@simon33 No Scramble
18L G40 BM Axis-Dominion (allies) vs majikforce (axis) +4
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Boy you’re glad you put that ANZAC fighter in the Philippines. That was some junk! :wink:
:lol:
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
kamikaze or scramble?
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ok cool. just letting you know I’m taking a small break today and tomorrow to be with family, and will resume this on Monday.
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Sounds good. I have a family party to go to today anyway. Have good quality time with your family!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Battle in Korea
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Korea from Japanese, taking Gibraltar from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
1 infantry moved from West Indies to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 aaGun moved from Southeast Mexico to Central United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 battleship placed in 10 Sea Zone
1 marine placed in Western United States
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 5.
1 armour and 1 artillery placed in Central United States
Americans undo move 5.
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 infantry placed in Central United States
1 artillery placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,4,1,2,5,2,2,6,5,3,6,3,3,3,2,1
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from India to Burma
2 artilleries, 9 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from India to CaucasusCombat - British
Battle in 99 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers and 3 submarines
Italians defend with 1 destroyer
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 artilleries, 13 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 13 infantry and 2 mech_infantrys in Burma, round 2 : 5/17 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 3/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 123 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
3 aaGuns moved from India to Burma
2 fighters moved from India to Trans-Jordan
1 bomber moved from Caucasus to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 transports moved from 81 Sea Zone to 98 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 airfield placed in Trans-Jordan
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 bomber
EDIT: Removing units owned by British from Gibraltar: 4 fighters
EDIT: Adding units owned by British to Morocco: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2.33
Italians : 0.17
Japanese : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 aaGuns, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/7 hits
Russians roll dice for 3 aaGuns, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/76 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Russians, 3 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Russians win with 1 aaGun, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to France
1 mech_infantry moved from Libya to Algeria
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
2 armour and 1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
Feel free to change your casualties in Bryansk. At least I got the bare minimum from Italy to make a go of it for Germany. :| We will see if the gamble pays off or it’ll be a a quick win for you. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
11 armour, 15 artilleries, 2 bombers, 1 fighter, 22 infantry, 16 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 15 artilleries, 3 bombers, 2 fighters, 22 infantry, 22 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 3/6 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 15 artilleries, 3 bombers, 22 infantry, 22 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 31/76 hits
Russians roll dice for 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 28/75 hits
6 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 22 infantry owned by the Germans and 29 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 15 artilleries, 3 bombers, 16 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 18/48 hits
Russians roll dice for 2 armour, 17 artilleries, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 19/46 hits
16 mech_infantrys owned by the Germans, 3 artilleries owned by the Germans and 18 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 12 artilleries, 3 bombers and 2 tactical_bombers in Bryansk, round 4 : 9/29 hits
Russians roll dice for 2 armour, 17 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/28 hits
2 mech_infantrys owned by the Russians, 3 artilleries owned by the Russians, 9 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 3 artilleries, 3 bombers and 2 tactical_bombers in Bryansk, round 5 : 10/20 hits
Russians roll dice for 2 armour, 14 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/19 hits
10 artilleries owned by the Russians, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 3 bombers and 2 tactical_bombers in Bryansk, round 6 : 8/16 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 6 : 7/9 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
Germans roll dice for 4 armour, 3 bombers and 2 tactical_bombers in Bryansk, round 7 : 7/9 hits
Russians roll dice for 1 fighter in Bryansk, round 7 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 9 armour, 15 artilleries, 2 fighters, 22 infantry, 22 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
2 infantry moved from Norway to Finland
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Bryansk to Novgorod
4 aaGuns moved from Western Ukraine to Bryansk
1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode -
50% AA hits! I thought I was done for. MARTI bailed me out.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Samara
3 infantry moved from Rostov to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 aaGuns and 3 armour
Russians roll dice for 1 artillery and 8 infantry in Bryansk, round 2 : 1/9 hits, 1.83 expected hits
Germans roll dice for 4 aaGuns and 3 armour in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 : 0/8 hits, 1.67 expected hits
Germans roll dice for 3 aaGuns and 3 armour in Bryansk, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 4 : 2/7 hits, 1.50 expected hits
Germans roll dice for 3 aaGuns and 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 5 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 armour in Bryansk, round 5 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 6 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 armour in Bryansk, round 6 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 7 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 armour in Bryansk, round 7 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 7 infantry
Casualties for Germans: 4 aaGuns and 1 armourNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -3.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in Philippines
Battle in 18 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 18 Sea Zone
Japanese win, taking Philippines from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from India to French Indo China
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in Manchuria
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,3,6,2,3,1,5,1,5,1,6,2,1,4,6,6,4,3,6,6,6,2,3,1,3,5,3,2,6,1
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
4 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
5 bombers moved from Midway to Japan -
intercept in tokyo?
-
I can’t imagine you’d intercept 4 against my 10, so I will proceed with the assumption that you won’t.
if I was wrong, we can re-roll.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
4 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
5 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/5 hits, 0.83 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7,4,6,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Tunisia
Battle in Algeria
Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Algeria, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 104 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
5 bombers, 4 fighters and 1 tactical_bomber moved from Japan to Korea
3 battleships, 3 carriers, 3 cruisers, 1 fighter, 6 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 carrier and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 transports moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 104 Sea Zone to 94 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
AA fire in Japan : : -1.00
Americans : -1.17