@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM (2nd game)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 99 Sea Zone to SyriaPurchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Trans-Jordan
Battle in Malta
Battle in Syria
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Syria, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Syria, round 2 : 1/5 hits
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Syria, round 3 : 2/4 hits
British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians roll dice for 2 artilleries and 1 marine in Syria, round 4 : 2/3 hits
British roll dice for 1 armour in Syria, round 4 : 0/1 hits
1 armour owned by the British lost in Syria
Italians win, taking Trans-Jordan from British, taking Malta from British, taking Syria from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 armour moved from Baltic States to NovgorodPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
1 transport moved from 54 Sea Zone to 62 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUsCombat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 marine
46 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 38 / 45
Japanese : 47 / 72
Americans : 61 / 79
Chinese : 8 / 7
British : 28 / 24
UK_Pacific : 6 / 3
Italians : 14 / 22
ANZAC : 8 / 8
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
5 armour and 5 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from South West Africa to Belgian Congo
Germans take Rhodesia from British
Germans take Belgian Congo from British
5 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
29 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Bessarabia
5 armour moved from Baltic States to Bessarabia
3 tactical_bombers moved from Western Germany to BessarabiaPurchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries, 1 infantry and 3 tactical_bombers
Russians defend with 10 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 5/11 hits
Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits
5 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Germans roll dice for 4 armour and 3 tactical_bombers in Bessarabia, round 3 : 4/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 3 : 2/5 hits
4 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 3 tactical_bombers in Bessarabia, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour, 2 artilleries and 1 infantry
Casualties for Russians: 10 infantry
Battle in Finland
Germans attack with 7 armour, 5 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans roll dice for 7 armour, 5 infantry and 7 mech_infantrys in Finland, round 2 : 6/19 hits
Russians roll dice for 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Finland, round 2 : 5/14 hits
5 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 7 armour and 7 mech_infantrys in Finland, round 3 : 3/14 hits
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 3 : 4/9 hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 7 armour and 3 mech_infantrys in Finland, round 4 : 5/10 hits
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Finland, round 4 : 2/6 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 7 armour and 1 mech_infantry in Finland, round 5 : 6/8 hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 29 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 29 infantry in Belarus, round 2 : 6/29 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 28 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Bessarabia to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 battleship, 2 carriers, 1 cruiser and 5 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Greece
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Tunisia to Libya
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Germans take French Madagascar from Neutral_Axis
1 artillery moved from Nigeria to French Central Africa
Germans take French Central Africa from Neutral_AxisPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 airfield and 1 harbour placed in GreeceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
12 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
1 artillery moved from Archangel to Vologda
5 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Bryansk
13 infantry moved from Smolensk to Bryansk
1 armour moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Korea to Manchuria
1 infantry moved from Bryansk to SmolenskPurchase Units - Russians
Russians buy 5 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 2 armour
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 2 armour in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Bessarabia, round 4 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 aaGun and 1 armourNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to BryanskPlace Units - Russians
1 factory_minor placed in Korea
1 infantry placed in Ukraine
5 artilleries placed in Russia
1 fighter placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 0.50Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 factory_minor and 9 infantry
Manchuria : 3 infantry
Bryansk : 2 aaGuns, 10 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber
Archangel : 2 infantry
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 fighter
Caucasus : 1 armour
Smolensk : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 58 / 70
Russians : 34 / 36
Japanese : 47 / 72
Americans : 61 / 79
Chinese : 8 / 7
British : 26 / 24
UK_Pacific : 6 / 3
Italians : 14 / 22
ANZAC : 8 / 8
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 bomber moved from French Indo China to New Guinea
EDIT: 1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Jehol to Anhwe
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
2 tactical_bombers moved from French Indo China to YunnanPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 armour and 1 bomber in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier and 1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gold Coast to 72 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to South Australia
ANZAC take South Australia from JapanesePurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs;Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French West Africa
Battle in 94 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking French West Africa from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 72 Sea Zone to Union of South Africa
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to GibraltarPlace Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Americans collect 62 PUs (1 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 armour moved from Tobruk to Libya
2 fighters moved from Egypt to Iraq
3 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Germans
3 mech_infantrys moved from Union of South Africa to Rhodesia
British take Rhodesia from Germans
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from India to Iraq
1 fighter moved from 91 Sea Zone to GibraltarPurchase Units - British
British buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Libya
