@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
18L G40 BM Axis-Dominion (allies) vs majikforce (axis) +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 4 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to 43 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Malaya to Shan StateCombat - Japanese
Battle in Celebes
Battle in Hawaiian Islands
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Hawaiian Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/8 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 4 tactical_bombers moved from Burma to French Indo China
1 armour moved from Korea to Jehol
2 fighters moved from Korea to Japan
1 artillery moved from Shensi to HopeiPlace Units - Japanese
1 airfield, 1 armour and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 battleships moved from 31 Sea Zone to 17 Sea Zone
3 fighters moved from Wake Island to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone -
use any Kamis?
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No tanks!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 battleships moved from 31 Sea Zone to 17 Sea Zone
3 fighters moved from Wake Island to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 3 battleships and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships and 1 transport in 17 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 battleships and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Southeast Mexico
Americans attack with 1 armour, 1 infantry and 4 mech_infantrys
Italians defend with 1 marine
Americans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Southeast Mexico, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Southeast Mexico
Americans win, taking Southeast Mexico from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 cruiser moved from 31 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 17 Sea Zone
3 cruisers moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 44 Sea Zone to New Guinea
1 bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from Eastern Persia to Burma
1 fighter moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from India to BurmaCombat - British
Battle in Malta
Battle in Burma
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Malta from Italians, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
2 transports moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 66 Sea Zone
1 battleship moved from 33 Sea Zone to 17 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
2 submarines placed in 81 Sea Zone
1 submarine and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
2 armour and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Central America to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 cruiser moved from 89 Sea Zone to 65 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Crete
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 6 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Eastern Poland to Vyborg
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 armour, 10 artilleries, 14 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
9 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Southern Italy to Western UkraineCombat - Germans
Battle in Novgorod
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 marine
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 aaGun and 1 marine in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 aaGun and 1 marine in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits
Russians roll dice for 1 aaGun and 1 marine in Archangel, round 4 : 0/1 hits
1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 marine in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 6 : 1/1 hits
Russians roll dice for 1 marine in Archangel, round 6 : 0/1 hits
1 marine owned by the Russians lost in Archangel
Germans win, taking Novgorod from Russians, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 1 marine
Battle in Vyborg
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Vyborg, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Vyborg to Eastern Poland
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
4 mech_infantrys placed in Germany
1 fighter and 1 marine placed in Western Germany
1 artillery and 2 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
5 artilleries and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Siberia to AmurPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from Japan to Iwo JimaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iwo Jima
Japanese attack with 4 fighters
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 4 fighters in Iwo Jima, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 2/3 hits
2 fighters owned by the Japanese, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Iwo Jima
Japanese win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
2 aaGuns and 7 infantry moved from Korea to Manchuria
1 armour moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter and 2 tactical_bombers moved from French Indo China to Manchuria
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Hunan
2 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in French Indo China
1 factory_minor placed in Manchuria
1 armour placed in French Indo China
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 17 Sea Zone to 25 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from New Guinea to 25 Sea Zone
2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 armour, 1 infantry and 4 mech_infantrys moved from Southeast Mexico to Central America
1 bomber moved from Eastern United States to West Indies
1 fighter moved from Eastern United States to West Indies
1 fighter moved from Eastern United States to 89 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 5 submarines
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters and 5 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier and 2 fighters
Battle in Central America
Americans attack with 1 armour, 1 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Central America, round 2 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 89 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 89 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
1 transport owned by the Italians lost in 89 Sea Zone
Americans roll dice for 2 submarines in 89 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in West Indies
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in West Indies, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in West Indies, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 battleships moved from 17 Sea Zone to 6 Sea Zone
4 cruisers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
2 transports moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from West Indies to 89 Sea Zone
1 bomber moved from West Indies to Eastern United States
1 aaGun moved from Central United States to Southeast MexicoPlace Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : -3.17
Japanese : -0.17
AA fire in French Indo China : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
7 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 3/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 119 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from 119 Sea Zone to United Kingdom
2 fighters moved from Burma to India
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Trans-Jordan to India
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 battleship moved from 17 Sea Zone to 6 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 109 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 destroyer and 1 submarine placed in 109 Sea Zone
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.17
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 fighters moved from 97 Sea Zone to Malta
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Belarus to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 cruiser moved from 65 Sea Zone to 66 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in 66 Sea Zone
Italians attack with 1 cruiser
British defend with 1 armour, 1 infantry and 1 transport
1 transport owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in 66 Sea Zone
Italians win, taking Cyprus from British with 1 cruiser remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits
British roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Smolensk
1 artillery owned by the Italians retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 tactical_bombers moved from Western Ukraine to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 4 infantry moved from Bessarabia to Western Ukraine
1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Smolensk
Germans attack with 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Smolensk to Archangel
2 tactical_bombers moved from Smolensk to Western Ukraine
2 bombers moved from Russia to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Ukraine
4 infantry moved from Vyborg to Finland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Assumed no intercept in Moscow.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
3 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Urals to Bryansk
1 fighter moved from Rostov to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.50
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
3 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Urals to Bryansk
1 fighter moved from Rostov to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50
Russians : -1.83