Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 21 Sea Zone to Java
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 carrier moved from 21 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery, 3 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
3 fighters moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 21 Sea Zone to Java
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 carrier moved from 21 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery, 3 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
3 fighters moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 54 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 bombers, 1 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 3 infantry
AA fire in Korea : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/9 hits, 4.17 expected hits
Americans roll dice for 2 aaGuns, 2 bombers, 4 infantry and 1 mech_infantry in Korea, round 2 : 3/7 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Korea, round 3 : 3/6 hits, 3.17 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Americans: 2 bombers, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Sikang to Kazakhstan
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
Place Units - Japanese
1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.83
Americans : 1.00
Chinese : 0.67
Russians : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 21 Sea Zone to Java
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 carrier moved from 21 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery, 3 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
3 fighters moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 54 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 bombers, 1 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 3 infantry
AA fire in Korea : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/9 hits, 4.17 expected hits
Americans roll dice for 2 aaGuns, 2 bombers, 4 infantry and 1 mech_infantry in Korea, round 2 : 3/7 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Korea, round 3 : 3/6 hits, 3.17 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Americans: 2 bombers, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Sikang to Kazakhstan
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
Place Units - Japanese
1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : -0.83
Americans : 1.00
Chinese : 0.67
Russians : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 46 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 5 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Chinese roll dice for 5 infantry in Shantung, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shantung
Chinese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
1 infantry placed in Jehol
1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
1 infantry placed in Shantung
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
1 armour moved from Kweichow to Kiangsu
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Greece to Albania
1 transport moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Yugoslavia
Battle in Albania
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Albania, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
British win, taking Yugoslavia from Germans, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kiangsu
British attack with 2 armour and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu
British roll dice for 2 armour in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsu
British roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
British roll dice for 1 armour in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
British roll dice for 1 armour in Kiangsu, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 3 tactical_bombers moved from Malta to Southern France
1 bomber moved from Malta to Southern France
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
2 artilleries moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
2 artilleries moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
3 artilleries and 5 infantry moved from Yunnan to Szechwan
Place Units - British
3 armour placed in Southern France
3 artilleries and 4 infantry placed in United Kingdom
British undo move 2.
2 artilleries and 3 infantry placed in United Kingdom
1 bomber placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
British collect 51 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour and 1 mech_infantry moved from Baltic States to Germany
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 97 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
British defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
1 transport owned by the British lost in 97 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 2 transports
Non Combat Move - Italians
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 8 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
5 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Novgorod
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Baltic States to Western Germany
1 mech_infantry moved from Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to 98 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Tambov to Volgograd
3 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Tambov to Volgograd
1 armour moved from Rostov to Samara
1 armour moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
7 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
5 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Novgorod
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Baltic States to Western Germany
1 mech_infantry moved from Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to 98 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Tambov to Volgograd
3 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Tambov to Volgograd
1 armour moved from Rostov to Samara
1 armour moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
7 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 artillery, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/9 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 4 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Yugoslavia
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 fighters and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 3 artilleries and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in Volgograd, round 2 : 5/8 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 4/8 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Samara
Germans win, taking Samara from Russians with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 7 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 armour, 1 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/12 hits, 4.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
2 tactical_bombers moved from Novgorod to Germany
2 mech_infantrys moved from Germany to Western Germany
2 fighters moved from Yugoslavia to Western Germany
3 artilleries moved from Ukraine to Bessarabia
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Russia
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.50
Russians : -4.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 artillery moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Amur to Manchuria
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 unit repaired.
2 fighters moved from Java to 42 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to Philippines
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 33 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Japanese
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Novosibirsk
3 artilleries and 5 infantry moved from Szechwan to Sikang
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Albania to Yugoslavia
3 armour moved from Southern France to Northern Italy
1 armour moved from Kiangsu to Kweichow
1 bomber and 3 tactical_bombers moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
intercepters?
None.
I haven’t conceded yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Western United States to 16 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 bomber moved from Western United States to Queensland
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Java
Battle in Sumatra
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Java from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kwangsi
1 infantry placed in Jehol
1 artillery placed in Manchuria
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Kiangsu
1 artillery placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Japanese
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Novosibirsk
3 artilleries and 5 infantry moved from Szechwan to Sikang
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Albania to Yugoslavia
3 armour moved from Southern France to Northern Italy
1 armour moved from Kiangsu to Kweichow
1 bomber and 3 tactical_bombers moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 2/2 hits
2 tactical_bombers killed by AA
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: airfield = 3, factory_major = 7
Battle in Northern Italy
British attack with 3 armour and 1 fighter
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 3 armour and 1 fighter in Northern Italy, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Northern Italy to Southern France
1 tactical_bomber moved from Western Germany to Holland Belgium
1 aaGun moved from Sikang to Kazakhstan
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 98 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
British collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
you got sooo lucky on those AA rolls
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 factory_minor
Italians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits
British roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 armour
Non Combat Move - Italians
4 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Northern Italy
3 fighters moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.00
you got sooo lucky on those AA rolls
I did and it is very fair to finally have a lopsided victory for Germany! Sometimes the dice in triplea just seems out of control.
On the other hand, Japan lost 2 sea battles in J2, like 95 and 98% odds was rediculous. I was surprised for instance that in one of those sea zones you had a loaded transport off of New Guinea. Japan lost lost several ships, planes and both bombers. Probably the worst J2 I’ve experienced. The board displays the strategic outcome of those loses compounded exponentially throughout this game. I do give you credit for those several battles to take FIC over a turn. Well done on that one. But would that have occured by the round it did, had Japan had normal dice in their J2, even bad dice, but not rediculously lopsided?
Than on like round 6 or something the Luffwaffe was destroyed in sz 97 where the UK ships defended against attack odds of 97%. Bad dice was supposed to be 2 German bombers left worst case scenario. Results like that significantly lowered Germany’s attack options compounded several turns in a row.
These TUV swings are still way more devastating than the lucky AAA rolls which probably only delay your victory!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from French Indo China to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
4 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French