@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
G40 Ichabod (X) vs stroutqb22 (A) w/ 18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship and 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 3 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 3 armour, 1 factory_minor and 2 fighters; Americans defend with 1 bomber
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters, 8 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/13 hits, 4.17 expected hits
ANZAC roll dice for 3 armour, 1 bomber and 2 fighters in French Indo China, round 2 : 4/6 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 bomber owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 fighters and 7 infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 3 armour and 2 fighters
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Philippines
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans : 0.00
ANZAC : 1.00
Japanese : 3.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
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scramble and ool?
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Scramble.
Best defense OOL for at least rounds 1 and 2.
If the dice is fair dice (close to Low Luck) for both sides, than continue to stick with OOL through round 2 at least. Towards the end, if it Japan looks like Japan is doing pretty well, and doens’t have to take a lot of plane hits to keep 2 tipped carriers than select for that. Of course I’ll trust and accept your judgement on this.
Desired End State is that Japan has a semblanc of a Navy left. I know ANZAC has a shot at the end, but that’s close to 50/50.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
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scramble?
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Scramble, best defense OOL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 carriers owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 6/8 hits
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/14 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 2 carriers and 7 fighters remaining. Battle score for attacker is -85
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
7 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,6,4
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 1 carrier owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 113 Sea Zone
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 2 bombers, 1 fighter and 1 tactical_bomber
Battle in Caucasus
British attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
British attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 4 artilleries
British roll dice for 1 armour, 1 artillery and 5 infantry in Samara, round 2 : 3/7 hits
Germans roll dice for 4 artilleries in Samara, round 2 : 2/4 hits
2 infantry owned by the British and 3 artilleries owned by the Germans lost in Samara
British roll dice for 1 armour, 1 artillery and 3 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 artilleries
Casualties for British: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 fighter placed in United Kingdom
1 battleship and 1 cruiser placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 41 PUs (2 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to IraqPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 6 PUs (1 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Kazakhstan to French Indo China
1 armour moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
1 armour and 1 fighter moved from Kazakhstan to RostovCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 carriers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Rostov
ANZAC attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 armour owned by the Germans lost in Tambov
ANZAC win, taking Tambov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from Tambov to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Kazakhstan to Trans-Jordan
1 artillery and 4 infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from French Indo China to SzechwanPlace Units - ANZAC
2 cruisers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
French collect 12 PUs (2 lost to blockades); end with 12 PUs -
did I ever get my 4 free infantry in france?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to France
1 armour moved from Southern France to France
2 mech_infantrys moved from Yugoslavia to France
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to France
1 armour moved from Southern France to France
2 mech_infantrys moved from Yugoslavia to France
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to RussiaCombat - Germans
Battle in France
Germans attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys
British defend with 5 artilleries and 5 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys in France, round 2 : 4/18 hits, 4.33 expected hits
French roll dice for 5 artilleries and 5 infantry in France, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys in France, round 3 : 4/16 hits, 4.00 expected hits
French roll dice for 5 artilleries and 1 infantry in France, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys in France, round 4 : 4/13 hits, 3.50 expected hits
French roll dice for 2 artilleries in France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in France
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 6 infantry
Casualties for British: 5 artilleries and 5 infantry
Battle in Samara
Germans attack with 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Samara, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Samara
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/7 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
ANZAC defend with 2 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits
ANZAC roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from ANZAC with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 armour
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 armour and 2 artilleries
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 3 armour and 2 artilleries in Caucasus, round 2 : 0/5 hits, 2.17 expected hits
2 artilleries owned by the British and 2 armour owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/8 hits, 3.67 expected hits
British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 3 armour and 2 artilleriesNon Combat Move - Germans
1 fighter moved from Caucasus to Iraq
2 fighters moved from Samara to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Western Germany to France
1 fighter moved from France to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Iraq
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 2.33
British : -3.67
French : -0.00
ANZAC : 0.00 -
did I ever get my 4 free infantry in france?
France Round 2.
Also, FYI, rule book says it’s 12 IPCs worth of units on Paris. So technically, France could get 2 tanks or a bomber…ect.
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Do you want an edit or re-do a move or something since you forgot about liberating Paris on round 2?
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Bump. I don’t surrender yet! Germany is still securing territory.
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Bump.
Hey if you come back even after 3 bumps, I’m ok with playing this out. I give myself only like 10-15% chance of winning the game.