Scramble to SZ97?
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM (2nd game)
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I have to apologize for my delayed response, working lots of 12’s right now and football has started up. So every night i am at practice as well. I will get my turns done as fast as i can in turn, thanks!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Morocco to Algeria
1 artillery moved from Northern Territory to Queensland
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 6 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to LibyaPurchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat - British
Non Combat Move - British
1 aaGun moved from Iraq to Trans-JordanPlace Units - British
3 armour placed in Iraq
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 25 PUs (6 lost to blockades); end with 25 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 bomber
Tsinghai : 2 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Queensland : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 3 submarines
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
Gibraltar : 1 airfield, 1 harbour and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 3 armour, 1 bomber and 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 5 destroyers, 8 submarines and 2 transports
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Brazil : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 26 / 32
Japanese : 64 / 72
Americans : 58 / 83
Chinese : 4 / 6
British : 31 / 25
UK_Pacific : 5 / 3
Italians : 13 / 23
ANZAC : 8 / 8
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have to apologize for my delayed response, working lots of 12’s right now and football has started up. So every night i am at practice as well. I will get my turns done as fast as i can in turn, thanks!
same here, football was n1 lately. no need to apologise.
cheers -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanPurchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New South Wales : 1 factory_minor and 1 harbour
51 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 73
Russians : 26 / 32
Japanese : 64 / 72
Americans : 58 / 83
Chinese : 4 / 6
British : 31 / 25
UK_Pacific : 5 / 3
Italians : 13 / 16
ANZAC : 8 / 5
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Germans take French Central Africa from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 artilleries, 3 infantry and 1 mech_infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Vologda
1 armour moved from Timguska to Vologda
1 fighter and 2 tactical_bombers moved from Egypt to Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
1 artillery moved from Novgorod to Belarus
5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
11 infantry moved from Eastern Poland to Western UkrainePurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 marines and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 3 armour, 1 bomber, 1 fighter, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 6 artilleries, 1 factory_minor and 6 infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/14 hits
Russians roll dice for 6 artilleries and 6 infantry in Ukraine, round 2 : 2/12 hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 3/12 hits
Russians roll dice for 6 artilleries and 1 infantry in Ukraine, round 3 : 1/7 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 4 : 7/11 hits
Russians roll dice for 4 artilleries in Ukraine, round 4 : 1/4 hits
4 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 6 artilleries and 6 infantry
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 11 infantry
Russians defend with 2 infantry
Germans roll dice for 11 infantry in Western Ukraine, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 6 infantry
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 2 : 4/8 hits
Russians roll dice for 6 infantry in Vologda, round 2 : 1/6 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun moved from Bessarabia to Ukraine
1 aaGun and 9 artilleries moved from Romania to Eastern Poland
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
1 bomber moved from Ukraine to Romania
1 fighter and 2 tactical_bombers moved from Ukraine to Bessarabia
1 mech_infantry moved from Yugoslavia to Southern France
Germans take Southern France from Neutral_Axis
2 bombers moved from Normandy Bordeaux to Egypt
1 fighter moved from French Madagascar to Egypt
1 infantry moved from Alexandria to Egypt
3 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from Normandy Bordeaux to Greece
1 fighter moved from 91 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 armour and 9 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Novgorod
2 marines placed in Normandy Bordeaux
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 artillery moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
8 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
8 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Samara to Belarus
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Sakha
1 armour moved from Korea to Amur
1 mech_infantry moved from Korea to JeholPurchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 10 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 3 mech_infantrys
AA fire in Ukraine : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 10 infantry in Ukraine, round 2 : 0/12 hits, 2.67 expected hits
Germans roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters and 7 infantry in Ukraine, round 3 : 3/9 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Ukraine, round 3 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 5 infantry in Ukraine, round 4 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Ukraine, round 4 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 3 infantry in Ukraine, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 armour in Ukraine, round 5 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 6 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Ukraine, round 6 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 7 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Ukraine, round 7 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 8 infantry
Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
Battle in Caucasus
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Jehol
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Jehol, round 2 : 5/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 5 infantry
AA fire in Belarus : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Belarus
Russians roll dice for 8 infantry and 1 mech_infantry in Belarus, round 2 : 0/9 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 infantry and 1 mech_infantry in Belarus, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Belarus, round 4 : 2/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
Germans win with 1 artillery and 5 infantry remaining. Battle score for attacker is -34
Casualties for Russians: 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 infantry moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
1 armour moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 mech_infantry placed in Korea
1 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,6,5,1,6,5,6,3,3,3,3,5,1,4,4,4,5,4,6,1,2,5,1
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67
AA fire in Ukraine : : -0.33
Russians : -2.67
Japanese : 1.00
AA fire in Belarus : : 0.83Territory Summary for Russians :
Korea : 1 flag, 1 aaGun, 1 factory_minor and 1 mech_infantry
Jehol : 1 aaGun, 1 armour, 5 infantry and 2 mech_infantrys
Sakha : 1 infantry
Amur : 1 armour
Timguska : 1 artillery
Siberia : 1 infantry
Kazakhstan : 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 10 infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 84
Russians : 23 / 26
Japanese : 62 / 72
Americans : 57 / 83
Chinese : 5 / 6
British : 30 / 25
UK_Pacific : 5 / 3
Italians : 13 / 16
ANZAC : 8 / 5
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 30 times
Average roll : 3.653
Median : 4.000
Variance : 1.361
Standard Deviation : 1.167
Total rolls : 170Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.690
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.227
Median : 4.000
Variance : 1.581
Standard Deviation : 1.258
Total rolls : 44Russians Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.897
Median : 5.000
Variance : 2.418
Standard Deviation : 1.555
Total rolls : 68Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.690
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29 -
Luck turned their back on Russia.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 mech_infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea ZonePurchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Chahar
1 armour moved from Hunan to Shensi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Kweichow
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Dutch New Guinea to Java
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from Tsinghai to Yunnan
2 fighters and 2 tactical_bombers moved from Tsinghai to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Shantung
1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
10 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kazakhstan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber moved from Korea to Japan
1 armour and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 artillery moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Iraq to Alexandria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 destroyers, 2 infantry, 8 submarines and 2 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 3 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters; Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: GreeceNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Alexandria to IraqPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
3 armour moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 2 armour and 1 bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
2 armour and 1 bomber placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,6,3,2,3,1,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 21 PUs (11 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians : -0.67
AA fire in Japan : : -0.17
Americans : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 bomber
Jehol : 2 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Queensland : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 7 submarines
25 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 4 armour, 1 infantry and 3 mech_infantrys
Alexandria : 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 harbour and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 2 bombers and 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 4 destroyers, 8 submarines and 2 transportsProduction/PUs Summary :
Germans : 61 / 84
Russians : 22 / 26
Japanese : 64 / 72
Americans : 57 / 85
Chinese : 4 / 4
British : 32 / 22
UK_Pacific : 5 / 5
Italians : 12 / 16
ANZAC : 8 / 5
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.579
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
3 fighters and 2 infantry moved from Egypt to Anglo Egyptian SudanPurchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Eastern Poland to ArchangelPlace Units - Italians
3 infantry placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
refresh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,2,3
ANZAC collect 5 PUs (3 lost to blockades); end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New South Wales : 1 factory_minor and 1 harbour
51 Sea Zone : 1 transport
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 22 / 26
Japanese : 64 / 72
Americans : 57 / 85
Chinese : 4 / 4
British : 31 / 22
UK_Pacific : 5 / 5
Italians : 13 / 23
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
i am buying an IC that i ll deploy to normandy
so i can send 2 more planes to sz 91 battle (since 3 of my air came from normandy sz and spent only 2 moves)
-
an ac
sorryy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 armour moved from French Central Africa to French West Africa
Germans take French West Africa from Americans
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Vologda to Timguska
Germans take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
2 artilleries moved from Vologda to Smolensk
1 artillery and 5 infantry moved from Belarus to Smolensk
1 bomber moved from Romania to Bryansk
1 armour and 9 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Western Ukraine to Bryansk
EDIT: 1 fighter moved from Southern Italy to 91 Sea Zone
EDIT: 1 fighter moved from Egypt to 91 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Scotland
2 submarines moved from 109 Sea Zone to 104 Sea Zone
3 fighters moved from Greece to Alexandria
2 bombers and 1 infantry moved from Egypt to AlexandriaPurchase Units - Germans
Germans buy 5 armour, 1 carrier, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Eire
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 7 infantry in Bryansk, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 3 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 4 : 1/1 hits
Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Amur
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Ukraine, round 2 : 4/12 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
Americans defend with 4 destroyers, 8 submarines and 2 transports
8 submarines owned by the Americans Submerged
Germans roll dice for 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 4 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/4 hits
4 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 fighter
Casualties for Americans: 4 destroyers and 2 transports
Battle in Smolensk
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Smolensk, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 2 bombers, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Alexandria, round 2 : 4/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 2/3 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Egypt
2 bombers and 2 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Southern France to Yugoslavia
1 aaGun and 9 artilleries moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Smolensk
1 bomber moved from Bryansk to Romania
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier and 1 submarine placed in 110 Sea Zone
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
refresh
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I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
5 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Volgograd to CaucasusPurchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Shantung
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 aaGun moved from Jehol to AnhwePlace Units - Russians
1 artillery and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,4,1,2,6
Russians collect 12 PUs (3 lost to blockades); end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Russians : -1.50
Japanese : 1.33Territory Summary for Russians :
Shantung : 1 armour and 2 mech_infantrys
Korea : 1 flag, 1 aaGun and 1 factory_minor
Jehol : 1 mech_infantry
Anhwe : 1 aaGun and 4 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 16 infantry
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 95
Russians : 15 / 18
Japanese : 61 / 72
Americans : 56 / 85
Chinese : 7 / 4
British : 28 / 22
UK_Pacific : 5 / 5
Italians : 13 / 23
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.410
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.
np man, take Ur time , no rush needed.





