@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 bomber and 1 tactical_bomber moved from Hopei to Kweichow
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 cruisers and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Wake Island
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 6 carriers, 4 destroyers, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 fighter moved from 22 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Japan
1 fighter moved from Manchuria to Japan
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
3 submarines moved from 35 Sea Zone to 49 Sea Zone
2 tactical_bombers moved from Yunnan to Philippines
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Japan
1 bomber moved from Kweichow to Japan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
2 fighters moved from Malaya to Yunnan
1 submarine moved from 74 Sea Zone to 40 Sea Zone
Place Units - Japanese
1 fighter placed in Malaya
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Malaya
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : 0,67
Chinese : -0,33
Japanese : 1,00
one sec
ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.67
forgot to leave a land unit behind in n.afr for the US bonus, going to adjust now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 93 to 98
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.67
before I proceed with UK, going to adjust one US fig back to London (from normandy)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
EDIT: British undo move 8.
EDIT: British undo move 7.
EDIT: British undo move 5.
EDIT: British undo move 4.
EDIT: British undo move 3.
EDIT: British undo move 2.
EDIT: British undo move 1.
1 cruiser, 1 destroyer and 2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from 110 Sea Zone to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Shensi to Shan State
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Cyprus
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Combat Hit Differential Summary :
scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to 49 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to Libya
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from India to Kweichow
Combat - Americans
Battle in Greece
Battle in Paulau Island
Battle in Caroline Islands
Battle in Marianas
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Greece from Italians, taking Paulau Island from Japanese, taking Caroline Islands from Japanese, taking Marianas from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Crete
Americans attack with 3 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Libya to Tobruk
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from 125 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Hawaiian Islands
1 bomber moved from 49 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 17 Sea Zone to 32 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 3 submarines moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 51 Sea Zone to 64 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 carrier moved from 10 Sea Zone to 64 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
2 marines and 1 transport moved from 10 Sea Zone to 64 Sea Zone
2 marines moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
2 infantry placed in Normandy Bordeaux
1 fighter placed in Normandy Bordeaux
7 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,6,6,3,3,5,1,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 93 to 98
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 6 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
EDIT: British undo move 8.
EDIT: British undo move 7.
EDIT: British undo move 5.
EDIT: British undo move 4.
EDIT: British undo move 3.
EDIT: British undo move 2.
EDIT: British undo move 1.
1 cruiser, 1 destroyer and 2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from 110 Sea Zone to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Shensi to Shan State
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Cyprus
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Cyprus
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 2 tactical_bombers; Americans loiter and taunt
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 transport
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 9 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/15 hits, 8.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 97 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 7/14 hits, 7.67 expected hits
Italians roll dice for 1 battleship, 5 fighters and 1 transport in 97 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
1 transport owned by the Italians, 1 cruiser owned by the British, 5 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Non Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to Tobruk
2 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
6 fighters moved from 97 Sea Zone to Greece
2 tactical_bombers moved from 97 Sea Zone to Greece
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from Kansu to Suiyuyan
1 bomber moved from 97 Sea Zone to Greece
Place Units - British
1 transport placed in 71 Sea Zone
1 marine and 2 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -5.00
British : -0.83
Americans : 1.17
Chinese : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Caucasus to Rostov
3 armour and 6 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,1,5
Italians collect 10 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
1 aaGun, 2 armour, 3 infantry and 1 marine moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Kazakhstan
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Kazakhstan to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
5 armour and 3 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
8 infantry moved from Germany to Western Germany
7 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in Western Germany
2 armour, 1 fighter and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,1
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 1,33
looks like i forgot to blow up your battleship, ohh well
looks like i forgot to blow up your battleship, ohh well
you can still do it if you want. just roll here in the forum and adjust accordingly. let me know when you’re done.
all right, seems like I have 4 fighters and 3 tacs in western germany that didnt do anything
Rolls: 4@3 3@4; Total Hits: 24@3: (6, 1, 5, 3)3@4: (5, 6, 5)
Rolls: 1@4; Total Hits: 01@4: (6)
ok, go ahead with the save then
ok I’ll edit out the bb and go on from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Kazakhstan
1 aaGun, 28 infantry and 1 mech_infantry moved from Samara to Russia
1 aaGun and 6 infantry moved from Siberia to Amur
1 aaGun and 11 infantry moved from Sakha to Amur
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.17