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Libya
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 aaGun moved from Burma to IndiaPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 27 PUs (1 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 0.67
Italians : 1.00
British : -1.00
Americans : -2.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 artilleries and 1 infantry moved from Syria to 99 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Syria to 99 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
2 marines moved from 98 Sea Zone to EgyptPurchase Units - Italians
Italians buy 1 aaGun, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Alexandria
Battle in Egypt
Italians attack with 2 artilleries, 4 infantry and 2 marines
British defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 4 infantry and 2 marines in Egypt, round 2 : 4/8 hits
British roll dice for 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Alexandria from British, taking Egypt from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry and 2 mech_infantrysNon Combat Move - Italians
1 aaGun moved from Syria to Trans-Jordan
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
3 infantry moved from New South Wales to Victoria
1 transport moved from 62 Sea Zone to 51 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Victoria
ANZAC attack with 3 infantry
Japanese defend with 1 marine
ANZAC roll dice for 3 infantry in Victoria, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Victoria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 infantry in Victoria, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Victoria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 infantry in Victoria, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Victoria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 infantry in Victoria, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Victoria, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 infantry in Victoria, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Victoria, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : -1.67Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
Victoria : 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
51 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 54 / 70
Russians : 34 / 36
Japanese : 47 / 58
Americans : 63 / 87
Chinese : 6 / 7
British : 26 / 27
UK_Pacific : 6 / 8
Italians : 16 / 24
ANZAC : 10 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 artilleries moved from Novgorod to Archangel
1 armour moved from Belgian Congo to Kenya
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Greece to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to UkrainePurchase Units - Germans
Germans buy 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
7 armour and 1 mech_infantry moved from Finland to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Greece to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 tactical_bombers moved from Eastern Poland to Southern Italy
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from French Central Africa to French Equatorial Africa
26 infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 fighters placed in Western Germany
3 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Ukraine
1 infantry moved from Bryansk to UkrainePurchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Archangel : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
3 infantry moved from Korea to ManchuriaPlace Units - Russians
3 mech_infantrys placed in Korea
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,1,5,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
AA fire in Archangel : : -0.50Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 factory_minor, 6 infantry and 3 mech_infantrys
Manchuria : 6 infantry
Belarus : 2 artilleries and 2 infantry
Bryansk : 2 aaGuns, 5 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber
Archangel : 1 artillery
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 2 artilleries
Volgograd : 1 factory_minor
Iraq : 1 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 54 / 77
Russians : 35 / 37
Japanese : 47 / 58
Americans : 63 / 87
Chinese : 6 / 7
British : 24 / 27
UK_Pacific : 6 / 8
Italians : 17 / 24
ANZAC : 10 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
Japanese take Kwangsi from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
2 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 bombers moved from Dutch New Guinea to 42 Sea Zone
2 bombers moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in New Zealand
Battle in Siberia
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
Japanese win, taking New Zealand from ANZAC, taking Siberia from Russians, taking Java from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from 42 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 mech_infantrys moved from Kwangtung to HunanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 63 Sea Zone
3 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Germans
1 bomber moved from Union of South Africa to Iraq
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 94 Sea Zone to 95 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 armour moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 submarine moved from 1 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Americans
Combat Hit Differential Summary :
-
scramble orders in Rome sir
-
full scramble (3 figs)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 63 Sea Zone
3 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Germans
1 bomber moved from Union of South Africa to Iraq
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 94 Sea Zone to 95 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 armour moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 submarine moved from 1 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 63 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 5 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 63 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to KansuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
2 mech_infantrys moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
3 infantry moved from South West Africa to Rhodesia
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
3 artilleries moved from Iraq to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZonePurchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Trans-Jordan
British attack with 3 artilleries and 1 fighter
Germans defend with 1 infantry; Italians defend with 1 aaGun
AA fire in Trans-Jordan : 0/1 hits, 0.17 expected hits
British roll dice for 3 artilleries and 1 fighter in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Iraq
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,1,6
British collect 27 PUs (2 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
British : 2.67
Americans : -0.83
Chinese : -1.67
AA fire in Trans-Jordan : : -0.17
Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Tsinghai : 4 infantry
Burma : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Queensland : 1 bomber
South Australia : 1 infantry
Western Australia : 1 artillery
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 marine and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Sumatra : 1 flag, 2 marines
26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
15 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries
Gibraltar : 1 bomber, 1 fighter, 1 harbour and 1 marine
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Tanganyika Territory : 1 mech_infantry
Morocco : 1 flag, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
French Central Africa : 1 flag, 3 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 mech_infantry
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
104 Sea Zone : 1 destroyer
95 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter and 3 mech_infantrys
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
71 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 50 / 77
Russians : 34 / 37
Japanese : 56 / 65
Americans : 61 / 86
Chinese : 4 / 5
British : 29 / 28
UK_Pacific : 6 / 4
Italians : 14 / 24
ANZAC : 8 / 9
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
archangel
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
2 marines moved from Egypt to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 98 Sea Zone to 92 Sea Zone
3 marines moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to SyriaPurchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British defend with 1 destroyer; Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery, 2 infantry and 3 marines
British defend with 1 fighter and 1 harbour; French defend with 1 fighter; Americans defend with 1 bomber and 1 marine
Italians roll dice for 1 artillery, 2 infantry and 3 marines in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 bomber, 2 fighters and 1 marine in Gibraltar, round 2 : 2/4 hits
1 bomber owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 3 marines in Gibraltar, round 3 : 2/4 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
1 marine owned by the Italians, 1 fighter owned by the French, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 marines remaining. Battle score for attacker is 22
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Casualties for British: 1 fighter
Casualties for French: 1 fighter
Casualties for Americans: 1 bomber and 1 marine
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 3 artilleries
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 3 artilleries in Trans-Jordan, round 2 : 0/3 hits
2 artilleries owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries
Casualties for Italians: 1 artillery and 1 infantry
Battle in Syria
Italians attack with 4 infantry
British defend with 1 mech_infantry
Italians roll dice for 4 infantry in Syria, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Syria from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Archangel: 1 artillery
EDIT: Changing ownership of Archangel from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Ethiopia
1 armour moved from Novgorod to ArchangelPlace Units - Italians
1 airfield and 3 infantry placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
3 infantry moved from Victoria to New South Wales
1 artillery and 1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 5 PUs (3 lost to blockades); end with 6 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
51 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 77
Russians : 33 / 37
Japanese : 56 / 65
Americans : 61 / 86
Chinese : 4 / 5
British : 28 / 28
UK_Pacific : 6 / 4
Italians : 16 / 29
ANZAC : 8 / 6
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 battleship, 3 fighters and 2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
1 fighter moved from Egypt to Belgian CongoPurchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 factory_major, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Belgian Congo
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/4 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Belgian Congo
Germans win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 2 artilleries
Germans roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Germans retreated to Eastern Poland
Russians win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 1/6 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits
1 artillery owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 4 : 1/6 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 4 fighters and 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from Belgian Congo to Egypt
2 tactical_bombers moved from Southern Italy to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
18 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Nenetsia
4 armour moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Germans
2 submarines placed in 110 Sea Zone
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
1 factory_major placed in RomaniaTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
3 mech_infantrys moved from Korea to Siberia
5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Korea to Amur
2 artilleries moved from Western Ukraine to Bessarabia
2 artilleries moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Ukraine
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPurchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Siberia
Russians attack with 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 mech_infantrys in Siberia, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Siberia
Russians roll dice for 2 mech_infantrys in Siberia, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siberia
Russians roll dice for 1 mech_infantry in Siberia, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Siberia, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siberia
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Jehol
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Jehol, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Amur
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
1 fighter moved from Vologda to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Korea
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,2,3,2
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 1.83
Russians : 0.00
Japanese : 1.00Territory Summary for Russians :
Korea : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Jehol : 5 infantry
Manchuria : 2 infantry
Amur : 1 aaGun and 2 infantry
Bryansk : 2 aaGuns, 6 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber
Bessarabia : 1 artillery
Russia : 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
Ukraine : 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantry
Iraq : 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 73
Russians : 32 / 34
Japanese : 55 / 65
Americans : 61 / 86
Chinese : 5 / 5
British : 27 / 28
UK_Pacific : 6 / 4
Italians : 16 / 29
ANZAC : 8 / 6
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





