@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Yugoslavia to France
2 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/8 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 11 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber and 1 fighter moved from Shensi to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from Malaya to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
AA fire in Java : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 6 : 1/4 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 fighters in Burma, round 3 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from Burma to Kweichow
1 bomber moved from Sikang to Kweichow
1 armour moved from Manchuria to Chahar
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Hawaiian Islands to JapanPlace Units - Japanese
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from GermansCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from GermansCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Sikang
1 mech_infantry moved from Kazakhstan to SikangCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
2 mech_infantrys moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from West India to India
1 fighter moved from 38 Sea Zone to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern FrancePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 9 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 artilleries, 3 fighters and 9 infantry
British defend with 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys; Americans defend with 7 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 9 infantry in Southern France, round 2 : 4/16 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in Southern France, round 2 : 7/21 hits
1 infantry owned by the Americans, 2 infantry owned by the British, 7 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians roll dice for 4 artilleries, 3 fighters and 2 infantry in Southern France, round 3 : 4/9 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters and 3 mech_infantrys in Southern France, round 3 : 8/17 hits
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
retreated to Southern France
Americans win with 7 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 2 fighters and 9 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 3 mech_infantrys moved from Western Germany to Southern France
1 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from France to Southern France
2 tactical_bombers moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys
British defend with 1 artillery and 3 fighters; Americans defend with 7 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys in Southern France, round 2 : 6/18 hits
Americans roll dice for 7 armour, 1 artillery and 5 fighters in Southern France, round 2 : 5/13 hits
3 infantry owned by the Germans, 5 armour owned by the Americans, 1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 8 mech_infantrys in Southern France, round 3 : 4/13 hits
Americans roll dice for 2 armour and 5 fighters in Southern France, round 3 : 5/7 hits
2 armour owned by the Americans, 5 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Southern France, round 4 : 3/8 hits
Americans roll dice for 3 fighters in Southern France, round 4 : 2/3 hits
2 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 51
Casualties for Germans: 3 infantry and 9 mech_infantrys
Casualties for British: 1 artillery and 3 fighters
Casualties for Americans: 7 armour and 2 fightersNon Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 armour moved from Ukraine to Bryansk
3 tactical_bombers moved from Smolensk to UkrainePlace Units - Germans
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,1,3,5
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
5 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Chahar to Kansu
1 fighter moved from Kweichow to Kansu
1 bomber moved from Kweichow to Yenisey
1 mech_infantry moved from Timguska to Yenisey
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to Amur
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 1 fighter
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the French lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 5 mech_infantrys in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Kansu to Hopei
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Yenisey to Yakut S.S.R.Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 mech_infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
3 fighters moved from Soviet Far East to Amur
1 bomber moved from Midway to Amur
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from GermansCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Amur
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Amur to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 carrier, 1 destroyer and 2 fighters moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Siberia
1 fighter moved from Amur to Siberia
2 fighters moved from Western United States to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
2 destroyers moved from 93 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Siberia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
3 fighters moved from Soviet Far East to Amur
1 bomber moved from Midway to Amur
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from GermansCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Amur
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Amur to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 carrier, 1 destroyer and 2 fighters moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Siberia
1 fighter moved from Amur to Siberia
2 fighters moved from Western United States to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
2 destroyers moved from 93 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Siberia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
6 mech_infantrys moved from Caucasus to Ukraine
8 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Sikang to KansuCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/8 hits
Japanese roll dice for 5 mech_infantrys in Burma, round 2 : 1/5 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 3 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 5 mech_infantrys
Battle in Kansu
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
British attack with 8 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 3 tactical_bombers
AA fire in Ukraine : 0/3 hits
British roll dice for 8 fighters, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/15 hits
Germans roll dice for 1 aaGun, 3 armour and 3 tactical_bombers in Ukraine, round 2 : 1/6 hits
1 mech_infantry owned by the British, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Ukraine
British roll dice for 8 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/14 hits
Germans roll dice for 1 armour and 3 tactical_bombers in Ukraine, round 3 : 2/4 hits
3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 8 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 aaGun, 3 armour and 3 tactical_bombers
Casualties for British: 3 mech_infantrysNon Combat Move - British
8 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Russia
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Ukraine
1 artillery moved from Bryansk to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 3 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Ukraine
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 3 mech_infantrys
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries and 1 bomber in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Archangel to Finland
1 fighter and 1 tactical_bomber moved from Tambov to Western Ukraine
2 aaGuns, 41 armour, 2 artilleries and 31 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Smolensk
1 bomber moved from Rostov to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Western Germany
1 artillery moved from Southern France to France
1 aaGun moved from Southern France to FrancePlace Units - Germans
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
2 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys in Tambov, round 2 : 9/56 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 2 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 fighters moved from Vologda to Russia
3 artilleries moved from Russia to TambovPlace Units - Russians
3 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs