No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 carrier and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 3 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Americans: 4 fighters and 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 3/8 hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 4/6 hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/3 hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 10 Sea Zone
2 artilleries moved from Central United States to Western United States
3 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 armour moved from Tunisia to Algeria
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
4 submarines and 1 transport placed in 10 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 bomber moved from India to 42 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 97 Sea Zone
British attack with 5 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
4 submarines owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
British roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 bomber and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
British roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 submarines remaining. Battle score for attacker is 58
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from 42 Sea Zone to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 armour, 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 infantry moved from West India to India
Place Units - British
3 submarines placed in 81 Sea Zone
1 destroyer placed in 80 Sea Zone
1 armour and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
i forgot to load 5 uk land units from london to 3 usa transports.
count them as loaded onto those tras.
i forgot to load 5 uk land units from london to 3 usa transports.
count them as loaded onto those tras.
sorry i can bring 4 only
so 1 inf, 2 art, 1 aa gun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
2 armour moved from Bryansk to Rostov
1 bomber moved from Eastern Poland to Rostov
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
2 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4,3,2,3,1
Italians collect 8 PUs (10 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun, 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
a very interesting game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 bomber and 1 infantry moved from Bryansk to Tambov
1 bomber and 1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Holland Belgium to Southern France
Germans take Southern France from Americans
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
Purchase Units - Germans
Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Bryansk to Ukraine
6 armour moved from Bryansk to Ukraine
1 armour moved from Ukraine to Bryansk
3 artilleries moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,3,2,4,1
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.67
I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
You’ll have to reapply this edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
2 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 5/11 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 armour
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 bomber moved from Archangel to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,2,5,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeYou’ll have to reapply this edit.
the dices werent on my side but it was only rd 1, i had 4 figs, 1 sub, it was logical U dont risk much and keep the maximum defense.
ok
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
as for sz 110
1 french inf is on 1 usa transport, and 1 french inf is on uk transport.
rearange ur german ncm if u wish.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Japanese
2 bombers moved from Shan State to India
2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 8 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Korea
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 3 submarines; ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
British roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 3 submarines owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for British: 1 battleship, 1 cruiser and 3 submarines
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Shan State to Burma
2 fighters moved from 42 Sea Zone to Java
2 fighters moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Burma to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from India to Burma
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters moved from Korea to Japan
Place Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0.00
AA fire in India : : 0.67
Russians : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Battle in Denmark
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
3 fighters and 1 tactical_bomber placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 submarines moved from 81 Sea Zone to 97 Sea Zone
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Germany
British captures 66PUs while taking Germans capital
British converts factory_major into different units
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Germany from Germans, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
British attack with 7 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 7 submarines in 97 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
6 submarines owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 armour moved from Iraq to Eastern Persia
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
2 infantry moved from Persia to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 107 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 110 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 113 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 116 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
That’s upsetting. I can remember thinking that I mustn’t forget to defend Berlin so then I do just that. I can’t believe I’ve done that again!
I’ll post the result.
Hangs head in shame.
I ve warned U, so U not loose for an oversight, but U have oversaw it.
Yeah, it`s pretty tricky for Germany when the allied transports get close.
U do not have to be ashamed. U played a very good game, the pressure on India was tremendous, Germany on the door of Moscow, but that one move helped me to turn the tide.
i have too many games going, but when i ll have time i ll be happy that we play a new one. We are more or less equal opponents.