Game is up - GLHF!
Amon-Sul (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
2 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to ManchuriaPurchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 5/11 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 armour
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 bomber moved from Archangel to Russia
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,2,5,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeYou’ll have to reapply this edit.
the dices werent on my side but it was only rd 1, i had 4 figs, 1 sub, it was logical U dont risk much and keep the maximum defense.
ok
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode -
as for sz 110
1 french inf is on 1 usa transport, and 1 french inf is on uk transport.
rearange ur german ncm if u wish.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeCombat Move - Japanese
2 bombers moved from Shan State to India
2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 8 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Korea
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 3 submarines; ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
British roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 3 submarines owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for British: 1 battleship, 1 cruiser and 3 submarines
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Shan State to Burma
2 fighters moved from 42 Sea Zone to Java
2 fighters moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Burma to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from India to Burma
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters moved from Korea to JapanPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British : 0.00
AA fire in India : : 0.67
Russians : 0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to NorwayPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
3 fighters and 1 tactical_bomber placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 submarines moved from 81 Sea Zone to 97 Sea ZonePurchase Units - British
British buy 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Germany
British captures 66PUs while taking Germans capital
British converts factory_major into different units
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Germany from Germans, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
British attack with 7 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 7 submarines in 97 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
6 submarines owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 armour moved from Iraq to Eastern Persia
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
2 infantry moved from Persia to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from 112 Sea Zone to NorwayPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 107 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 110 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 113 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 116 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
That’s upsetting. I can remember thinking that I mustn’t forget to defend Berlin so then I do just that. I can’t believe I’ve done that again!
I’ll post the result.
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Hangs head in shame.
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I ve warned U, so U not loose for an oversight, but U have oversaw it.
Yeah, it`s pretty tricky for Germany when the allied transports get close.
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U do not have to be ashamed. U played a very good game, the pressure on India was tremendous, Germany on the door of Moscow, but that one move helped me to turn the tide.
i have too many games going, but when i ll have time i ll be happy that we play a new one. We are more or less equal opponents.





