@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
G40 Ichabod (X) vs stroutqb22 (A) w/ 18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 fighter
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Caroline Islands to Kwangsi
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Baltic States
1 armour, 11 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
9 armour moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Finland to Vyborg
1 fighter moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic StatesCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Germany
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Bryansk, round 2 : 8/36 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Vyborg to Eastern Poland
1 fighter moved from Vyborg to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
2 fighters moved from Holland Belgium to Eastern Poland
1 infantry and 1 mech_infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 mech_infantrys and 1 tactical_bomber placed in Ukraine
1 artillery and 2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -5.83
British : 0.67
Russians : 1.00 -
Good job getting FIC. I haven’t seen a 1,2,3 punch on land like that before, only naval. In the future, I’ll definitely have to battle calc for that possibility.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Volgograd to Tambov
1 infantry moved from Urals to Vologda
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
6 infantry placed in Russia
Russians undo move 1.
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu -
You have a scramble option at SZ 33?
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SCRAMBLE!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to KiangsuCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 3 destroyers and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 33 Sea Zone and was removed
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Jehol
3 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 1.50
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 0.17 -
My last casualties in the sea battle were supposed to be 1 fighter and 1 tac. Sea battle didn’t go as anticipated. Looks like Japan is about finished!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Formosa to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to KiangsuCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 tactical_bomber
Americans defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 1 cruiser and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 3 destroyers and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 33 Sea Zone and was removed
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Jehol
3 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 1.50
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 0.17 -
I did one non-combat move edit at the end. If you’re not ok, change it back. Thanks.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from India to 36 Sea Zone
1 bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Brazil to British GuianaCombat - Americans
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scamble or suicide tokens in sz 6?
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3 tokens on battleship and carrier
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from India to 36 Sea Zone
1 bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Brazil to British GuianaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5,3
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 36 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 bomber and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in 36 Sea Zone, round 2 : 3/3 hits
1 bomber owned by the Americans and 1 tactical_bomber owned by the Americans lost in 36 Sea Zone
Japanese win, taking Korea from Japanese with 2 battleships and 1 cruiser remaining. Battle score for attacker is -23
Casualties for Americans: 1 bomber and 1 tactical_bomberNon Combat Move - Americans
2 infantry moved from Kwangsi to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Western United States to AmurPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Holland Belgium to Southern France
British take Southern France from GermansCombat - British
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Scramble?
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No scramble. That would have been the one to safely assume no scramble!
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ha, my girlfriend was with me while I was doing that one and I even said “he’d be crazy to scramble, but I’ll ask anyway, because you never know” :lol: