Amon-Sul (Allies) vs Simon33 (Axis) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Samara to Volgograd
                2 mech_infantrys moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 bomber moved from Russia to Archangel
                1 fighter moved from Russia to Volgograd
                2 fighters moved from Russia to Rostov
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                11 infantry moved from Amur to Manchuria

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
                Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 11 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Russians roll dice for 11 infantry in Manchuria, round 2 :  5/11 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 :  0/4 hits
                        2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 armour
                        Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  2/6 hits
                        Italians roll dice for 2 armour in Rostov, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                3 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Smolensk
                1 bomber moved from Archangel to Russia
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                7 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,2,5,6
                Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_42063_Rus6.tsvg


  • @simon33:

    I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.

    @Amon-Sul:

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    You’ll have to reapply this edit.

    the dices werent on my side but it was only rd 1, i had 4 figs, 1 sub, it was logical U dont risk much and keep the maximum defense.

    ok


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42063_Jap6.tsvg


  • as for sz 110

    1 french inf is on 1 usa transport, and 1 french inf is on uk transport.

    rearange ur german ncm if u wish.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Japanese
                2 bombers moved from Shan State to India
                2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 8 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in India causes 4 damage total.
                Battle in Korea
                    Japanese attack with 3 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 3 submarines; ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                        British roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 3 submarines owned by the British lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for British: 1 battleship, 1 cruiser and 3 submarines
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Shan State to Burma
                2 fighters moved from 42 Sea Zone to Java
                2 fighters moved from Shan State to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
                2 mech_infantrys moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Burma
                1 bomber moved from India to Burma
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Shantung to Anhwe
                3 fighters moved from Korea to Japan

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                3 infantry placed in French Indo China
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    British : 0.00
        AA fire in India : : 0.67
        Russians : 0.67
        Japanese : -0.67

    triplea_42063_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 marine moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Denmark
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Norway
                Battle in Denmark

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 aaGuns and 1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                3 fighters and 1 tactical_bomber placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                4 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kweichow to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                3 submarines moved from 81 Sea Zone to 97 Sea Zone

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Germany
                    British captures 66PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Southern France
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                    British win, taking Germany from Germans, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 97 Sea Zone
                    British attack with 7 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 7 submarines in 97 Sea Zone, round 2 :  3/7 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                    6 submarines owned by the British Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans

    Non Combat Move - British
                2 armour moved from Iraq to Eastern Persia
                3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Persia
                2 infantry moved from Persia to 80 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 aaGun, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway

    Place Units - British
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Egypt
                1 aaGun, 1 artillery and 1 infantry placed in Iraq
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 107 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 110 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 113 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 116 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_42063_UK_6.tsvg

  • '19 '17 '16

    That’s upsetting. I can remember thinking that I mustn’t forget to defend Berlin so then I do just that. I can’t believe I’ve done that again!

    I’ll post the result.

  • '19 '17 '16

    Hangs head in shame.


  • I ve warned U, so U not loose for an oversight, but U have oversaw it.

    Yeah, it`s pretty tricky for Germany when the allied transports get close.


  • U do not have to be ashamed. U played a very good game, the pressure on India was tremendous, Germany on the door of Moscow, but that one move helped me to turn the tide.

    i have too many games going, but when i ll have time i ll be happy that we play a new one. We are more or less equal opponents.

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