@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM (2nd game)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Malta
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic States
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 bomber moved from Greece to IraqPurchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 7 infantry and 1 marine
British defend with 1 aaGun, 4 fighters and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits
Italians roll dice for 1 artillery, 7 infantry and 1 marine in Malta, round 2 : 1/9 hits
British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits
1 aaGun owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery, 4 infantry and 1 marine in Malta, round 3 : 0/6 hits
British roll dice for 3 fighters in Malta, round 3 : 2/3 hits
2 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Malta, round 4 : 1/4 hits
British roll dice for 3 fighters in Malta, round 4 : 2/3 hits
1 fighter owned by the British and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 1 marine in Malta, round 5 : 0/2 hits
British roll dice for 2 fighters in Malta, round 5 : 1/2 hits
1 artillery owned by the Italians lost in Malta
Italians roll dice for 1 marine in Malta, round 6 : 0/1 hits
British roll dice for 2 fighters in Malta, round 6 : 2/2 hits
1 marine owned by the Italians lost in Malta
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 7 infantry and 1 marine
Casualties for British: 1 aaGun, 2 fighters and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Albania to Greece
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 artillery, 1 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 37 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPurchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 marine placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 marine
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 2 transports
United Kingdom : 1 fighter and 2 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 48
Russians : 31 / 43
Japanese : 58 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 29 / 28
UK_Pacific : 7 / 10
Italians : 17 / 27
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePurchase Units - Germans
Germans buy 5 armour and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Gibraltar
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Gibraltar from British, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 76 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 76 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 76 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
1 transport owned by the British lost in 76 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyerNon Combat Move - Germans
1 fighter moved from 76 Sea Zone to Egypt
3 tactical_bombers moved from Western Germany to Egypt
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 aaGun and 11 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Germany to Poland
5 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Germany to Germany
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Germans
5 armour placed in Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
6 infantry moved from Evenkiyskiy to Urals
4 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
16 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Karelia, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Vyborg, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 17 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter and 17 infantry in Archangel, round 2 : 2/20 hits, 4.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Novgorod to Karelia
2 aaGuns moved from Novgorod to ArchangelPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Russians : -3.50Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 1 artillery and 2 infantry
Karelia : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Bryansk : 1 aaGun and 19 infantry
Urals : 6 infantry
Vyborg : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Archangel : 2 aaGuns, 2 artilleries and 17 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 10 infantry
Western Ukraine : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 artillery and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 55
Russians : 35 / 42
Japanese : 58 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 29 / 28
UK_Pacific : 7 / 10
Italians : 14 / 27
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Anhwe to Hopei
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Szechwan
1 artillery and 4 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New GuineaPurchase Units - Japanese
Japanese buy 4 destroyers and 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Western Australia
Battle in New Guinea
Battle in New Britain
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 5 infantry
British defend with 1 aaGun, 2 artilleries and 3 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 0/5 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 3 : 3/7 hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 4 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
2 aaGuns and 2 infantry moved from Jehol to Anhwe
1 fighter moved from Hopei to Hunan
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 2 fighters, 1 infantry, 2 marines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 2 marines moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 fighter, 3 infantry, 2 marines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 47 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 47 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 carrier, 2 submarines and 2 tactical_bombers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Kansu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsCombat Move - British
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 4 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 72 Sea ZonePurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 aaGun, 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Battle in Egypt
British attack with 4 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 fighter and 3 tactical_bombers; Italians defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 7/13 hits, 4.83 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 7/12 hits, 5.50 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 bomber owned by the Italians, 2 tactical_bombers owned by the Germans, 3 artilleries owned by the Italians, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 4 armour and 2 fighters in Egypt, round 3 : 4/6 hits, 3.00 expected hits
Italians roll dice for 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/4 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians and 2 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 61
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry
Casualties for Germans: 1 fighter and 3 tactical_bombersNon Combat Move - British
2 fighters moved from Egypt to 81 Sea Zone
1 aaGun moved from Burma to Yunnan
5 infantry moved from India to Burma
1 fighter moved from Yunnan to IndiaPlace Units - British
1 aaGun, 1 armour and 1 mech_infantry placed in Iraq
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 3.00
Italians : 1.00
Americans : 0.00
Chinese : -0.17
Japanese : -0.83Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
Kansu : 1 infantry
Szechwan : 1 infantry
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Queensland : 1 artillery, 1 bomber, 3 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 mech_infantry, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major, 3 infantry, 1 marine and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 2 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
89 Sea Zone : 1 transport
Iraq : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 5 transports
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 35 / 42
Japanese : 62 / 78
Americans : 50 / 70
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 6 / 3
Italians : 11 / 27
ANZAC : 9 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusPurchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 marines; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Syria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Eastern Poland to Baltic StatesPlace Units - Italians
2 artilleries, 3 infantry and 2 marines placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 61 Sea Zone
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 marine moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
2 transports moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.50Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 marine
Northern Territory : 1 artillery, 1 fighter and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
62 Sea Zone : 1 submarine
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 35 / 42
Japanese : 62 / 78
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 32
UK_Pacific : 6 / 3
Italians : 13 / 22
ANZAC : 9 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 3 infantry moved from Baltic States to Belarus
1 artillery and 33 infantry moved from Baltic States to Novgorod
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West AfricaPurchase Units - Germans
Germans buy 2 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in Nigeria
Battle in South West Africa
Battle in Novgorod
Germans attack with 1 artillery and 33 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 33 infantry in Novgorod, round 2 : 9/34 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Nigeria from British, taking South West Africa from British, taking Novgorod from Russians with 1 artillery and 33 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
7 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Novgorod
1 aaGun and 5 armour moved from Germany to Poland
5 armour moved from Poland to Baltic States
2 artilleries moved from Poland to Eastern Poland
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from Neutral_Axis
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Western Germany
5 infantry moved from Finland to NorwayPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
2 infantry moved from Bryansk to Belarus
10 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
1 artillery moved from Archangel to Smolensk
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Russia to Smolensk
15 infantry moved from Archangel to Smolensk
6 infantry moved from Urals to VologdaPurchase Units - Russians
Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 10 infantry
Germans defend with 1 infantry
Russians roll dice for 10 infantry in Bessarabia, round 2 : 1/10 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Belarus : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Belarus, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Belarus, round 3 : 2/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
Battle in Finland
Russians attack with 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Finland, round 2 : 5/15 hits, 3.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Karelia to Finland
2 aaGuns moved from Archangel to Smolensk
2 fighters moved from Belarus to Russia
7 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 armour and 2 artilleries placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : -0.33
Russians : -0.00
AA fire in Belarus : : -0.33Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 11 infantry
Manchuria : 1 infantry
Belarus : 1 artillery and 3 infantry
Bryansk : 1 aaGun and 8 infantry
Archangel : 1 artillery and 2 infantry
Bessarabia : 10 infantry
Russia : 1 airfield, 7 artilleries, 1 factory_major, 2 fighters and 1 tactical_bomber
Ukraine : 1 armour, 2 artilleries and 1 factory_minor
Western Ukraine : 15 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 2 artilleries and 15 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 65
Russians : 38 / 45
Japanese : 56 / 78
Americans : 50 / 70
Chinese : 6 / 3
British : 29 / 32
UK_Pacific : 6 / 3
Italians : 13 / 22
ANZAC : 9 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Kweichow to Szechwan
1 bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from Kweichow to Burma
2 fighters and 1 tactical_bomber moved from Hunan to Burma
1 bomber, 2 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery, 1 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Northern Territory
2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
5 submarines moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 7/12 hits
UK_Pacific roll dice for 5 infantry in Burma, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Territory
Japanese attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Northern Territory, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Territory, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Northern Territory
Japanese roll dice for 2 marines in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in Northern Territory, round 3 : 0/1 hits
Japanese roll dice for 2 marines in Northern Territory, round 4 : 1/2 hits
ANZAC roll dice for 1 fighter in Northern Territory, round 4 : 1/1 hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 4 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 8/11 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 destroyers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 4 transports in 54 Sea Zone, round 3 : 1/5 hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 4/7 hits
Americans roll dice for 1 battleship, 5 fighters and 4 transports in 54 Sea Zone, round 4 : 5/6 hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships in 54 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 54 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship in 54 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone
Americans win with 4 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 2 destroyers, 4 fighters, 5 submarines and 3 tactical_bombersNon Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
1 bomber moved from Szechwan to French Indo China
1 bomber, 4 fighters and 5 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 transports placed in 20 Sea Zone
Japanese undo move 2.
1 transport placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kwangtung
3 artilleries and 4 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 7.
3 artilleries and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
luck was on ur side in this big battle.
it prevailed that way. slighty, but enough.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from United Kingdom to 82 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 marines moved from Queensland to 54 Sea Zone
2 marines and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 54 Sea ZonePurchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Java
Battle in Gibraltar
Battle in Morocco
Battle in 82 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
Americans win, taking Java from Japanese, taking Gibraltar from Germans, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Sumatra
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 55 Sea Zone
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Northern Territory
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Northern Territory
Americans win, taking Northern Territory from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Americans
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 55 Sea Zone to Hawaiian Islands
1 bomber moved from 82 Sea Zone to Gold Coast
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 mech_infantrys moved from Belgian Congo to Union of South Africa
1 armour moved from Egypt to Syria
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
2 fighters moved from 81 Sea Zone to Syria
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from India to BurmaPurchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Hunan
British attack with 2 mech_infantrys
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British retreated to Yunnan
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Syria : 0/2 hits, 0.33 expected hits
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Syria to Egypt
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Yunnan to Burma
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Iraq
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,3,5,3,5,1,3,5,6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 21 PUs (10 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 0.83
Italians : -0.67
Americans : 0.33
AA fire in Syria : : -0.33
Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 infantry and 1 mech_infantry
Kansu : 1 infantry
Anhwe : 1 infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Northern Territory : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 marines
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
26 Sea Zone : 1 transport
10 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 marine
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Gold Coast : 1 bomber
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 1 armour, 2 artilleries and 3 infantry
Syria : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour
Ethiopia : 1 flag
106 Sea Zone : 1 flag
86 Sea Zone : 2 transports
Iraq : 1 flag, 1 aaGun, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
101 Sea Zone : 2 destroyers, 2 submarines and 2 transports
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 49 / 65
Russians : 38 / 45
Japanese : 47 / 72
Americans : 61 / 79
Chinese : 8 / 7
British : 31 / 24
UK_Pacific : 6 / 3
Italians : 11 / 22
ANZAC : 8 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 99 Sea Zone to SyriaPurchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Trans-Jordan
Battle in Malta
Battle in Syria
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Syria, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Syria, round 2 : 1/5 hits
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Syria, round 3 : 2/4 hits
British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians roll dice for 2 artilleries and 1 marine in Syria, round 4 : 2/3 hits
British roll dice for 1 armour in Syria, round 4 : 0/1 hits
1 armour owned by the British lost in Syria
Italians win, taking Trans-Jordan from British, taking Malta from British, taking Syria from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 armour moved from Baltic States to NovgorodPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
1 transport moved from 54 Sea Zone to 62 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUsCombat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 marine
46 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 38 / 45
Japanese : 47 / 72
Americans : 61 / 79
Chinese : 8 / 7
British : 28 / 24
UK_Pacific : 6 / 3
Italians : 14 / 22
ANZAC : 8 / 8
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
5 armour and 5 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from South West Africa to Belgian Congo
Germans take Rhodesia from British
Germans take Belgian Congo from British
5 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
29 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Bessarabia
5 armour moved from Baltic States to Bessarabia
3 tactical_bombers moved from Western Germany to BessarabiaPurchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries, 1 infantry and 3 tactical_bombers
Russians defend with 10 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 5/11 hits
Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits
5 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Germans roll dice for 4 armour and 3 tactical_bombers in Bessarabia, round 3 : 4/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 3 : 2/5 hits
4 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 3 tactical_bombers in Bessarabia, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour, 2 artilleries and 1 infantry
Casualties for Russians: 10 infantry
Battle in Finland
Germans attack with 7 armour, 5 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans roll dice for 7 armour, 5 infantry and 7 mech_infantrys in Finland, round 2 : 6/19 hits
Russians roll dice for 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Finland, round 2 : 5/14 hits
5 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 7 armour and 7 mech_infantrys in Finland, round 3 : 3/14 hits
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 3 : 4/9 hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 7 armour and 3 mech_infantrys in Finland, round 4 : 5/10 hits
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Finland, round 4 : 2/6 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 7 armour and 1 mech_infantry in Finland, round 5 : 6/8 hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 29 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 29 infantry in Belarus, round 2 : 6/29 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 28 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Bessarabia to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 battleship, 2 carriers, 1 cruiser and 5 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Greece
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Tunisia to Libya
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Germans take French Madagascar from Neutral_Axis
1 artillery moved from Nigeria to French Central Africa
Germans take French Central Africa from Neutral_AxisPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 airfield and 1 harbour placed in GreeceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
12 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
1 artillery moved from Archangel to Vologda
5 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Bryansk
13 infantry moved from Smolensk to Bryansk
1 armour moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Korea to Manchuria
1 infantry moved from Bryansk to SmolenskPurchase Units - Russians
Russians buy 5 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 2 armour
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 2 armour in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Bessarabia, round 4 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 aaGun and 1 armourNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to BryanskPlace Units - Russians
1 factory_minor placed in Korea
1 infantry placed in Ukraine
5 artilleries placed in Russia
1 fighter placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 0.50Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 factory_minor and 9 infantry
Manchuria : 3 infantry
Bryansk : 2 aaGuns, 10 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber
Archangel : 2 infantry
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 fighter
Caucasus : 1 armour
Smolensk : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 58 / 70
Russians : 34 / 36
Japanese : 47 / 72
Americans : 61 / 79
Chinese : 8 / 7
British : 26 / 24
UK_Pacific : 6 / 3
Italians : 14 / 22
ANZAC : 8 / 8
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 bomber moved from French Indo China to New Guinea
EDIT: 1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Jehol to Anhwe
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
2 tactical_bombers moved from French Indo China to YunnanPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 armour and 1 bomber in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier and 1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gold Coast to 72 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to South Australia
ANZAC take South Australia from JapanesePurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs;Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French West Africa
Battle in 94 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking French West Africa from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 72 Sea Zone to Union of South Africa
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Algeria to GibraltarPlace Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Americans collect 62 PUs (1 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 armour moved from Tobruk to Libya
2 fighters moved from Egypt to Iraq
3 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Germans
3 mech_infantrys moved from Union of South Africa to Rhodesia
British take Rhodesia from Germans
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from India to Iraq
1 fighter moved from 91 Sea Zone to GibraltarPurchase Units - British
British buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Libya
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Libya
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 aaGun moved from Burma to IndiaPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 27 PUs (1 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 0.67
Italians : 1.00
British : -1.00
Americans : -2.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 artilleries and 1 infantry moved from Syria to 99 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Syria to 99 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
2 marines moved from 98 Sea Zone to EgyptPurchase Units - Italians
Italians buy 1 aaGun, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Alexandria
Battle in Egypt
Italians attack with 2 artilleries, 4 infantry and 2 marines
British defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 4 infantry and 2 marines in Egypt, round 2 : 4/8 hits
British roll dice for 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Alexandria from British, taking Egypt from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry and 2 mech_infantrysNon Combat Move - Italians
1 aaGun moved from Syria to Trans-Jordan
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs





