@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 2 artilleries and 4 infantry moved from Bryansk to Rostov
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Tunisia to Algeria
1 artillery and 6 infantry moved from Northern Italy to France
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 51 Sea Zone to 91 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 71 Sea Zone to 68 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 23 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Novgorod to Volgograd
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Northwest Persia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Rostov
1 bomber moved from Volgograd to Bryansk
5 armour and 5 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern France
2 fighters moved from 113 Sea Zone to Germany
2 artilleries moved from France to Western Germany
2 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
1 submarine placed in 127 Sea Zone
10 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : 0,67
Russians : -0,33
doesnt look good
pretty happy with how I have closed the income gap, but have no idea on how you go about keeping such a great lead in TUV and number of units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Vologda to Nenetsia
1 fighter moved from Russia to Nenetsia
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Nenetsia to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 artilleries moved from Samara to Russia
2 infantry moved from Russia to Samara
3 artilleries moved from Samara to Russia
3 infantry moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
plz adjust sub to 91 instead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Vologda to Nenetsia
1 fighter moved from Russia to Nenetsia
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Nenetsia to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 artilleries moved from Samara to Russia
2 infantry moved from Russia to Samara
3 artilleries moved from Samara to Russia
3 infantry moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
note, I adjusted the sub to 91
as for closing the income gap, yes, good job on that. definitely an axis milestone. however, I think you may find it a challenge to keep it that high for long. we’ll see.
note, I adjusted the sub to 91
as for closing the income gap, yes, good job on that. definitely an axis milestone. however, I think you may find it a challenge to keep it that high for long. we’ll see.
obviously
do you have any anzac dudes on wake? two anzac planes of gib? Any other funny stuff I am missing? All I see, hard to se difference between anzac and usa dudes for me
do you have any anzac dudes on wake? two anzac planes of gib? Any other funny stuff I am missing? All I see, hard to se difference between anzac and usa dudes for me
anz tp in wake, that’s it.
yes two anz figs in 91.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 3 fighters and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 armour, 1 artillery and 1 infantry moved from Hopei to Shensi
1 bomber moved from Japan to Shensi
1 bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 aaGun and 2 artilleries moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from Japan to Manchuria
1 carrier and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 marine, 2 submarines and 3 transports moved from 42 Sea Zone to 33 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Burma to French Indo China
4 fighters moved from 42 Sea Zone to 33 Sea Zone
3 fighters moved from Guam to 33 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 fighter and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -0,67
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima
1 fighter moved from 32 Sea Zone to Iwo Jima
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Algeria
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Kweichow
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Morocco
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iwo Jima, round 2 : 2/9 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Northern Italy to Normandy Bordeaux
4 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 carriers and 2 fighters moved from 32 Sea Zone to 17 Sea Zone
1 fighter moved from 32 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
2 marines placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : -0.67
AA fire in Northern Italy : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
12 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kweichow from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 12 infantry in Shensi, round 2 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima
1 fighter moved from 32 Sea Zone to Iwo Jima
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Algeria
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Kweichow
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Morocco
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iwo Jima, round 2 : 2/9 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Northern Italy to Normandy Bordeaux
4 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 carriers and 2 fighters moved from 32 Sea Zone to 17 Sea Zone
1 fighter moved from 32 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
2 marines placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
12 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kweichow from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 12 infantry in Shensi, round 2 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Northern Italy
3 fighters moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
6 artilleries and 9 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
4 artilleries and 19 infantry moved from India to Burma
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Northwest Persia
British attack with 6 artilleries and 10 infantry
Germans defend with 1 mech_infantry
British roll dice for 6 artilleries and 10 infantry in Northwest Persia, round 2 : 5/16 hits, 4.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 4 artilleries and 19 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 19 infantry in Burma, round 2 : 5/23 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
6 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Alexandria
1 fighter moved from Szechwan to Kansu
1 tactical_bomber moved from India to Shensi
1 fighter moved from India to Shensi
1 fighter moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
3 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
2 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : -0.83
Americans : -0.67
AA fire in Northern Italy : : -0.33
Chinese : 0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3,50 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
2 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
Place Units - Italians
3 infantry placed in Northern Italy
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,67
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 17 Sea Zone to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 17 Sea Zone to Hawaiian Islands
1 fighter moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 cruiser and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 transport moved from 31 Sea Zone to 17 Sea Zone
1 transport moved from 68 Sea Zone to 66 Sea Zone
2 fighters moved from New South Wales to 51 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
2 infantry moved from Ukraine to Bryansk
2 bombers moved from Volgograd to Bryansk
5 armour and 5 mech_infantrys moved from Rostov to Caucasus
6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Bryansk
Place Units - Germans
2 fighters and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
2 infantry moved from Ukraine to Bryansk
2 bombers moved from Volgograd to Bryansk
5 armour and 5 mech_infantrys moved from Rostov to Caucasus
6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Bryansk
Place Units - Germans
2 fighters and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
6 infantry moved from Amur to Sakha
2 infantry moved from Amur to Sakha
2 infantry moved from Amur to Sakha
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Sakha
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Sakha, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Siberia
1 aaGun moved from Amur to Siberia
2 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
7 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.67
Russians : -0.00
Japanese : 0.67