabiaPurchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Saudi Arabia
British attack with 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 1 artillery, 5 fighters and 7 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 7 infantry
Casualties for Neutral_True: 8 infantry
Battle in Finland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry and 1 mech_infantry
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Turkey
1 aaGun moved from Eastern Persia to Afghanistan
4 aaGuns and 12 infantry moved from Eastern Persia to Persia
1 bomber moved from Afghanistan to Northwest Persia
5 fighters moved from Turkey to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Norway to Finland
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Italians
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to BessarabiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,3,1,6,4,4,1,3
Italians collect 3 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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one edit
I just want the italien aa in smolensk. inf goes back to belarus
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Smolensk to BelarusPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 cruiser and 4 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to TurkeyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00 -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to Guam: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
3 infantry moved from Suiyuyan to ChaharPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 3 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 8 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Amur to Ulaanbaatar
5 artilleries and 5 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 artilleries moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,5,4,1,1,5,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 fighters moved from Anhwe to Buyant-Uhaa
1 artillery and 2 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 bomber moved from Shantung to Korea
1 destroyer moved from 5 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 9 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Caroline Islands
Battle in Korea
Japanese attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Korea, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Caroline Islands from Americans, taking Korea from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 3/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Shantung to Anhwe
2 bombers moved from Korea to Japan
5 artilleries and 14 infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Buyant-Uhaa to Jehol
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
4 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
3 infantry placed in Shantung
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in India
2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0,83
Chinese : -0,33
Russians : 1,00
Japanese : 3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Southern France
3 mech_infantrys moved from Spain to Portugal
2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 marines moved from Spain to 91 Sea Zone
2 marines moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Queensland to Chile
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to ChilePurchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Venezuela
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Venezuela, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 2 artilleries in Venezuela, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 2 marines and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 2 cruisers in Portugal, round 2 : 1/2 hits
Americans roll dice for 2 marines and 3 mech_infantrys in Portugal, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 1/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 bomber in Chile, round 3 : 1/2 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Southern France to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers, 3 fighters and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 carriers and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Afghanistan to Eastern Persia
1 bomber moved from Northwest Persia to Eastern Persia
1 artillery moved from Turkey to Greece
British take Greece from Italians
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
EDIT: 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea ZonePurchase Units - British
British buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers; Americans loiter and taunt with 3 carriers and 3 destroyers
Germans defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 4 carriers, 1 cruiser and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 submarine moved from 105 Sea Zone to 110 Sea Zone
6 fighters moved from Northwest Persia to Russia
1 aaGun and 2 artilleries moved from Iraq to Turkey
4 aaGuns and 15 infantry moved from Persia to Northwest Persia
1 bomber moved from Eastern Persia to Turkey
3 mech_infantrys moved from Saudi Arabia to Turkey
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 aaGun and 2 artilleries moved from Afghanistan to KazakhstanPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Turkey
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
I am out of town for a week
Cheers -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 fighters moved from Southern Italy to RostovPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,4,2,4,6,1,2,3,3,6
Italians collect 4 PUs (10 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Bryansk: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New South Wales
4 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Tambov
7 infantry moved from Sweden to Finland
2 infantry moved from Norway to Finland
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Western Germany to SmolenskPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Karelia
Germans attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Karelia
Germans win, taking Karelia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 9 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
British roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the British lost in Finland
Germans roll dice for 9 infantry in Finland, round 3 : 1/9 hits, 1,50 expected hits
British roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 9 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 1 armour
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun, 3 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Karelia to Novgorod
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 bombers moved from Guam to Caroline IslandsPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2,50
British : -1,00
Americans : -0,33
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Archangel to Belarus
Russians take Belarus from Italians
1 artillery moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Buyant-Uhaa
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Vologda
2 fighters moved from Smolensk to Russia
1 mech_infantry moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Ulaanbaatar to Amur
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
5 artilleries and 13 infantry moved from West India to Eastern Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansPurchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 6/14 hits, 8,17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Wake Island from Americans with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Japanese attack with 5 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries and 13 infantry in Eastern Persia, round 2 : 3/18 hits, 4,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/7 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
1 aaGun moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Jehol to Japan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
2 infantry moved from India to West India
2 fighters moved from 80 Sea Zone to West India
1 fighter moved from Jehol to JapanPlace Units - Japanese
2 bombers and 1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
Americans : -0,33
Chinese : -0,67
Japanese : -3,67