I forgot to move up the troops from Buryatia to Amur. Can I edit that on Anzac?
My last round USA buy wasn’t right. Bummer.
Surprised that Germany didn’t declare war.
You can save your game during the rolls, while waiting for the player to declare losses.
Damn. Wish I’d known that 2 years ago. :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 bomber moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Northern Territory
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Western Australia to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
2 fighters moved from Eastern Persia to Russia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 bomber moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Northern Territory
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Western Australia to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
2 fighters moved from Eastern Persia to Russia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Rostov
1 infantry moved from Bryansk to Rostov
16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Ukraine
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Ukraine, round 2 : 15/46 hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour, 2 artilleries, 11 infantry and 17 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Novgorod
1 tactical_bomber moved from Tambov to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
2 aaGuns and 2 infantry moved from Bryansk to Ukraine
4 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Bulgaria to Romania
Place Units - Germans
3 armour placed in Novgorod
4 armour placed in Germany
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 mech_infantrys moved from Russia to Nenetsia
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 artilleries and 40 infantry moved from Russia to Tambov
Combat - Russians
Battle in Nenetsia
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 6 artilleries and 40 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 artilleries and 40 infantry in Tambov, round 2 : 8/46 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries and 39 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 mech_infantrys moved from Russia to Nenetsia
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 artilleries and 40 infantry moved from Russia to Tambov
Combat - Russians
Battle in Nenetsia
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 6 artilleries and 40 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 artilleries and 40 infantry in Tambov, round 2 : 8/46 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries and 39 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Tambov: 2 aaGuns
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Szechwan to Sikang
2 fighters moved from French Indo China to Sikang
1 fighter moved from Japan to Siberia
1 artillery moved from Sakha to Siberia
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Siberia
1 armour moved from French Indo China to Yunnan
2 infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 4/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 45 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Siberia to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 armour and 2 artilleries placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 : 1/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 fighter in Siberia, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Alaska to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Alaska to British Columbia
1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 : 1/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 fighter in Siberia, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Alaska to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Alaska to British Columbia
1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Burma to Shan State
2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
2 mech_infantrys moved from Turkmenistan to Sikang
1 armour moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 bomber moved from Caucasus to Tsinghai
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
Combat - British
Battle in Greece
Battle in Yunnan
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Greece from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in Tsinghai
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Rostov to 99 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Tsinghai to Persia
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
British undo move 3.
British undo move 2.
1 fighter and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 fighter and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siberia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 1 fighter in Siberia, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 : 1/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 fighter in Siberia, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Siberia, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Alaska to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Alaska to British Columbia
1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Burma to Shan State
2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
2 mech_infantrys moved from Turkmenistan to Sikang
1 armour moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 bomber moved from Caucasus to Tsinghai
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
Combat - British
Battle in Greece
Battle in Yunnan
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Greece from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in Tsinghai
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Rostov to 99 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Tsinghai to Persia
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
British undo move 3.
British undo move 2.
1 fighter and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
3 artilleries moved from Southern Italy to Northern Italy
1 mech_infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Rostov
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
20 armour, 1 artillery, 10 infantry and 18 mech_infantrys moved from Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys in Bryansk, round 2 : 18/56 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 21 armour, 1 artillery, 10 infantry and 24 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Rostov, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea Zone
4 armour moved from Germany to Yugoslavia
1 artillery and 1 infantry moved from Romania to Yugoslavia
2 armour moved from Novgorod to Bryansk
1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 aaGun moved from Ukraine to Bryansk
2 bombers moved from Rostov to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
Place Units - Germans
3 armour placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Russia to Vologda
5 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/9 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/7 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Nenetsia to Russia
5 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns, 6 artilleries and 38 infantry moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
2 artilleries moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to Sikang
1 bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Malaya to 45 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Sikang
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Sikang, round 2 : 2/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 artilleries and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 2 carriers and 2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Siberia
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from Malaya to Kweichow
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 3.
1 transport placed in 19 Sea Zone
1 artillery and 1 mech_infantry placed in Manchuria
2 fighters placed in Japan
1 transport placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to South Australia
1 artillery and 3 infantry moved from Northern Territory to South Australia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs