I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Odonis (Allies) vs Simon33 (Axis) Game III
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
4 armour and 4 mech_infantrys moved from Caucasus to Persia
7 armour and 7 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Battle in Iraq
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Finland from Americans, taking Iraq from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 3/7 hits, 2.50 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 2 mech_infantrys in Persia, round 4 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 2 carriers, 4 destroyers, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/4 hits, 2.50 expected hitsCombat Hit Differential Summary :
Germans : 0.17
British : -1.00
Americans : -1.00 -
You might want to review casualties in SZ112 so far. Now lose the last CV?
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yes please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
4 armour and 4 mech_infantrys moved from Caucasus to Persia
7 armour and 7 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Battle in Iraq
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Finland from Americans, taking Iraq from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 3/7 hits, 2.50 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 2 mech_infantrys in Persia, round 4 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 2 carriers, 4 destroyers, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers, 1 fighter and 2 transports
Battle in 112 Sea Zone
Germans attack with 1 fighter
Germans win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers, 1 fighter and 2 transportsNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns moved from Rostov to Caucasus
5 infantry moved from Rostov to Caucasus
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
4 infantry moved from Rostov to Volgograd
5 infantry moved from Rostov to Volgograd
7 artilleries and 2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Vyborg
2 artilleries and 2 infantry moved from Belarus to Archangel
3 artilleries and 1 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 destroyer placed in 115 Sea Zone
2 artilleries placed in Novgorod
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,2,2,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.33
British : -1.00
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Urals to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
7 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 7 armour and 7 mech_infantrys
Russians roll dice for 2 armour, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 8/12 hits
Germans roll dice for 7 armour and 7 mech_infantrys in Novosibirsk, round 2 : 10/14 hits
1 mech_infantry owned by the Russians, 6 fighters owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 7 mech_infantrys owned by the Germans lost in Novosibirsk
retreated to Novosibirsk
Germans win with 6 armour remaining. Battle score for attacker is -45
Casualties for Germans: 1 armour and 7 mech_infantrys
Casualties for Russians: 2 armour, 6 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 8 artilleries, 1 fighter and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Shantung to Kiangsi
1 bomber, 1 fighter and 1 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 bomber moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 armour and 1 mech_infantry moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
1 fighter moved from 20 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 bomber moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Yunnan
1 fighter and 2 tactical_bombers moved from Kiangsi to Yunnan
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from India to Burma
4 artilleries moved from West India to IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
5 artilleries, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.67
Chinese : -1.00
UK_Pacific : -0.67
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 fighters moved from Gibraltar to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Norway
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Hopei to AnhweCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 fighters moved from Gibraltar to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Norway
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Hopei to AnhweCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
4 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Finland
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 4 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from Finland to NorwayPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Ukraine to Tunisia
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 bomber in Tunisia, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
Americans win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Italians: 1 bomber and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Kazakhstan to Volgograd
1 fighter moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -2.33
Americans : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from South Australia to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour moved from South Australia to New South Wales
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
ANZAC undo move 1.
1 fighter placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from South Australia to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour moved from South Australia to New South Wales
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
ANZAC undo move 1.
1 fighter placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from 72 Sea Zone to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Western Germany to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 artilleries and 1 infantry moved from Ukraine to Western Ukraine
3 artilleries and 3 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Eastern Poland to Western Ukraine
5 infantry moved from Caucasus to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Finland
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Caucasus to Rostov
8 infantry moved from Volgograd to Rostov
1 fighter moved from Samara to Volgograd
1 fighter moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
2 artilleries moved from Novgorod to Vyborg
1 fighter moved from 114 Sea Zone to Novgorod
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries moved from Archangel to Belarus
5 mech_infantrys moved from Archangel to Vyborg
2 artilleries moved from Poland to Eastern Poland
1 armour moved from Iraq to Caucasus
4 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Western Germany to Germany
3 armour moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 infantry and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 bomber placed in Western Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Germans collect 64 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -0.33
Russians : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 artillery and 1 infantry moved from Szechwan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
2 artilleries and 3 infantry moved from Jehol to Chahar
3 artilleries moved from Jehol to Anhwe
4 artilleries and 2 infantry moved from Shantung to AnhweCombat - Japanese
Combat Hit Differential Summary :
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Scramble from Queensland?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 artillery and 1 infantry moved from Szechwan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
2 artilleries and 3 infantry moved from Jehol to Chahar
3 artilleries moved from Jehol to Anhwe
4 artilleries and 2 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 7 artilleries and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 7 artilleries and 2 infantry in Anhwe, round 2 : 2/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 7 artilleries and 1 infantry in Anhwe, round 3 : 2/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Kweichow to Shantung
1 mech_infantry moved from Yakut S.S.R. to Amur
1 artillery moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from Shensi to Shantung
1 artillery and 1 infantry moved from Kwangsi to Hunan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
4 artilleries and 3 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
1 artillery moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in India
3 carriers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : 0.17
Chinese : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
2 artilleries moved from Norway to Finland
2 fighters moved from Norway to Finland
1 artillery moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Finland
Americans attack with 2 artilleries and 2 fighters
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 fighters in Finland, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 fighters moved from Finland to Norway
2 fighters moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
1 airfield placed in Norway
2 destroyers placed in 112 Sea Zone
4 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Eastern United States
1 fighter placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs