I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
6 infantry moved from Algeria to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
6 infantry moved from Algeria to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 armour, 12 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
3 aaGuns moved from India to BurmaPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry -
i dont understand why it only gave me 4 ipc’s for UK when i should have 5.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western UkrainePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs -
Re: UK
You made 7 IPC and lost 3 to blockades. -
Honestly, it dont really matter.
you have won this one.
i had lots of fun.
i have posted your win -
Thanks. Good game!!





