I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour, 11 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Sikang to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Central Mongolia to ChaharCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 11 artilleries, 1 fighter and 10 infantry
Germans defend with 1 aaGun, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 mech_infantrys
AA fire in Eastern Poland : 0/1 hits
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 2 : 9/23 hits
Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/25 hits
9 infantry owned by the Russians, 1 aaGun owned by the Germans and 8 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 1 infantry in Eastern Poland, round 3 : 6/14 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/17 hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Eastern Poland, round 4 : 3/6 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/11 hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Italians win with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 1 aaGun and 17 infantry
Casualties for Russians: 1 armour, 11 artilleries, 1 fighter and 10 infantry
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Romania
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
well, i feel the walls closing in.
down but not out. :| -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
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Any special instructions for OOL in Hawaii?
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nope. just max “D”
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 6 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 fighter and 6 infantry in Buryatia, round 2 : 0/8 hits
Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia, round 3 : 3/7 hits
Russians roll dice for 5 infantry in Buryatia, round 3 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Buryatia, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 6 : 0/4 hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 7 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 5 infantry
Casualties for Japanese: 5 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 9/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/11 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 66
Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/10 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from New Guinea to Caroline Islands
2 fighters moved from Japan to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Timguska to Kansu
1 fighter moved from Buryatia to AmurPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 artillery placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 fighter and 4 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits -
ool in sz26.
1 sub all ready hit took a carrier hit.
then 4 more hits. -
Max D. Except Destroyer is last ship to die (until all subs are dead), i.e.,
CVs die
Kill planes rather than BB + destroyer – until all subs dead.
Then just max D. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Tunisia to Tobruk
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Greater Southern Germany to Romania
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 fighter moved from Western Germany to YugoslaviaCombat - Italians
Battle in Bessarabia
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Romania
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Bulgaria to Eastern PolandPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6,6,1
Italians collect 11 PUs (3 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_AxisCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_AxisCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 armour and 1 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to UkraineCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Western Ukraine
Germans attack with 2 artilleries
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Ukraine to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour moved from Belarus to Eastern Poland
7 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Belarus
6 infantry moved from Baltic States to Belarus
1 bomber moved from Russia to Novgorod
1 artillery and 8 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from 115 Sea Zone to Baltic States
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
5 mech_infantrys placed in Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Amur to Siberia
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 fighter moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Timguska to Urals
2 armour moved from Evenkiyskiy to Urals
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour moved from Kansu to Novosibirsk
1 fighter moved from Kansu to Kazakhstan
1 armour moved from Timguska to Novosibirsk
1 armour moved from Timguska to Urals
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to Midway
1 bomber moved from Japan to Midway
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Midway
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 4 infantry in Midway, round 2 : 4/6 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakhstan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Siberia to Japan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 artillery moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Wake Island
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to MalayaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs





