Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
18L G40 BM Axis-Dominion (allies) vs majikforce (axis) +4
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I can’t imagine you’d intercept 4 against my 10, so I will proceed with the assumption that you won’t.
if I was wrong, we can re-roll.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
4 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
5 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/5 hits, 0.83 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7,4,6,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Tunisia
Battle in Algeria
Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Algeria, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 104 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
5 bombers, 4 fighters and 1 tactical_bomber moved from Japan to Korea
3 battleships, 3 carriers, 3 cruisers, 1 fighter, 6 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 carrier and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 transports moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 104 Sea Zone to 94 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
AA fire in Japan : : -1.00
Americans : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from Trans-Jordan to Bryansk
1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
3 fighters moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 carrier
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 96 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 96 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Bryansk
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the British lost in Bryansk
British roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Bryansk
British roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
British win, taking Bryansk from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in 99 Sea Zone
British attack with 4 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship
Battle in 97 Sea Zone
British attack with 4 submarines
Italians defend with 3 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
4 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 bomber moved from Bryansk to Russia
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Tobruk to Libya
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from Morocco to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Tunisia
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea Zone
4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
3 aaGuns, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to India
1 battleship moved from 6 Sea Zone to 25 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.50
British : -1.50
Italians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 armour moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 armour moved from Albania to Romania
1 armour moved from Bulgaria to Bessarabia
1 marine moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,3,6,2,1
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Caucasus to Rostov
Russians take Rostov from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 3 armour, 1 artillery, 10 mech_infantrys and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 3 armour, 1 artillery, 10 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 6/16 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
2 tactical_bombers moved from Bryansk to Ukraine
2 bombers moved from Russia to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,4,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
3 infantry moved from Samara to Russia
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Shan State to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hunan to Yunnan
1 armour and 5 mech_infantrys moved from Yunnan to Sikang
2 artilleries moved from Shensi to Sikang
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Manchuria
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Crete
2 fighters moved from 94 Sea Zone to Crete
1 bomber moved from Korea to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Greece
Battle in Cyprus
Battle in Crete
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Crete, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Crete, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Greece from Germans, taking Cyprus from Italians, taking Crete from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Malta
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 bomber moved from Malta to Trans-Jordan
1 carrier moved from 94 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
3 battleships, 3 carriers, 3 cruisers, 6 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 destroyers, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Kiangsu to KoreaPlace Units - Americans
1 harbour placed in Wake Island
3 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Korea
1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : -0.67
AA fire in Kiangsu : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Kansu, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 35 PUs;
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 19 PUs;Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from Russia to Burma
1 mech_infantry moved from Caucasus to Tambov
3 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Caucasus to TambovCombat - British
Battle in Tambov
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tambov
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Burma to India
1 artillery moved from Northwest Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
4 artilleries moved from Tunisia to 94 Sea Zone
5 infantry moved from Tunisia to 94 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 96 Sea Zone to 99 Sea Zone
4 artilleries and 6 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Gibraltar to Cyprus
4 fighters and 1 tactical_bomber moved from Tambov to Russia
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - British
1 airfield placed in Cyprus
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
British : -0.83
Italians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 35 PUs;
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 19 PUs;Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from Russia to Burma
1 mech_infantry moved from Caucasus to Tambov
3 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Caucasus to TambovCombat - British
Battle in Tambov
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tambov
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Burma to India
1 artillery moved from Northwest Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
4 artilleries moved from Tunisia to 94 Sea Zone
5 infantry moved from Tunisia to 94 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 96 Sea Zone to 99 Sea Zone
4 artilleries and 6 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Gibraltar to Cyprus
4 fighters and 1 tactical_bomber moved from Tambov to Russia
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - British
1 airfield placed in Cyprus
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 31 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.83
Italians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Volgograd to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 armour and 1 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Romania
1 marine moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,3,6,1,2
Italians collect 14 PUs (8 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Samara
3 armour and 1 mech_infantry moved from Novgorod to BryanskCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Tambov
2 bombers moved from Rostov to Novgorod
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Novgorod to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,4,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3,1,2
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 6 infantry; Remaining resources: 3 PUs;Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
2 artilleries and 5 mech_infantrys moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Anhwe to Hopei
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to Burma
5 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 artillery moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
2 fighters moved from 36 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter and 3 infantry placed in Japan
3 infantry placed in Manchuria
2 mech_infantrys placed in Malaya
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Sorry for dragging my feet on this one. Gotta alot going on right now. I will be out of town from the 2nd-5th. Sorry for another long delay.
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Sorry for dragging my feet on this one. Gotta alot going on right now. I will be out of town from the 2nd-5th. Sorry for another long delay.
no problem. I got a lot of games going on anyway. I’ll do my turn soon