@Tyzoq - forgot to move your sub, go ahead and make edit on your next move
Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 110 Sea Zone to 88 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 9 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Western Germany to 96 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 8,4,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in 96 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 96 Sea Zone to Southern Italy
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Germany
3 armour moved from Yugoslavia to Western Germany
5 infantry moved from Bulgaria to Romania
9 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 mech_infantry moved from France to Germany
6 armour moved from France to Holland Belgium
7 infantry moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from Poland to Germany
2 artilleries and 11 infantry moved from Poland to Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
1 carrier and 9 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
I assumed you would not want to scramble. 5 on 2, because even if you hit both times it would not affect the bombers.
If I’m wrong, we can run an air war. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Karelia
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 armour moved from Rostov to Western Ukraine
2 mech_infantrys moved from Rostov to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
2 infantry moved from Caucasus to Rostov
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 fighter placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/17 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Kweichow
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Kwangsi
7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kiangsi to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to Hawaiian Islands
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to West IndiesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to Hawaiian Islands
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to West IndiesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 16x factory_major; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 artilleries moved from 72 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Syria
1 mech_infantry moved from Iraq to SyriaCombat - British
Battle in Syria
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Kenya
British attack with 1 armour, 3 artilleries and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits
British roll dice for 1 armour, 3 artilleries and 2 infantry in Kenya, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 armour, 3 artilleries and 1 infantry in Kenya, round 3 : 0/5 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
British roll dice for 1 armour, 3 artilleries and 1 infantry in Kenya, round 4 : 3/5 hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 bomber moved from United Kingdom to British Guiana
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 3 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 5 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 6 : 1/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 6 : 1/1 hits
1 aaGun owned by the British and 1 armour owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from France to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 7 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 armour moved from Holland Belgium to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
3 bombers and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 3 bombers, 2 fighters, 10 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 3/8 hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/25 hits
British roll dice for 5 aaGuns, 2 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits
5 aaGuns owned by the British, 8 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 3 : 12/17 hits
British roll dice for 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 8/13 hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 fighters, 12 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 14 infantry moved from Romania to Yugoslavia
2 armour moved from Western Germany to Germany
1 artillery and 10 infantry moved from Norway to Finland
1 fighter moved from Southern Italy to Finland
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery and 1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to KareliaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 1 fighter moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
Russians undo move 1.
1 fighter placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Yunnan to Burma
2 infantry moved from Siam to Shan State
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Battle in Celebes
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kweichow
2 artilleries and 6 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
Ok, I botched the end of the Japanese move pretty horribly.
I forgot to provide air support for the invasion of Malaya, and that messed up my train of thought for the mini-defense of Japan.
I tried editing and realized what I wanted was not possible. (Move carrier and plane North.)
So I had to re-edit and move 2 destroyers back to Japan. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from West Indies to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Johnston Island to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from West Indies to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Johnston Island to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to Gibraltar
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 artilleries and 1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to IraqCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/9 hits
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/6 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Trans-JordanPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 armour moved from Algeria to Libya
1 infantry moved from Tunisia to Libya
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarineTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs





