@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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I assumed you would want to intercept in Russia, and it worked out well for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Vologda
5 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/8 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Vologda to Russia
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to KazakhstanPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
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scramble in 26?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 4 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 3 fighters
Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 submarine; ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Japanese and 3 destroyers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 4 : 0/3 hits
1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 4 destroyers, 1 fighter and 1 submarine
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in Manchuria
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Siberia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
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Because of the implications for your fighters and tacs. should you keel your carriers, I’m going to need some kind of ool in sz 91.
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lets see how you go round 1
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OK, I hit with the sub. I assumed you’d want to lose the dest. instead of taking a keel.
I also got two hits with the remaining units. You can take up to two keels (which would kill all your planes) or you can lose one carrier, which kill two planes, or lose two planes only.
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OK, I hit with the sub. I assumed you’d want to lose the dest. instead of taking a keel.
I also got two hits with the remaining units. You can take up to two keels (which would kill all your planes) or you can lose one carrier, which kill two planes, or lose two planes only.
OK. I guess we’ll have to roll the rest of this battle manually on here later. Unfortunately I just can’t play any of my other games while ours remains open waiting for ool’s (at least not that I know of).
I’ll close it down and wait for you to declare your losses, then I’ll roll your counter-attack manually on the AAA board here.
Hope you’re OK with that. :-)
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You can save your game during the rolls, while waiting for the player to declare losses.
Anyway, yes lose the DD, lose 1 CV.
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Your counterattack.
Rolls: 3@2 2@3 2@4; Total Hits: 33@2: (6, 6, 2)2@3: (3, 5)2@4: (3, 5)
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I lose 1 sub, 1 dest. and 1 fighter
Keep going with 2 fighters and 1 tac.
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6)
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One hit against you.
What would you like to lose?
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1 TAC
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OK, your counter: 1 carrier, 2 tacs, 2 fighters
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (3, 5)2@4: (1, 1)
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OK, your counter: 1 carrier, 2 tacs, 2 fighters
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (3, 5)2@4: (1, 1)
OK, looks like you wiped me out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Siberia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 3/6 hits
2 carriers owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 2/4 hits
1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Germans: 2 carriers and 1 destroyer
Casualties for Americans: 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Battle in Siberia
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Western United States to 64 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 bomber moved from Siberia to Alaska
2 aaGuns moved from British Columbia to Alaska
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Americans undo move 2.
Americans undo move 3.
Americans undo move 2.
1 bomber placed in Eastern United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2,1,6,5,2,2
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs