Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L

  • '20 '19 '18 '15 '13

    I assumed you would want to intercept in Russia, and it worked out well for you!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Vologda
                5 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    triplea_42052_Rus6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 16 Sea Zone to 4 Sea Zone
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Celebes to 43 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Shensi to Shan State
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese

    triplea_42052_Jap6.tsvg

  • '20 '19 '18 '15 '13

    scramble in 26?

  • '19 '17 '16

    @Odonis:

    scramble in 26?

    Hell, yeah!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 16 Sea Zone to 4 Sea Zone
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Celebes to 43 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Shensi to Shan State
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Dutch New Guinea
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 3 fighters
                    Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 submarine; ANZAC defend with 1 fighter
                        Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 26 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 3 :  2/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 fighter owned by the Japanese and 3 destroyers owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 4 :  0/3 hits
                        1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 carrier, 4 destroyers, 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer and 1 fighter

    Non Combat Move - Japanese
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Kiangsu to Kiangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 2 mech_infantrys placed in Kiangsu
                1 armour and 1 mech_infantry placed in Manchuria
                1 fighter placed in Japan
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42052_Jap6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Soviet Far East to Siberia
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone

    Combat - Americans

    triplea_42052_Ame6.tsvg

  • '19 '17 '16

    Because of the implications for your fighters and tacs. should you keel your carriers, I’m going to need some kind of ool in sz 91.

  • '20 '19 '18 '15 '13

    lets see how you go round 1

  • '19 '17 '16

    OK, I hit with the sub. I assumed you’d want to lose the dest. instead of taking a keel.

    I also got two hits with the remaining units.  You can take up to two keels (which would kill all your planes) or you can lose one carrier, which kill two planes, or lose two planes only.

  • '19 '17 '16

    @StuckTojo:

    OK, I hit with the sub. I assumed you’d want to lose the dest. instead of taking a keel.

    I also got two hits with the remaining units.  You can take up to two keels (which would kill all your planes) or you can lose one carrier, which kill two planes, or lose two planes only.

    OK. I guess we’ll have to roll the rest of this battle manually on here later. Unfortunately I just can’t play any of my other games while ours remains open waiting for ool’s (at least not that I know of).

    I’ll close it down and wait for you to declare your losses, then I’ll roll your counter-attack manually on the AAA board here.

    Hope you’re OK with that.  :-)

  • '20 '19 '18 '15 '13

    You can save your game during the rolls, while waiting for the player to declare losses.

    Anyway, yes lose the DD, lose 1 CV.

  • '19 '17 '16

    Your counterattack.

    DiceRolls: 3@2 2@3 2@4; Total Hits: 33@2: (6, 6, 2)2@3: (3, 5)2@4: (3, 5)

  • '19 '17 '16

    I lose 1 sub, 1 dest. and 1 fighter

    Keep going with 2 fighters and 1 tac.

    DiceRolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6)

  • '19 '17 '16

    One hit against you.

    What would you like to lose?

  • '20 '19 '18 '15 '13

    1 TAC

  • '19 '17 '16

    OK, your counter:  1 carrier, 2 tacs, 2 fighters

    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (3, 5)2@4: (1, 1)

  • '19 '17 '16

    @StuckTojo:

    OK, your counter:  1 carrier, 2 tacs, 2 fighters

    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (3, 5)2@4: (1, 1)

    OK, looks like you wiped me out.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Soviet Far East to Siberia
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  2/7 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 :  3/6 hits
                        2 carriers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 :  2/4 hits
                        1 tactical_bomber owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Germans: 2 carriers and 1 destroyer
                    Casualties for Americans: 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
                    EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
                    EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
                    EDIT: Turning off Edit Mode
                Battle in Siberia
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Siberia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                    2 fighters owned by the Germans could not land and were killed

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
                1 fighter moved from Western United States to Soviet Far East
                1 fighter moved from Western United States to 64 Sea Zone
                1 destroyer moved from 25 Sea Zone to 9 Sea Zone
                1 bomber moved from Siberia to Alaska
                2 aaGuns moved from British Columbia to Alaska
                1 aaGun moved from Western United States to British Columbia

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 aaGun
                EDIT: Adding units owned by Americans to Western United States: 1 aaGun
                EDIT: Removing units owned by Americans from British Columbia: 1 aaGun
                EDIT: Adding units owned by Americans to Western United States: 1 aaGun
                EDIT: Turning off Edit Mode
                Americans undo move 2.
                Americans undo move 3.
                Americans undo move 2.
                1 bomber placed in Eastern United States
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2,1,6,5,2,2
                Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_42052_Ame6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    triplea_42052_Chi6.tsvg

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