Allies win
1 CA + 4 ftr + 1 tac + 1 sb remain
Oysteilo (Axis +6) vs. Amon-Sul (allies) BM 3.0
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Buryatia to Sakha
7 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to UralsPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Amur, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Urals, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 3/5 hits
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 3/3 hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 artilleries moved from Volgograd to Tambov
7 armour, 20 artilleries, 15 infantry and 5 mech_infantrys moved from Russia to Tambov
7 armour and 5 mech_infantrys moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Shan State to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Anhwe to Shantung
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Shan State to Philippines
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 submarines placed in 36 Sea Zone
Japanese undo move 2.
1 destroyer and 2 submarines placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 artillery, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,67
Japanese : 2,33 -
note: India bank is added to Japan before I buy units, so I save 8. There must be a bug in the combat move first
Note: german bombers in Yunnan
-
I saw the bombers but thanks anyway :)
it must be a bug of CMF (the ipc thing)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers and 2 cruisers moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 112 Sea Zone
Americans attack with 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Denmark from Germans with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to Quebec
2 artilleries, 6 infantry and 2 marines moved from Eastern United States to Quebec
1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Move - British
1 unit repaired.
1 infantry moved from Norway to Finland
4 fighters moved from Norway to FinlandPurchase Units - British
British buy 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - British
Battle in Finland
British attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 1 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Finland to Russia
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
5 aaGuns, 2 artilleries and 15 infantry moved from West India to Eastern Persia
1 bomber and 1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 6 PUs;Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
1 artillery and 8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,1,4,3,4,5,2,4,3
Italians collect 2 PUs (12 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
i ll change my buy, instead of 2 subs
1 airfield
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to 55 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Iwo Jima
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Iwo Jima from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Northern Territory
1 cruiser and 4 submarines moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to Northern Territory: 1 airfield
EDIT: Changing PUs for ANZAC from 17 to 18
EDIT: Turning off Edit ModeCombat - French
Non Combat Move - French
1 fighter moved from Norway to Russia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Iraq: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Germans
2 mech_infantrys moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
1 bomber moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Vologda
3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys moved from Belarus to SmolenskPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Denmark
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Denmark, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 6 artilleries, 5 infantry and 15 mech_infantrys in Smolensk, round 2 : 5/29 hits, 7,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 6 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 artilleriesNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Caucasus to Belarus
3 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Denmark to 115 Sea Zone
1 fighter moved from Denmark to Novgorod
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
7 armour, 2 artilleries and 11 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 bomber placed in Western Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,33
Americans : -0,33
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapanesePurchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 2/3 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 3/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
4 infantry moved from Sakha to Amur
1 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Tambov to Volgograd
12 artilleries moved from Tambov to Russia
4 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to RussiaPlace Units - Russians
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
3 infantry moved from Jehol to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Iwo Jima
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 17 Sea Zone
1 bomber moved from French Indo China to Chahar
1 bomber moved from Philippines to Korea
1 fighter moved from Shantung to Kweichow
1 fighter moved from Shantung to Manchuria
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Iwo Jima, round 2 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 5 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Korea to Japan
1 infantry moved from Shantung to Jehol
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Manchuria to Anhwe
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Anhwe
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Chahar to ShantungPlace Units - Japanese
2 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 submarine placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in India
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
Chinese : 0,00
Russians : -0,33
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries, 6 infantry, 2 marines and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry, 2 marines, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry, 2 marines and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 8 infantry, 2 marines and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from 45 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Norway to Russia
2 fighters moved from 112 Sea Zone to United Kingdom
3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 bomber moved from Iraq to Afghanistan
2 fighters moved from Iraq to Turkey
1 infantry moved from Eastern Persia to Afghanistan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 fighter moved from Russia to Caucasus
3 fighters moved from Russia to Turkey
1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi ArabiaPurchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Saudi Arabia
British attack with 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 1 artillery, 5 fighters and 7 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 7 infantry
Casualties for Neutral_True: 8 infantry
Battle in Finland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry and 1 mech_infantry
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Turkey
1 aaGun moved from Eastern Persia to Afghanistan
4 aaGuns and 12 infantry moved from Eastern Persia to Persia
1 bomber moved from Afghanistan to Northwest Persia
5 fighters moved from Turkey to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Norway to Finland
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Italians
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to BessarabiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,4,4,3,1,6,4,4,1,3
Italians collect 3 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
-
one edit
I just want the italien aa in smolensk. inf goes back to belarus
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Smolensk to BelarusPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 cruiser and 4 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Norway to Finland
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to TurkeyTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00 -
one sec
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Novgorod to Rostov
7 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 armour, 6 artilleries, 4 infantry and 19 mech_infantrys moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 12 armour, 8 artilleries, 5 infantry and 34 mech_infantrys in Bryansk, round 2 : 21/59 hits, 16,50 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Norway from British, taking Bryansk from Russians with 12 armour, 8 artilleries, 4 infantry and 34 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Rostov to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to Guam: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,33
Russians : 0,00