No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Non Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Non Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Tunisia to Tobruk
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Greater Southern Germany to Romania
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 fighter moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Romania
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Bulgaria to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6,6,1
Italians collect 11 PUs (3 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 armour and 1 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Western Ukraine
Germans attack with 2 artilleries
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Ukraine to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour moved from Belarus to Eastern Poland
7 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Belarus
6 infantry moved from Baltic States to Belarus
1 bomber moved from Russia to Novgorod
1 artillery and 8 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from 115 Sea Zone to Baltic States
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
5 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Amur to Siberia
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 fighter moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Timguska to Urals
2 armour moved from Evenkiyskiy to Urals
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour moved from Kansu to Novosibirsk
1 fighter moved from Kansu to Kazakhstan
1 armour moved from Timguska to Novosibirsk
1 armour moved from Timguska to Urals
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to Midway
1 bomber moved from Japan to Midway
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Midway
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 4 infantry in Midway, round 2 : 4/6 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kazakhstan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Siberia to Japan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 artillery moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Wake Island
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to Malaya
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
6 infantry moved from Algeria to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
6 infantry moved from Algeria to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 armour, 12 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
3 aaGuns moved from India to Burma
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
i dont understand why it only gave me 4 ipc’s for UK when i should have 5.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Re: UK
You made 7 IPC and lost 3 to blockades.
Honestly, it dont really matter.
you have won this one.
i had lots of fun.
i have posted your win
Thanks. Good game!!