Scramble?
Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kweichow to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 armour, 1 artillery and 1 mech_infantry moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
5 armour, 1 infantry and 2 mech_infantrys moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 armour moved from Hunan to HopeiCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking 37 Sea Zone from Americans, taking Chahar from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 5/10 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
3 infantry moved from Buryatia to Amur
1 mech_infantry moved from Kiangsu to Kweichow
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 3 infantry placed in Japan
1 fighter placed in 6 Sea Zone
1 carrier, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to IraqCombat - Americans
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to IraqCombat - Americans
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 72 Sea Zone to 70 Sea Zone
3 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
1 battleship moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to IraqCombat - Americans
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 72 Sea Zone to 70 Sea Zone
3 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
1 battleship moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour and 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs -
french is done
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
4 infantry moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from France to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 bombers moved from Novgorod to Russia
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Romania
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Romania, round 2 : 2/7 hits
Russians roll dice for 4 infantry in Romania, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 4 : 0/6 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 5 : 2/6 hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to France
1 fighter moved from 112 Sea Zone to Western Germany
10 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone
10 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Archangel to Novgorod
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 infantry moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 armour moved from Western Germany to Poland
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 armour and 1 artillery placed in Novgorod
3 infantry placed in United Kingdom
8 infantry placed in Western Germany
1 infantry placed in France
2 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bessarabia to Romania
2 infantry moved from Smolensk to Archangel
3 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Romania
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Romania
1 fighter moved from Belarus to Archangel
2 fighters moved from Belarus to Romania
1 fighter moved from Belarus to Romania
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
3 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Romania, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Romania to Belarus
2 fighters moved from Eastern Poland to Belarus
2 fighters moved from Baltic States to Belarus
1 fighter moved from Archangel to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Ukraine to BessarabiaPlace Units - Russians
1 fighter placed in Ukraine
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
4 infantry moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from France to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 bombers moved from Novgorod to Russia
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Romania
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Romania, round 2 : 2/7 hits
Russians roll dice for 4 infantry in Romania, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 4 : 0/6 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 5 : 2/6 hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to France
1 fighter moved from 112 Sea Zone to Western Germany
10 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone
10 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Archangel to Novgorod
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 infantry moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 armour moved from Western Germany to Poland
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 armour and 1 artillery placed in Novgorod
3 infantry placed in United Kingdom
8 infantry placed in Western Germany
1 infantry placed in France
2 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 5 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 carriers, 1 cruiser and 2 destroyers
EDIT: Removing units owned by Germans from Poland: 10 infantry
EDIT: Adding units owned by Germans to Novgorod: 10 infantry -
Ok, I had second thoughts about non-combat move.
I placed 10inf in Novogorod (vice Poland) and moved fleet to cover.
Ftr + tac bomber in Novogorod lands on CV
Ftr from UK lands on CV
Ftr that was with the CV stays with it. -
it wasn’t germans turn. i all ready took over some properties with russia before your edits
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 armour moved from Shensi to Kansu
2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 armour moved from Hopei to Kansu
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 infantry moved from Shan State to Burma
3 fighters and 4 tactical_bombers moved from Yunnan to Burma
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Caroline Islands to 62 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in New Britain
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 7 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun
Japanese roll dice for 7 armour and 3 mech_infantrys in Kansu, round 2 : 4/10 hits
Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 3/5 hits
3 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour in Kansu, round 3 : 2/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 armour remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters moved from Burma to Yunnan
4 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 62 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to New Guinea
1 armour and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 3 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 5 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 submarines moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries, 2 fighters and 4 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
No worries. I didn’t see that you had already moved. You were quick on that one.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 5 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Caucasus to PersiaPlace Units - Americans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
Americans undo move 2.
2 destroyers placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 5 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Caucasus to PersiaPlace Units - Americans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
Americans undo move 2.
2 destroyers placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from West India to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 70 Sea Zone to 83 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery -
No worries. I didn’t see that you had already moved. You were quick on that one.
if you want to edit in places that weren’t effected by my moves i’m cool with that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs





