@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in New Guinea
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking New Guinea from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Kazakhstan to Sikang
2 fighters moved from Persia to SikangCombat - British
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Sikang to Kazakhstan
2 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 93 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from India to Eastern PersiaPlace Units - British
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from AmericansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 artilleries and 10 infantry moved from Ukraine to Bryansk
17 armour and 11 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Rostov to CaucasusCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 20 armour, 3 artilleries, 11 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 20 armour, 3 artilleries, 11 infantry and 12 mech_infantrys in Bryansk, round 2 : 15/46 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 3 artilleries, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer, 2 fighters and 1 submarine; Americans defend with 1 carrier, 3 fighters and 1 transport
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 4 fighters and 1 transport in 110 Sea Zone, round 3 : 4/4 hits
1 fighter owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier and 3 fightersNon Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun, 2 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from France to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
2 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Kansu to Suiyuyan
2 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Russians roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 6 infantry in Suiyuyan, round 4 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 5 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 6 : 1/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
4 aaGuns, 2 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to TsinghaiPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
1 armour moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 bomber moved from Kweichow to SuiyuyanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 4 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Suiyuyan, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber and 2 tactical_bombers moved from Suiyuyan to Kweichow
1 aaGun moved from Shensi to Kweichow
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 fighters moved from 25 Sea Zone to Amur
2 fighters moved from Midway to Amur
1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 fighters moved from 25 Sea Zone to Amur
2 fighters moved from Midway to Amur
1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from India to Burma
2 fighters moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
3 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Kazakhstan to Caucasus
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 4 mech_infantrys
British roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 3/5 hits
3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Caucasus
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Eastern Persia
3 fighters and 1 tactical_bomber moved from Burma to India
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Bessarabia to BryanskPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 artillery moved from South Australia to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 fighter moved from Queensland to Sumatra
1 cruiser moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 artillery moved from South Australia to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 fighter moved from Queensland to Sumatra
1 cruiser moved from 54 Sea Zone to 60 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
2 infantry moved from Scotland to United KingdomNon Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 98 Sea ZoneTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Rostov
3 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter and 2 transports
Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/4 hits -
OOL in SZ112? 3 hits first round
-
Lose the carrier and the destroyer, please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Rostov
3 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Rostov, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter and 2 transports
Germans roll dice for 2 bombers and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the British, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser, 2 fighters and 5 transports in 112 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 bomber in 112 Sea Zone, round 4 : 0/1 hits
British roll dice for 2 fighters and 5 transports in 112 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Germans lost in 112 Sea Zone
British win with 2 fighters and 5 transports remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Smolensk
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
1 fighter owned by the Americans and 1 fighter owned by the British forced to land in NorwayNon Combat Move - Germans
6 armour and 6 mech_infantrys moved from Bryansk to Rostov
1 aaGun, 13 armour and 5 mech_infantrys moved from Bryansk to Ukraine
3 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Novgorod to Belarus
1 artillery and 3 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to GermanyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
2 artilleries placed in Germany
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits
1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 2/4 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Tsinghai to Sikang
2 aaGuns moved from Kansu to SuiyuyanPlace Units - Russians
1 infantry placed in Volgograd
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Suiyuyan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 2 aaGuns and 1 armour
AA fire in Suiyuyan : 0/1 hits
Japanese roll dice for 1 bomber and 3 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 aaGuns and 1 armour in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 armour in Suiyuyan, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 4 : 1/3 hits
Chinese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Kiangsu to Jehol
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 1 destroyer placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery placed in Kwangtung
Japanese undo move 1.
1 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Northern Territory to 37 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone
2 infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 4 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Yakut S.S.R.
4 fighters moved from Amur to Yenisey
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 fighters placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs