I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Odonis (Allies) vs Simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter and 1 tactical_bomber moved from Russia to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Kansu to ShensiPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 18 artilleries and 52 infantry
EDIT: Adding units owned by Russians to Samara: 4 aaGuns, 18 artilleries and 52 infantry
EDIT: Turning off Edit Mode
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Sakha
1 fighter moved from 6 Sea Zone to Sakha
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Soviet Far East
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
7 artilleries and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Szechwan to Shensi
1 armour and 1 artillery moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Hunan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Shantung to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Sakha, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Sakha, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Suiyuyan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 7 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 artilleries and 1 infantry in Hopei, round 2 : 2/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 7 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry; Russians defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 : 3/9 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Shensi, round 3 : 4/7 hits, 4.17 expected hits
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 1 fighterNon Combat Move - Japanese
1 armour moved from Sikang to Kansu
1 aaGun moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
3 artilleries and 3 infantry moved from Yunnan to Szechwan
2 fighters and 3 tactical_bombers moved from Shensi to Sikang
1 fighter moved from Sakha to Amur
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Shensi to Shantung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
4 artilleries and 3 infantry moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 infantry moved from India to BurmaPlace Units - Japanese
2 destroyers and 5 submarines placed in 6 Sea Zone
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : 0.00
Russians : -0.33
Japanese : -2.33 -
You realise that the Allies need to take a European victory city in the next two turns if you’re leaving Moscow?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 fighters moved from Norway to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in Denmark
Battle in Sumatra
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Denmark from Germans, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 5 fighters
Germans defend with 1 aaGun, 1 factory_major and 8 infantry
AA fire in Germany : 0/3 hits
Americans roll dice for 5 fighters in Germany, round 2 : 3/5 hits
Germans roll dice for 1 aaGun and 8 infantry in Germany, round 2 : 3/8 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 fighters owned by the Americans lost in Germany
Americans roll dice for 2 fighters in Germany, round 3 : 1/2 hits
Germans roll dice for 6 infantry in Germany, round 3 : 1/6 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 fighter in Germany, round 4 : 1/1 hits
Germans roll dice for 5 infantry in Germany, round 4 : 2/5 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Germans win with 4 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 5 fightersNon Combat Move - Americans
2 fighters moved from Gibraltar to Norway
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Sikang, round 2 : 2/5 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 fighters moved from Norway to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in Denmark
Battle in Sumatra
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Denmark from Germans, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 5 fighters
Germans defend with 1 aaGun, 1 factory_major and 8 infantry
AA fire in Germany : 0/3 hits
Americans roll dice for 5 fighters in Germany, round 2 : 3/5 hits
Germans roll dice for 1 aaGun and 8 infantry in Germany, round 2 : 3/8 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 fighters owned by the Americans lost in Germany
Americans roll dice for 2 fighters in Germany, round 3 : 1/2 hits
Germans roll dice for 6 infantry in Germany, round 3 : 1/6 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 fighter in Germany, round 4 : 1/1 hits
Germans roll dice for 5 infantry in Germany, round 4 : 2/5 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Germans win with 4 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 5 fightersNon Combat Move - Americans
2 fighters moved from Gibraltar to Norway
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Sikang, round 2 : 2/5 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 fighters moved from Norway to Germany
7 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
2 cruisers moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys
Italians defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys in Egypt, round 2 : 3/13 hits
Italians roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits
1 mech_infantry owned by the British, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Egypt, round 3 : 1/9 hits
Italians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 3 : 2/5 hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Egypt, round 4 : 1/7 hits
Italians roll dice for 3 artilleries and 1 fighter in Egypt, round 4 : 3/4 hits
3 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Egypt, round 5 : 0/4 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 5 : 1/3 hits
1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 6 : 1/3 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 6 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 artillery in Egypt, round 7 : 0/2 hits
Italians roll dice for 1 artillery and 1 fighter in Egypt, round 7 : 2/2 hits
1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Germany
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_major and 4 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Germany, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Germany, round 2 : 1/4 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Germany
British captures 87PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 fighters moved from Germany to Norway
3 fighters moved from United Kingdom to Norway
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 120 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 123 PUsTurn Complete - UK_Pacific
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big mistake. Should’ve waited one more turn before leaving Moscow!
Wow, 88% to win and still couldn’t take Egypt!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to TambovCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 81 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 81 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 81 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
British roll dice for 1 carrier, 2 cruisers and 2 transports in 81 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 transport owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 52
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 fighter and 1 infantry
French defend with 1 fighter; Americans defend with 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 fighter owned by the French and 2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 armour and 1 artillery in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tambov
1 armour owned by the Italians retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -3.00
British : 0.00
Americans : 0.33
Russians : 1.33 -
Well that’s embarrassing in Berlin. Not sure if it’s enough for the allies to save the game though.
If you had won Egypt, I couldn’t have sunk the fleet but I should have been able to retake the territory. You would have had to rely on that 1inf in Sudan to take it back.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to FinlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Nenetsia to Russia
Germans take Vologda from Russians
1 armour moved from Belarus to Russia
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Volgograd to Tambov
4 mech_infantrys moved from Baltic States to Germany
1 bomber moved from Novgorod to Denmark
1 infantry and 1 mech_infantry moved from Western Germany to Denmark
4 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Novgorod to Germany
11 armour, 26 artilleries, 19 infantry and 17 mech_infantrys moved from Bryansk to Russia
4 armour moved from Volgograd to Tsinghai
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to GermanyCombat - Germans
Battle in 113 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 113 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tsinghai
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Tsinghai, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Finland, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 bomber and 10 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber and 10 mech_infantrys in Germany, round 2 : 2/11 hits, 2.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
Germans roll dice for 1 bomber and 9 mech_infantrys in Germany, round 3 : 2/10 hits, 2.17 expected hits
British roll dice for 1 artillery in Germany, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 13 armour, 26 artilleries, 19 infantry and 17 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 13 armour, 26 artilleries, 19 infantry and 17 mech_infantrys in Russia, round 2 : 26/75 hits, 25.50 expected hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 26 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun and 1 artillery moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Rostov
3 armour moved from Ukraine to Russia
2 artilleries moved from Novgorod to Vyborg
5 mech_infantrys moved from Belarus to Vyborg
2 artilleries moved from Belarus to Bryansk
1 bomber moved from Germany to Western Germany
4 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Denmark to Western Germany
3 artilleries moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : 1.17
British : -0.33
Americans : 1.33
Chinese : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 18 artilleries and 52 infantry moved from Samara to VolgogradTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to 37 Sea Zone
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 bomber moved from Shantung to 37 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
3 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Suiyuyan to Chahar
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hopei
7 artilleries moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to 37 Sea Zone
2 tactical_bombers moved from Sikang to French Indo China
4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Sakha to Manchuria
1 artillery moved from Sakha to Amur
1 fighter moved from Amur to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
2 bombers, 3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : -1.67
Americans : 0.33
Japanese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 mech_infantrys
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Finland, round 2 : 2/4 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Americans roll dice for 1 armour and 2 fighters in Finland, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Finland, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 armourNon Combat Move - Americans
2 fighters moved from Finland to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter and 1 infantry placed in Norway
1 submarine placed in 112 Sea Zone
Americans undo move 4.
1 carrier placed in 112 Sea Zone
Americans undo move 3.
1 destroyer and 1 fighter placed in 112 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 mech_infantrys
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Finland, round 2 : 2/4 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Americans roll dice for 1 armour and 2 fighters in Finland, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Finland, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 armourNon Combat Move - Americans
2 fighters moved from Finland to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter and 1 infantry placed in Norway
1 submarine placed in 112 Sea Zone
Americans undo move 4.
1 carrier placed in 112 Sea Zone
Americans undo move 3.
1 destroyer and 1 fighter placed in 112 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 18 PUs;Combat Move - British
1 fighter moved from Norway to 115 Sea Zone
2 fighters moved from Norway to France
1 fighter moved from United Kingdom to FranceCombat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 3 fighters in France, round 2 : 2/3 hits
Germans roll dice for 1 artillery in France, round 2 : 0/1 hits
1 artillery owned by the Germans lost in France
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 fighters moved from France to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Norway
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier and 4 transports placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 carrier and 3 transports placed in 110 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Egypt to 76 Sea Zone
1 artillery moved from Tobruk to Libya
Italians take Libya from AmericansCombat - Italians
Battle in 76 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Western Germany to France
6 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Germany
2 aaGuns and 1 armour moved from Bryansk to RussiaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.00
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 5 mech_infantrys moved from Vyborg to Finland
1 armour moved from Russia to Tambov
Germans take Samara from Russians
1 armour moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to TsinghaiCombat - Germans
Combat Hit Differential Summary :
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Scramble to SZ112?