TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Non Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Tunisia to Tobruk
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
triplea_42072_UK_11.tsvg